Lore
A dragon weapon symbolizing Darkeater Midir.
The once-exquisite blade is now stained black, and frayed at the hilt. Without its sheath, it will soon crumble into nothing.
Skill: Hold
Assume a holding stance in which a normal attack sends a shockwave along the earth, and a strong attack commences a series of slashes.
Effect
Availability
Transposed from the Soul of Darkeater Midir by Ludleth of Courland with the Transposing Kiln for 5,000 Souls.
Moveset
Notes
- Unique True Combos:
- 2H R1 > L2 R2
Upgrades
Boss reinforcement. Upgraded with Titanite Scale.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 101/0/0/0/41 | 0/34/0 | E/B/-/- (20.00%/90.00%/-/-) | - | - |
+1 | 117/0/0/0/48 | 0/34/0 | D/A/-/- (21.60%/97.20%/-/-) | 1 Titanite Scale | 720 |
+2 | 134/0/0/0/55 | 0/34/0 | D/A/-/- (23.20%/104.40%/-/-) | 2 Titanite Scale | 1152 |
+3 | 150/0/0/0/62 | 0/34/0 | D/A/-/- (24.80%/111.60%/-/-) | 4 Titanite Scale | 1584 |
+4 | 167/0/0/0/69 | 0/34/0 | D/A/-/- (26.40%/118.80%/-/-) | 8 Titanite Scale | 2016 |
+5 | 184/0/0/0/76 | 0/35/0 | D/A/-/- (28.00%/126.00%/-/-) | 1 Titanite Slab | 2880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Frayed Blade | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Slash/Thrust | ![]() |
34 |
![]() |
1500 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Hold | ![]() |
30 |
![]() |
- (18/11) | ![]() |
20 |
![]() |
N/A | ![]() |
8.0 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
101 | ![]() |
45 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
15 |
![]() |
41 | ![]() |
40 |
Requirements | Bonuses | ||
![]() |
11 | ![]() |
E |
![]() |
40 | ![]() |
B |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |