Lore
Unusually shaped paired greatshields resembling great doors.
Heirlooms of the knight known as the protector of the meek, yet who failed to protect anyone.
Skill: Lockout
Shut the great doors tightly for stalwart defense, and use normal attack to transition into shield bash, or strong attack for a heave that holds shields to block nearly all damage.
Effect
Availability
Found in The Dreg Heap. From the Earthern Peak bonfire, head past the first Angel and towards the shack on the cliff edge. You will find a path leading downwards, head down to find the shield on a corpse at the very end of the path.
Moveset
Notes
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 107/0/0/0/0 | 0/0/0 | C/-/-/- | 100/75/45/80/75 | 60 | - | - |
+1 | 117/0/0/0/0 | 0/0/0 | C/-/-/- | 100/75/45/80/75 | 61 | 2 Titanite Shard | 1730 |
+2 | 128/0/0/0/0 | 0/0/0 | C/-/-/- | 100/75/45/80/75 | 62 | 4 Titanite Shard | 2076 |
+3 | 139/0/0/0/0 | 0/0/0 | C/-/-/- | 100/75/45/80/75 | 63 | 6 Titanite Shard | 2422 |
+4 | 149/0/0/0/0 | 0/0/0 | C/-/-/- | 100/75/45/80/75 | 63 | 2 Large Titanite Shard | 2768 |
+5 | 160/0/0/0/0 | 0/0/0 | C/-/-/- | 100/75/45/80/75 | 64 | 4 Large Titanite Shard | 3114 |
+6 | 171/0/0/0/0 | 0/0/0 | C/-/-/- | 100/75/45/80/75 | 64 | 6 Large Titanite Shard | 3460 |
+7 | 181/0/0/0/0 | 0/0/0 | C/-/-/- | 100/75/45/80/75 | 65 | 2 Titanite Chunk | 3806 |
+8 | 192/0/0/0/0 | 0/0/0 | C/-/-/- | 100/75/45/80/75 | 66 | 4 Titanite Chunk | 4152 |
+9 | 203/0/0/0/0 | 0/0/0 | B/-/-/- | 100/75/45/80/75 | 66 | 6 Titanite Chunk | 4498 |
+10 | 214/0/0/0/0 | 0/0/0 | B/-/-/- | 100/75/45/80/75 | 67 | 1 Titanite Slab | 5190 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 96/0/96/0/0 | 0/0/0 | -/-/-/- | 95/71.2/49.5/76/71.2 | 60 | - | 0 |
+1 | 104/0/104/0/0 | 0/0/0 | -/-/-/- | 95/71.2/50/76/71.2 | 60 | 2 Titanite Shard | 2595 |
+2 | 112/0/112/0/0 | 0/0/0 | -/-/-/- | 95/71.2/50.4/76/71.2 | 60 | 4 Titanite Shard | 3027 |
+3 | 120/0/120/0/0 | 0/0/0 | -/-/-/- | 95/71.2/50.8/76/71.2 | 60 | 6 Titanite Shard | 3460 |
+4 | 128/0/128/0/0 | 0/0/0 | -/-/-/- | 95/71.2/51.3/76/71.2 | 60 | 2 Large Titanite Shard | 3892 |
+5 | 136/0/136/0/0 | 0/0/0 | -/-/-/- | 95/71.2/51.7/76/71.2 | 60 | 4 Large Titanite Shard | 4325 |
+6 | 144/0/144/0/0 | 0/0/0 | -/-/-/- | 95/71.2/52.2/76/71.2 | 60 | 6 Large Titanite Shard | 4757 |
+7 | 152/0/152/0/0 | 0/0/0 | -/-/-/- | 95/71.2/52.6/76/71.2 | 60 | 2 Titanite Chunk | 5190 |
+8 | 160/0/160/0/0 | 0/0/0 | -/-/-/- | 95/71.2/53.1/76/71.2 | 60 | 4 Titanite Chunk | 5622 |
+9 | 168/0/168/0/0 | 0/0/0 | -/-/-/- | 95/71.2/53.6/76/71.2 | 60 | 6 Titanite Chunk | 6055 |
+10 | 176/0/176/0/0 | 0/0/0 | -/-/-/- | 95/71.2/54/76/71.2 | 60 | 1 Titanite Slab | 6920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Giant Door Shield | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Lockout | 60 | ||
- (17/20) | 150 | ||
N/A | 21.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
107 | 100 | ||
0 | 75 | ||
0 | 45 | ||
0 | 80 | ||
0 | 75 | ||
Requirements | Bonuses | ||
45 | C | ||
0 | - | ||
0 | - | ||
0 | - |