Lore
This halberd with a large blade was a scythe refitted for battle.
Designed for slicing, and inflicts slash damage.
Skill: Spin Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.
Effect
Availability
- Sold by Greirat of the Undead Settlement for 3500 souls after sending him to pillage the Undead Settlement.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 26 at +2, 27 at +4, 28 at +6, 29 at +8, and 30 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 141/0/0/0/0 | 0/0/0 | D/E/-/- (41.00%/15.00%/-/-) | - | - |
+1 | 155/0/0/0/0 | 0/0/0 | D/E/-/- (43.05%/15.75%/-/-) | 2 Titanite Shard | 650 |
+2 | 169/0/0/0/0 | 0/0/0 | D/E/-/- (45.10%/16.50%/-/-) | 4 Titanite Shard | 780 |
+3 | 183/0/0/0/0 | 0/0/0 | D/E/-/- (47.15%/17.25%/-/-) | 6 Titanite Shard | 910 |
+4 | 197/0/0/0/0 | 0/0/0 | D/E/-/- (49.20%/18.00%/-/-) | 2 Large Titanite Shard | 1040 |
+5 | 211/0/0/0/0 | 0/0/0 | D/E/-/- (50.43%/18.45%/-/-) | 4 Large Titanite Shard | 1170 |
+6 | 225/0/0/0/0 | 0/0/0 | C/E/-/- (51.66%/18.90%/-/-) | 6 Large Titanite Shard | 1300 |
+7 | 239/0/0/0/0 | 0/0/0 | C/E/-/- (52.89%/19.35%/-/-) | 2 Titanite Chunk | 1430 |
+8 | 253/0/0/0/0 | 0/0/0 | C/E/-/- (54.12%/19.80%/-/-) | 4 Titanite Chunk | 1560 |
+9 | 267/0/0/0/0 | 0/0/0 | C/E/-/- (55.35%/20.25%/-/-) | 6 Titanite Chunk | 1689 |
+10 | 282/0/0/0/0 | 0/0/0 | C/D/-/- (57.40%/21.00%/-/-) | 1 Titanite Slab | 1950 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 138/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 3250 |
+1 | 150/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 975 |
+2 | 162/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 1137 |
+3 | 174/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 1300 |
+4 | 187/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 1462 |
+5 | 199/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 1625 |
+6 | 211/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 1787 |
+7 | 224/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 1950 |
+8 | 236/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 2112 |
+9 | 248/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 2275 |
+10 | 260/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 133/0/0/0/0 | 0/0/0 | D/D/-/- | Sharp Gem | 3250 |
+1 | 146/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 975 |
+2 | 159/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 1137 |
+3 | 172/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 1300 |
+4 | 184/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 1462 |
+5 | 197/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 1625 |
+6 | 210/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 1787 |
+7 | 222/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 1950 |
+8 | 235/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 2112 |
+9 | 248/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 2275 |
+10 | 260/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 133/0/0/0/0 | 0/0/0 | D/D/-/- | Refined Gem | 3250 |
+1 | 145/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 975 |
+2 | 156/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 1137 |
+3 | 167/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 1300 |
+4 | 179/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1462 |
+5 | 190/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1625 |
