Lore
A ritual spear presented to Darkmoon Knights before Sulyvahn claimed the title of Pontiff.
Can also be used as a staff. Sorceries cast using this weapon channel the wielder's faith.
Skill: Steady Chant
Boost the strength of sorceries for a very short period.
Effect
Can be used as a Staff for casting Sorceries; however, they will scale with Faith, not Intelligence.
Availability
- Dropped by a Mimic just above the Pontiff Sulyvahn bonfire.
Moveset
Notes
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 73/77/0/0/0 | 0/0/0 | E/D/-/B (15.00%/37.00%/-/96.00%) | - | - |
+1 | 81/85/0/0/0 | 0/0/0 | E/D/-/A (16.20%/39.96%/-/103.68%) | 1 Twinkling Titanite | 450 |
+2 | 87/91/0/0/0 | 0/0/0 | E/D/-/A (17.40%/42.92%/-/111.36%) | 2 Twinkling Titanite | 630 |
+3 | 102/107/0/0/0 | 0/0/0 | E/D/-/A (18.60%/45.88%/-/119.04%) | 4 Twinkling Titanite | 810 |
+4 | 115/120/0/0/0 | 0/0/0 | E/D/-/A (19.80%/48.84%/-/126.72%) | 8 Twinkling Titanite | 990 |
+5 | 128/134/0/0/0 | 0/0/0 | D/C/-/A (21.00%/51.80%/-/134.40%) | 1 Titanite Slab | 1350 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Golden Ritual Spear | |||
---|---|---|---|
General | Aux Effects | ||
Thrust | 0 | ||
1000 | 0 | ||
No | 0 | ||
Combat | |||
Steady Chant | 20 | ||
9 (-/-) | 50 | ||
220 | 3.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
73 | 40 | ||
77 | 30 | ||
0 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | Bonuses | ||
10 | E | ||
10 | D | ||
18 | - | ||
14 | B |