Lore
Standard curved sword and widely-used slashing weapon.
The falchion's flesh-rending slash attacks are greatly compromised against armor and tough scale-covered hides.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.
Effect
Availability
- Dropped from Skeletons in Undead Settlement and Catacombs of Carthus.
Moveset
One Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward Slash — rightward Slash | |
R2 — R2 | strong double overhead Slash — strong leftward Slash | If the second Slash is charged: short leap into strong leftward Slash |
Roll — R1 | fast rightward Slash | |
Dashing or Backstep — R1 | upward Slash | |
Forward + R1 | rightward Slash | Followed by backwards cartwheel |
Forward + R2 | jumping rightward Slash | |
L1 (left hand) | rightward Slash — leftward Slash | Same as R1 but alternated |
L2 (left hand) | Parry |
Two Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward Slash — rightward Slash | |
R2 — R2 | strong double overhead Slash — strong leftward upwards Slash | |
Roll — R1 | fast rightward Slash | |
Dashing or Backstep — R1 | upward Slash | |
Forward + R1 | rightward Slash | Followed by backwards cartwheel |
Forward + R2 | jumping rightward Slash | |
L1 | Guard | |
L2 | Spin Slash (Skill) | Can be continued with a subsequent R2 |
These values are the amount of stamina the weapon uses when performing the listed moves.
Function | One Handed (Right Hand) | One Handed (Left Hand) | Two Handed / Dual Wield |
---|---|---|---|
R1 — etc | ? — ? | N/A | ? — ? |
R2 — etc | ? — ? | N/A | ? — ? |
Charged R2 — etc | ? — ? | N/A | ? — ? |
Roll — R1 | ? | N/A | ? |
Dashing or Backstep — R1 | ? | N/A | ? |
Forward + R1 | ? | N/A | ? |
Forward + R2 | ? | N/A | ? |
L1 — etc | N/A | ? — ? — ? | ? — ? — ? |
Rolling — L1 | N/A | ? | ? |
L2 | ? | ? | ? |
L2 (— or +) R1 | ? (— or +) ? | ? (— or +) ? | ? (— or +) ? |
L2 (— or +) R2 | ? (— or +) ? | ? (— or +) ? | ? (— or +) ? |
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 36 at +2, 37 at +3, 38 at +5, 39 at +6, 40 at +8, 41 at +9, and 42 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 117/0/0/0/0 | 0/0/0 | D/D/-/- (25.00%/45.00%/-/-) | - | - |
+1 | 128/0/0/0/0 | 0/0/0 | D/D/-/- (26.25%/47.25%/-/-) | 2 Titanite Shard | 270 |
+2 | 140/0/0/0/0 | 0/0/0 | D/D/-/- (27.50%/49.50%/-/-) | 4 Titanite Shard | 324 |
+3 | 152/0/0/0/0 | 0/0/0 | D/C/-/- (28.75%/51.75%/-/-) | 6 Titanite Shard | 378 |
+4 | 163/0/0/0/0 | 0/0/0 | D/C/-/- (30.00%/54.00%/-/-) | 2 Large Titanite Shard | 432 |
+5 | 175/0/0/0/0 | 0/0/0 | D/C/-/- (30.75%/55.35%/-/-) | 4 Large Titanite Shard | 486 |
+6 | 187/0/0/0/0 | 0/0/0 | D/C/-/- (31.50%/56.70%/-/-) | 6 Large Titanite Shard | 540 |
+7 | 198/0/0/0/0 | 0/0/0 | D/C/-/- (32.25%/58.05%/-/-) | 2 Titanite Chunk | 594 |
+8 | 210/0/0/0/0 | 0/0/0 | D/C/-/- (33.00%/59.40%/-/-) | 4 Titanite Chunk | 648 |
+9 | 222/0/0/0/0 | 0/0/0 | D/C/-/- (33.75%/60.75%/-/-) | 6 Titanite Chunk | 702 |
+10 | 234/0/0/0/0 | 0/0/0 | D/C/-/- (35.00%/63.00%/-/-) | 1 Titanite Slab | 810 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 114/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 1350 |
+1 | 124/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 405 |
+2 | 135/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 472 |
+3 | 145/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 540 |
+4 | 155/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 607 |
+5 | 165/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 675 |
+6 | 175/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 742 |
+7 | 185/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 810 |
+8 | 196/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Chunk | 877 |
+9 | 206/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Chunk | 945 |
+10 | 216/0/0/0/0 | 0/0/0 | C/-/-/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 111/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 1350 |
+1 | 121/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 405 |
+2 | 132/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 472 |
+3 | 142/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 540 |
+4 | 153/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Large Titanite Shard | 607 |
+5 | 163/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Large Titanite Shard | 675 |
+6 | 174/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Large Titanite Shard | 742 |
+7 | 184/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Chunk | 810 |
+8 | 195/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 877 |
+9 | 205/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Chunk | 945 |
+10 | 216/0/0/0/0 | 0/0/0 | E/B/-/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 1350 |
+1 | 115/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 405 |
+2 | 126/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 472 |
+3 | 136/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 540 |
+4 | 147/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 607 |