+6 | 201/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1787 |
+7 | 212/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1950 |
+8 | 224/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 2112 |
+9 | 235/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 2275 |
+10 | 246/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 183/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 3250 |
+1 | 200/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 975 |
+2 | 217/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1137 |
+3 | 234/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1300 |
+4 | 250/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1462 |
+5 | 267/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1625 |
+6 | 284/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1787 |
+7 | 301/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1950 |
+8 | 318/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2112 |
+9 | 335/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2275 |
+10 | 352/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/94/0/0/0 | 0/0/0 | E/E/D/- | Crystal Gem | 3250 |
+1 | 97/101/0/0/0 | 0/0/0 | D/E/D/- | 2 Titanite Shard | 975 |
+2 | 99/108/0/0/0 | 0/0/0 | D/E/C/- | 4 Titanite Shard | 1137 |
+3 | 102/115/0/0/0 | 0/0/0 | D/E/C/- | 6 Titanite Shard | 1300 |
+4 | 104/122/0/0/0 | 0/0/0 | D/E/C/- | 2 Large Titanite Shard | 1462 |
+5 | 107/129/0/0/0 | 0/0/0 | D/E/C/- | 4 Large Titanite Shard | 1625 |
+6 | 109/136/0/0/0 | 0/0/0 | D/E/C/- | 6 Large Titanite Shard | 1787 |
+7 | 112/143/0/0/0 | 0/0/0 | D/E/B/- | 2 Titanite Chunk | 1950 |
+8 | 114/149/0/0/0 | 0/0/0 | D/E/B/- | 4 Titanite Chunk | 2112 |
+9 | 117/156/0/0/0 | 0/0/0 | D/E/B/- | 6 Titanite Chunk | 2275 |
+10 | 119/163/0/0/0 | 0/0/0 | D/E/B/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/94/0/0/0 | 0/0/0 | D/E/D/- | Simple Gem | 3250 |
+1 | 97/99/0/0/0 | 0/0/0 | D/E/D/- | 2 Titanite Shard | 975 |
+2 | 100/104/0/0/0 | 0/0/0 | D/E/D/- | 4 Titanite Shard | 1137 |
+3 | 103/109/0/0/0 | 0/0/0 | D/E/D/- | 6 Titanite Shard | 1300 |
+4 | 107/114/0/0/0 | 0/0/0 | D/E/C/- | 2 Large Titanite Shard | 1462 |
+5 | 110/119/0/0/0 | 0/0/0 | D/E/C/- | 4 Large Titanite Shard | 1625 |
+6 | 113/124/0/0/0 | 0/0/0 | D/E/C/- | 6 Large Titanite Shard | 1787 |
+7 | 116/129/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Chunk | 1950 |
+8 | 119/134/0/0/0 | 0/0/0 | D/E/C/- | 4 Titanite Chunk | 2112 |
+9 | 122/139/0/0/0 | 0/0/0 | C/E/C/- | 6 Titanite Chunk | 2275 |
+10 | 126/144/0/0/0 | 0/0/0 | C/E/C/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 113/0/113/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 3250 |
+1 | 122/0/122/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 975 |
+2 | 132/0/132/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1137 |
+3 | 141/0/141/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1300 |
+4 | 151/0/151/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1462 |
+5 | 160/0/160/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1625 |
+6 | 170/0/170/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1787 |
+7 | 179/0/179/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1950 |
+8 | 189/0/189/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2112 |
+9 | 198/0/198/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2275 |
+10 | 207/0/207/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/100/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 3250 |
+1 | 103/0/107/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 975 |
+2 | 105/0/113/0/0 | 0/0/0 | D/E/D/D | 4 Titanite Shard | 1137 |
+3 | 108/0/119/0/0 | 0/0/0 | D/E/D/D | 6 Titanite Shard | 1300 |
+4 | 110/0/126/0/0 | 0/0/0 | D/E/C/C | 2 Large Titanite Shard | 1462 |
+5 | 113/0/132/0/0 | 0/0/0 | D/E/C/C | 4 Large Titanite Shard | 1625 |
+6 | 115/0/138/0/0 | 0/0/0 | D/E/C/C | 6 Large Titanite Shard | 1787 |
+7 | 118/0/144/0/0 | 0/0/0 | D/E/C/C | 2 Titanite Chunk | 1950 |
+8 | 120/0/151/0/0 | 0/0/0 | D/E/C/C | 4 Titanite Chunk | 2112 |
+9 | 123/0/157/0/0 | 0/0/0 | D/E/C/C | 6 Titanite Chunk | 2275 |
+10 | 126/0/163/0/0 | 0/0/0 | D/E/C/C | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/0/0/94/0 | 0/0/0 | E/E/-/D | Lightning Gem | 3250 |
+1 | 97/0/0/101/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 975 |
+2 | 99/0/0/108/0 | 0/0/0 | D/E/-/C | 4 Titanite Shard | 1137 |
+3 | 102/0/0/115/0 | 0/0/0 | D/E/-/C | 6 Titanite Shard | 1300 |
+4 | 104/0/0/122/0 | 0/0/0 | D/E/-/C | 2 Large Titanite Shard | 1462 |
+5 | 107/0/0/129/0 | 0/0/0 | D/E/-/B | 4 Large Titanite Shard | 1625 |
+6 | 109/0/0/136/0 | 0/0/0 | D/E/-/B | 6 Large Titanite Shard | 1787 |
+7 | 112/0/0/143/0 | 0/0/0 | D/E/-/B | 2 Titanite Chunk | 1950 |
+8 | 114/0/0/149/0 | 0/0/0 | D/E/-/B | 4 Titanite Chunk | 2112 |
+9 | 117/0/0/156/0 | 0/0/0 | D/E/-/B | 6 Titanite Chunk | 2275 |
+10 | 119/0/0/163/0 | 0/0/0 | D/E/-/B | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/0/0 | 0/0/0 | D/E/-/C | Blessed Gem | 3250 |
+1 | 107/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 975 |
+2 | 113/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Titanite Shard | 1137 |
+3 | 119/0/0/0/0 | 0/0/0 | D/E/-/C | 6 Titanite Shard | 1300 |
+4 | 126/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Large Titanite Shard | 1462 |
+5 | 132/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Large Titanite Shard | 1625 |
+6 | 138/0/0/0/0 | 0/0/0 | D/E/-/C | 6 Large Titanite Shard | 1787 |
+7 | 144/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Titanite Chunk | 1950 |
+8 | 151/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Titanite Chunk | 2112 |
+9 | 157/0/0/0/0 | 0/0/0 | D/E/-/C | 6 Titanite Chunk | 2275 |
+10 | 163/0/0/0/0 | 0/0/0 | D/E/-/C | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 113/0/0/0/113 | 0/0/0 | -/-/-/- | Deep Gem | 3250 |
+1 | 122/0/0/0/122 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 975 |
+2 | 132/0/0/0/132 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1137 |
+3 | 141/0/0/0/141 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1300 |
+4 | 151/0/0/0/151 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1462 |
+5 | 160/0/0/0/160 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1625 |
+6 | 170/0/0/0/170 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1787 |
+7 | 179/0/0/0/179 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1950 |
+8 | 189/0/0/0/189 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2112 |
+9 | 198/0/0/0/198 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2275 |
+10 | 207/0/0/0/207 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/0/100 | 0/0/0 | E/E/D/D | Dark Gem | 3250 |
+1 | 103/0/0/0/107 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 975 |
+2 | 105/0/0/0/113 | 0/0/0 | D/E/D/D | 4 Titanite Shard | 1137 |
+3 | 108/0/0/0/119 | 0/0/0 | D/E/D/D | 6 Titanite Shard | 1300 |
+4 | 110/0/0/0/126 | 0/0/0 | D/E/C/C | 2 Large Titanite Shard | 1462 |
+5 | 113/0/0/0/132 | 0/0/0 | D/E/C/C | 4 Large Titanite Shard | 1625 |
+6 | 115/0/0/0/138 | 0/0/0 | D/E/C/C | 6 Large Titanite Shard | 1787 |
+7 | 118/0/0/0/144 | 0/0/0 | D/E/C/C | 2 Titanite Chunk | 1950 |
+8 | 120/0/0/0/151 | 0/0/0 | D/E/C/C | 4 Titanite Chunk | 2112 |
+9 | 123/0/0/0/157 | 0/0/0 | D/E/C/C | 6 Titanite Chunk | 2275 |
+10 | 126/0/0/0/163 | 0/0/0 | D/E/C/C | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 126/0/0/0/0 | 0/33/0 | D/E/-/- | Blood Gem | 3250 |
+1 | 136/0/0/0/0 | 0/33/0 | D/E/-/- | 2 Titanite Shard | 975 |
+2 | 145/0/0/0/0 | 0/33/0 | D/E/-/- | 4 Titanite Shard | 1137 |
+3 | 154/0/0/0/0 | 0/34/0 | D/E/-/- | 6 Titanite Shard | 1300 |
+4 | 163/0/0/0/0 | 0/34/0 | C/E/-/- | 2 Large Titanite Shard | 1462 |
+5 | 172/0/0/0/0 | 0/35/0 | C/E/-/- | 4 Large Titanite Shard | 1625 |
+6 | 181/0/0/0/0 | 0/35/0 | C/E/-/- | 6 Large Titanite Shard | 1787 |
+7 | 191/0/0/0/0 | 0/35/0 | C/E/-/- | 2 Titanite Chunk | 1950 |
+8 | 200/0/0/0/0 | 0/37/0 | C/E/-/- | 4 Titanite Chunk | 2112 |
+9 | 209/0/0/0/0 | 0/37/0 | C/E/-/- | 6 Titanite Chunk | 2275 |
+10 | 218/0/0/0/0 | 0/38/0 | C/D/-/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 126/0/0/0/0 | 33/0/0 | D/E/-/- | Poison Gem | 3250 |
+1 | 136/0/0/0/0 | 33/0/0 | D/E/-/- | 2 Titanite Shard | 975 |
+2 | 145/0/0/0/0 | 33/0/0 | D/E/-/- | 4 Titanite Shard | 1137 |
+3 | 154/0/0/0/0 | 34/0/0 | D/E/-/- | 6 Titanite Shard | 1300 |
+4 | 163/0/0/0/0 | 34/0/0 | C/E/-/- | 2 Large Titanite Shard | 1462 |
+5 | 172/0/0/0/0 | 35/0/0 | C/E/-/- | 4 Large Titanite Shard | 1625 |
+6 | 181/0/0/0/0 | 35/0/0 | C/E/-/- | 6 Large Titanite Shard | 1787 |
+7 | 191/0/0/0/0 | 35/0/0 | C/E/-/- | 2 Titanite Chunk | 1950 |
+8 | 200/0/0/0/0 | 37/0/0 | C/E/-/- | 4 Titanite Chunk | 2112 |
+9 | 209/0/0/0/0 | 37/0/0 | C/E/-/- | 6 Titanite Chunk | 2275 |
+10 | 218/0/0/0/0 | 38/0/0 | C/D/-/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 133/0/0/0/0 | 0/0/0 | D/E/-/- | Hollow Gem | 3250 |
+1 | 147/0/0/0/0 | 0/0/0 | D/E/-/- | 2 Titanite Shard | 975 |
+2 | 160/0/0/0/0 | 0/0/0 | D/E/-/- | 4 Titanite Shard | 1137 |
+3 | 174/0/0/0/0 | 0/0/0 | D/E/-/- | 6 Titanite Shard | 1300 |
+4 | 187/0/0/0/0 | 0/0/0 | C/E/-/- | 2 Large Titanite Shard | 1462 |
+5 | 200/0/0/0/0 | 0/0/0 | C/E/-/- | 4 Large Titanite Shard | 1625 |
+6 | 214/0/0/0/0 | 0/0/0 | C/E/-/- | 6 Large Titanite Shard | 1787 |
+7 | 227/0/0/0/0 | 0/0/0 | C/E/-/- | 2 Titanite Chunk | 1950 |
+8 | 241/0/0/0/0 | 0/0/0 | C/E/-/- | 4 Titanite Chunk | 2112 |
+9 | 254/0/0/0/0 | 0/0/0 | C/E/-/- | 6 Titanite Chunk | 2275 |
+10 | 267/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 2600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Glaive | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Sweep | 25 | ||
8 (-/14) | 95 | ||
N/A | 11.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
141 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
17 | D | ||
11 | E | ||
0 | - | ||
0 | - |