Lore
Greatsword of the Abyss Watchers which is atypically paired with an unusual dagger.
The dagger is utilized as a wedge in the left hand while the greatsword is held in the right, a unique technique that was synonymous with the Undead Legion. Confounds foes in the manner of wolves hunting prey.
Skill: Parry
Deflect an attack when timed properly and follow up with a critical hit, executed with the dagger.
Availability
- Transposed from the Soul of the Blood of the Wolf by Ludleth of Courland.
Moveset
Paired.
Notes
Upgrades
Boss reinforcement. Upgraded with Titanite Scale.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 141/0/0/0/0 | 0/0/0 | D/C/-/- (41.00%/73.00%/-/-) | - | - |
+1 | 165/0/0/0/0 | 0/0/0 | D/C/-/- (44.28%/78.84%/-/-) | 1 Titanite Scale | 1220 |
+2 | 188/0/0/0/0 | 0/0/0 | D/B/-/- (47.56%/84.68%/-/-) | 2 Titanite Scale | 1952 |
+3 | 211/0/0/0/0 | 0/0/0 | D/B/-/- (50.84%/90.52%/-/-) | 4 Titanite Scale | 2684 |
+4 | 234/0/0/0/0 | 0/0/0 | C/B/-/- (54.12%/96.36%/-/-) | 8 Titanite Scale | 3416 |
+5 | 256/0/0/0/0 | 0/0/0 | C/A/-/- (57.40%/102.20%/-/-) | 1 Titanite Slab | 4880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Farron Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
Standard/Thrust | 0 | ||
1000 | 0 | ||
No | 0 | ||
Combat | |||
Parry | 45 | ||
- (-/-) | 90 | ||
N/A | 12.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
141 | 55 | ||
0 | 45 | ||
0 | 40 | ||
0 | 40 | ||
0 | 45 | ||
Requirements | Bonuses | ||
18 | D | ||
20 | C | ||
0 | - | ||
0 | - |