Giant Door Shield


Unusually shaped paired greatshields resembling great doors.

Heirlooms of the knight known as the protector of the meek, yet who failed to protect anyone.

Skill: Lockout
Shut the great doors tightly for stalwart defense, and use normal attack to transition into shield bash, or strong attack for a heave that holds shields to block nearly all damage.



Found in The Dreg Heap. From the Earthern Peak bonfire, head past the first Angel and towards the shack on the cliff edge. You will find a path leading downwards, head down to find the shield on a corpse at the very end of the path.




Regular reinforcement.

Level Damage Aux Effects Stat Bonuses Damage Reduction Stability Cost Souls
+0 107/0/0/0/0 0/0/0 C/-/-/- 100/75/45/80/75 60 - -
+1 117/0/0/0/0 0/0/0 C/-/-/- 100/75/45/80/75 61 2 Titanite Shard 1730
+2 128/0/0/0/0 0/0/0 C/-/-/- 100/75/45/80/75 62 4 Titanite Shard 2076
+3 139/0/0/0/0 0/0/0 C/-/-/- 100/75/45/80/75 63 6 Titanite Shard 2422
+4 149/0/0/0/0 0/0/0 C/-/-/- 100/75/45/80/75 63 2 Large Titanite Shard 2768
+5 160/0/0/0/0 0/0/0 C/-/-/- 100/75/45/80/75 64 4 Large Titanite Shard 3114
+6 171/0/0/0/0 0/0/0 C/-/-/- 100/75/45/80/75 64 6 Large Titanite Shard 3460
+7 181/0/0/0/0 0/0/0 C/-/-/- 100/75/45/80/75 65 2 Titanite Chunk 3806
+8 192/0/0/0/0 0/0/0 C/-/-/- 100/75/45/80/75 66 4 Titanite Chunk 4152
+9 203/0/0/0/0 0/0/0 B/-/-/- 100/75/45/80/75 66 6 Titanite Chunk 4498
+10 214/0/0/0/0 0/0/0 B/-/-/- 100/75/45/80/75 67 1 Titanite Slab 5190


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Giant Door Shield
Giant Door Shield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 500 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Skill Lockout Stability 60
Skill FP Cost - (17/20) Durability 150
Spell Buff N/A Weight 21.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 107 Physical Reduction 100
Magic Damage 0 Magic Reduction 75
Fire Damage 0 Fire Reduction 45
Lightning Damage 0 Lightning Reduction 80
Dark Damage 0 Dark Reduction 75
Requirements Bonuses
Strength Requirement 45 Strength Bonus C
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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