+5 | 157/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 675 |
+6 | 168/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 742 |
+7 | 179/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 810 |
+8 | 189/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 877 |
+9 | 200/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 945 |
+10 | 210/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 152/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 1350 |
+1 | 166/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 405 |
+2 | 180/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 472 |
+3 | 194/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 540 |
+4 | 208/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 607 |
+5 | 222/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 675 |
+6 | 236/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 742 |
+7 | 250/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 810 |
+8 | 264/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 877 |
+9 | 278/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 945 |
+10 | 292/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/84/0/0/0 | 0/0/0 | E/D/C/- | Crystal Gem | 1350 |
+1 | 86/90/0/0/0 | 0/0/0 | E/D/C/- | 2 Titanite Shard | 405 |
+2 | 88/96/0/0/0 | 0/0/0 | E/D/C/- | 4 Titanite Shard | 472 |
+3 | 90/102/0/0/0 | 0/0/0 | E/D/B/- | 6 Titanite Shard | 540 |
+4 | 92/108/0/0/0 | 0/0/0 | E/D/B/- | 2 Large Titanite Shard | 607 |
+5 | 95/114/0/0/0 | 0/0/0 | E/D/B/- | 4 Large Titanite Shard | 675 |
+6 | 97/120/0/0/0 | 0/0/0 | E/D/B/- | 6 Large Titanite Shard | 742 |
+7 | 99/127/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 810 |
+8 | 101/133/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 877 |
+9 | 104/139/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 945 |
+10 | 106/145/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/84/0/0/0 | 0/0/0 | E/D/D/- | Simple Gem | 1350 |
+1 | 86/88/0/0/0 | 0/0/0 | E/D/D/- | 2 Titanite Shard | 405 |
+2 | 89/92/0/0/0 | 0/0/0 | D/D/D/- | 4 Titanite Shard | 472 |
+3 | 92/97/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 540 |
+4 | 95/101/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 607 |
+5 | 98/106/0/0/0 | 0/0/0 | D/D/C/- | 4 Large Titanite Shard | 675 |
+6 | 100/110/0/0/0 | 0/0/0 | D/D/C/- | 6 Large Titanite Shard | 742 |
+7 | 103/115/0/0/0 | 0/0/0 | D/C/B/- | 2 Titanite Chunk | 810 |
+8 | 106/119/0/0/0 | 0/0/0 | D/C/B/- | 4 Titanite Chunk | 877 |
+9 | 109/124/0/0/0 | 0/0/0 | D/C/B/- | 6 Titanite Chunk | 945 |
+10 | 112/128/0/0/0 | 0/0/0 | D/C/B/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/100/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 1350 |
+1 | 109/0/109/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 405 |
+2 | 117/0/117/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 472 |
+3 | 126/0/126/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 540 |
+4 | 134/0/134/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 607 |
+5 | 142/0/142/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 675 |
+6 | 151/0/151/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 742 |
+7 | 159/0/159/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 810 |
+8 | 168/0/168/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 877 |
+9 | 176/0/176/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 945 |
+10 | 184/0/184/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/89/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 1350 |
+1 | 91/0/95/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 405 |
+2 | 94/0/100/0/0 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 472 |
+3 | 96/0/106/0/0 | 0/0/0 | E/D/C/C | 6 Titanite Shard | 540 |
+4 | 98/0/112/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 607 |
+5 | 100/0/117/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 675 |
+6 | 103/0/123/0/0 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 742 |
+7 | 105/0/128/0/0 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 810 |
+8 | 107/0/134/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 877 |
+9 | 109/0/140/0/0 | 0/0/0 | D/C/C/C | 6 Titanite Chunk | 945 |
+10 | 112/0/145/0/0 | 0/0/0 | D/C/C/C | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/0/0/84/0 | 0/0/0 | E/D/-/C | Lightning Gem | 1350 |
+1 | 86/0/0/90/0 | 0/0/0 | E/D/-/C | 2 Titanite Shard | 405 |
+2 | 88/0/0/96/0 | 0/0/0 | E/D/-/B | 4 Titanite Shard | 472 |
+3 | 90/0/0/102/0 | 0/0/0 | E/D/-/B | 6 Titanite Shard | 540 |
+4 | 92/0/0/108/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 607 |
+5 | 95/0/0/114/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 675 |
+6 | 97/0/0/120/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 742 |
+7 | 99/0/0/127/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 810 |
+8 | 101/0/0/133/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 877 |
+9 | 104/0/0/139/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 945 |
