Fume Ultra Greatsword

Lore

This twisted sword, the heaviest of all ultra greatswords, resembles black slate.

This weapon, said to belong to a traitor from long ago, was so heavy that it found no owner, and became a forgotten relic of history.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack.

Effect

Availability

Moveset

Notes

The Fume Ultra Greatsword is a returning weapon from Dark Souls II in its Crown of the Old Iron King DLC - created from the boss soul of Raime, the Fume Knight. The "traitor from long ago" in its Dark Souls III description refers to Raime, as he betrayed King Vendrick for obscure reasons and spent the rest of his life defending Nadalia, bride of ash.

Upgrades

Unique weapon. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 149/0/0/0/0 0/0/0 A/E/-/- N/A N/A
+1 166/0/0/0/0 0/0/0 A/E/-/- 1 Twinkling Titanite 1700
+2 178/0/0/0/0 0/0/0 A/E/-/- 2 Twinkling Titanite 2380
+3 208/0/0/0/0 0/0/0 A/E/-/- 4 Twinkling Titanite 3060
+4 234/0/0/0/0 0/0/0 A/E/-/- 8 Twinkling Titanite 3740
+5 260/0/0/0/0 0/0/0 S/E/-/- 1 Titanite Slab 5100

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Fume Ultra Greatsword
Fume Ultra Greatsword Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Combat
Skill Stomp Stability 55
Skill FP Cost 10(-/18) Durability 170
Spell Buff N/A Weight 25.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 149 Physical Reduction 80
Magic Damage 0 Magic Reduction 55
Fire Damage 0 Fire Reduction 65
Lightning Damage 0 Lightning Reduction 60
Dark Damage 0 Dark Reduction 65
Requirements Bonuses
Strength Requirement 50 Strength Bonus A
Dexterity Requirement 10 Dexterity Bonus E
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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