+10 | 106/0/0/145/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 0/0/0 | E/D/-/C | Blessed Gem | 1350 |
+1 | 95/0/0/0/0 | 0/0/0 | E/D/-/C | 2 Titanite Shard | 405 |
+2 | 100/0/0/0/0 | 0/0/0 | E/D/-/C | 4 Titanite Shard | 472 |
+3 | 106/0/0/0/0 | 0/0/0 | D/D/-/C | 6 Titanite Shard | 540 |
+4 | 112/0/0/0/0 | 0/0/0 | D/D/-/C | 2 Large Titanite Shard | 607 |
+5 | 117/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 675 |
+6 | 123/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 742 |
+7 | 128/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 810 |
+8 | 134/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Chunk | 877 |
+9 | 140/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Chunk | 945 |
+10 | 145/0/0/0/0 | 0/0/0 | D/D/-/B | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/0/100 | 0/0/0 | -/-/-/- | Deep Gem | 1350 |
+1 | 109/0/0/0/109 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 405 |
+2 | 117/0/0/0/117 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 472 |
+3 | 126/0/0/0/126 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 540 |
+4 | 134/0/0/0/134 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 607 |
+5 | 142/0/0/0/142 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 675 |
+6 | 151/0/0/0/151 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 742 |
+7 | 159/0/0/0/159 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 810 |
+8 | 168/0/0/0/168 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 877 |
+9 | 176/0/0/0/176 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 945 |
+10 | 184/0/0/0/184 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/89 | 0/0/0 | E/E/D/D | Dark Gem | 1350 |
+1 | 91/0/0/0/95 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 405 |
+2 | 94/0/0/0/100 | 0/0/0 | E/D/D/D | 4 Titanite Shard | 472 |
+3 | 96/0/0/0/106 | 0/0/0 | E/D/C/C | 6 Titanite Shard | 540 |
+4 | 98/0/0/0/112 | 0/0/0 | E/D/C/C | 2 Large Titanite Shard | 607 |
+5 | 100/0/0/0/117 | 0/0/0 | E/D/C/C | 4 Large Titanite Shard | 675 |
+6 | 103/0/0/0/123 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 742 |
+7 | 105/0/0/0/128 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 810 |
+8 | 107/0/0/0/134 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 877 |
+9 | 109/0/0/0/140 | 0/0/0 | D/C/C/C | 6 Titanite Chunk | 945 |
+10 | 112/0/0/0/145 | 0/0/0 | D/C/C/C | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/0 | 0/33/0 | D/D/-/- | Blood Gem | 1350 |
+1 | 112/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 405 |
+2 | 120/0/0/0/0 | 0/34/0 | D/D/-/- | 4 Titanite Shard | 472 |
+3 | 128/0/0/0/0 | 0/35/0 | D/C/-/- | 6 Titanite Shard | 540 |
+4 | 135/0/0/0/0 | 0/35/0 | D/C/-/- | 2 Large Titanite Shard | 607 |
+5 | 143/0/0/0/0 | 0/36/0 | D/C/-/- | 4 Large Titanite Shard | 675 |
+6 | 150/0/0/0/0 | 0/36/0 | D/C/-/- | 6 Large Titanite Shard | 742 |
+7 | 158/0/0/0/0 | 0/36/0 | D/C/-/- | 2 Titanite Chunk | 810 |
+8 | 166/0/0/0/0 | 0/37/0 | D/C/-/- | 4 Titanite Chunk | 877 |
+9 | 173/0/0/0/0 | 0/37/0 | D/C/-/- | 6 Titanite Chunk | 945 |
+10 | 181/0/0/0/0 | 0/38/0 | D/C/-/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/0 | 33/0/0 | D/D/-/- | Poison Gem | 1350 |
+1 | 112/0/0/0/0 | 33/0/0 | D/D/-/- | 2 Titanite Shard | 405 |
+2 | 120/0/0/0/0 | 34/0/0 | D/D/-/- | 4 Titanite Shard | 472 |
+3 | 128/0/0/0/0 | 35/0/0 | D/C/-/- | 6 Titanite Shard | 540 |
+4 | 135/0/0/0/0 | 35/0/0 | D/C/-/- | 2 Large Titanite Shard | 607 |
+5 | 143/0/0/0/0 | 36/0/0 | D/C/-/- | 4 Large Titanite Shard | 675 |
+6 | 150/0/0/0/0 | 36/0/0 | D/C/-/- | 6 Large Titanite Shard | 742 |
+7 | 158/0/0/0/0 | 36/0/0 | D/C/-/- | 2 Titanite Chunk | 810 |
+8 | 166/0/0/0/0 | 37/0/0 | D/C/-/- | 4 Titanite Chunk | 877 |
+9 | 173/0/0/0/0 | 37/0/0 | D/C/-/- | 6 Titanite Chunk | 945 |
+10 | 181/0/0/0/0 | 38/0/0 | D/C/-/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 111/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 1350 |
+1 | 122/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 405 |
+2 | 133/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 472 |
+3 | 144/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 540 |
+4 | 155/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 607 |
+5 | 166/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 675 |
+6 | 177/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 742 |
+7 | 188/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 810 |
+8 | 200/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 877 |
+9 | 211/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 945 |
+10 | 222/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 1080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Falchion | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash | 35 | ||
6 (-/12) | 70 | ||
N/A | 4.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
117 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
9 | D | ||
13 | D | ||
0 | - | ||
0 | - |