Lore
Wood club fashioned from the branch of a giant tree. Requires considerable strength to wield.
A hard, durable weapon. Its weight makes it easier to break the guard of shields.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables special consecutive strong attack.
Effect
Availability
- Dropped by the Unkindled Watchdog wielding it in Road of Sacrifices.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 41 at +2, 42 at +3, 43 at +4, 44 at +5, 45 at +7, 46 at +8, 47 at +9, and 48 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 152/0/0/0/0 | 0/0/0 | C/-/-/- (67.00%/-/-/-) | - | - |
+1 | 167/0/0/0/0 | 0/0/0 | C/-/-/- (70.35%/-/-/-) | 2 Titanite Shard | 880 |
+2 | 182/0/0/0/0 | 0/0/0 | C/-/-/- (73.70%/-/-/-) | 4 Titanite Shard | 1056 |
+3 | 197/0/0/0/0 | 0/0/0 | C/-/-/- (77.05%/-/-/-) | 6 Titanite Shard | 1232 |
+4 | 212/0/0/0/0 | 0/0/0 | C/-/-/- (80.40%/-/-/-) | 2 Large Titanite Shard | 1408 |
+5 | 228/0/0/0/0 | 0/0/0 | B/-/-/- (82.41%/-/-/-) | 4 Large Titanite Shard | 1584 |
+6 | 243/0/0/0/0 | 0/0/0 | B/-/-/- (84.42%/-/-/-) | 6 Large Titanite Shard | 1760 |
+7 | 258/0/0/0/0 | 0/0/0 | B/-/-/- (86.43%/-/-/-) | 2 Titanite Chunk | 1936 |
+8 | 273/0/0/0/0 | 0/0/0 | B/-/-/- (88.44%/-/-/-) | 4 Titanite Chunk | 2112 |
+9 | 288/0/0/0/0 | 0/0/0 | B/-/-/- (90.45%/-/-/-) | 6 Titanite Chunk | 2288 |
+10 | 304/0/0/0/0 | 0/0/0 | B/-/-/- (93.80%/-/-/-) | 1 Titanite Slab | 2640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 144/0/0/0/0 | 0/0/0 | B/-/-/- | Heavy Gem | 4400 |
+1 | 158/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Shard | 1320 |
+2 | 171/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Shard | 1540 |
+3 | 185/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Shard | 1760 |
+4 | 199/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Large Titanite Shard | 1980 |
+5 | 212/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Large Titanite Shard | 2200 |
+6 | 226/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Large Titanite Shard | 2420 |
+7 | 240/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 2640 |
+8 | 253/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 2860 |
+9 | 267/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 3080 |
+10 | 281/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 144/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 4400 |
+1 | 158/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 1320 |
+2 | 171/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Shard | 1540 |
+3 | 185/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Shard | 1760 |
+4 | 199/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Large Titanite Shard | 1980 |
+5 | 212/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 2200 |
+6 | 226/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 2420 |
+7 | 240/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 2640 |
+8 | 253/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Chunk | 2860 |
+9 | 267/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 3080 |
+10 | 281/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 144/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 4400 |
+1 | 158/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 1320 |
+2 | 171/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 1540 |
+3 | 185/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 1760 |
+4 | 199/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1980 |
+5 | 212/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 2200 |
+6 | 226/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 2420 |
+7 | 240/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 2640 |
+8 | 253/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 2860 |
+9 | 267/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 3080 |
+10 | 281/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 197/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 4400 |
+1 | 215/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1320 |
+2 | 234/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1540 |
+3 | 252/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1760 |
+4 | 270/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1980 |
+5 | 288/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2200 |
+6 | 307/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2420 |
+7 | 325/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2640 |
+8 | 343/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2860 |
+9 | 361/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3080 |
+10 | 380/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 106/106/0/0/0 | 0/0/0 | D/-/C/- | Crystal Gem | 4400 |
+1 | 109/144/0/0/0 | 0/0/0 | D/-/C/- | 2 Titanite Shard | 1320 |
+2 | 112/122/0/0/0 | 0/0/0 | D/-/C/- | 4 Titanite Shard | 1540 |
+3 | 115/129/0/0/0 | 0/0/0 | D/-/C/- | 6 Titanite Shard | 1760 |
+4 | 117/137/0/0/0 | 0/0/0 | D/-/B/- | 2 Large Titanite Shard | 1980 |
+5 | 120/145/0/0/0 | 0/0/0 | C/-/B/- | 4 Large Titanite Shard | 2200 |
+6 | 123/153/0/0/0 | 0/0/0 | C/-/B/- | 6 Large Titanite Shard | 2420 |
+7 | 126/161/0/0/0 | 0/0/0 | C/-/B/- | 2 Titanite Chunk | 2640 |
+8 | 129/168/0/0/0 | 0/0/0 | C/-/A/- | 4 Titanite Chunk | 2860 |
+9 | 132/176/0/0/0 | 0/0/0 | C/-/A/- | 6 Titanite Chunk | 3080 |
+10 | 134/184/0/0/0 | 0/0/0 | C/-/A/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 106/106/0/0/0 | 0/0/0 | D/-/D/- | Simple Gem | 4400 |
+1 | 110/112/0/0/0 | 0/0/0 | C/-/D/- | 2 Titanite Shard | 1320 |
+2 | 113/117/0/0/0 | 0/0/0 | C/-/D/- | 4 Titanite Shard | 1540 |
+3 | 117/123/0/0/0 | 0/0/0 | C/-/C/- | 6 Titanite Shard | 1760 |
+4 | 120/129/0/0/0 | 0/0/0 | C/-/C/- | 2 Large Titanite Shard | 1980 |
+5 | 124/134/0/0/0 | 0/0/0 | C/-/C/- | 4 Large Titanite Shard | 2200 |
+6 | 127/140/0/0/0 | 0/0/0 | C/-/C/- | 6 Large Titanite Shard | 2420 |
+7 | 131/146/0/0/0 | 0/0/0 | C/-/C/- | 2 Titanite Chunk | 2640 |
+8 | 134/151/0/0/0 | 0/0/0 | C/-/B/- | 4 Titanite Chunk | 2860 |
+9 | 138/157/0/0/0 | 0/0/0 | B/-/B/- | 6 Titanite Chunk | 3080 |
+10 | 142/163/0/0/0 | 0/0/0 | B/-/B/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 127/0/127/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 4400 |
+1 | 138/0/138/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1320 |
+2 | 149/0/149/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1540 |
+3 | 159/0/159/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1760 |
+4 | 170/0/170/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1980 |
+5 | 181/0/181/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2200 |
+6 | 191/0/191/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2420 |
+7 | 202/0/202/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2640 |
+8 | 213/0/213/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2860 |
+9 | 223/0/223/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3080 |
+10 | 234/0/234/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 113/0/113/0/0 | 0/0/0 | D/-/D/D | Chaos Gem | 4400 |
+1 | 116/0/120/0/0 | 0/0/0 | D/-/D/D | 2 Titanite Shard | 1320 |
+2 | 119/0/127/0/0 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 1540 |
+3 | 122/0/134/0/0 | 0/0/0 | C/-/C/C | 6 Titanite Shard | 1760 |
+4 | 124/0/142/0/0 | 0/0/0 | C/-/C/C | 2 Large Titanite Shard | 1980 |
+5 | 127/0/149/0/0 | 0/0/0 | C/-/C/C | 4 Large Titanite Shard | 2200 |
+6 | 130/0/156/0/0 | 0/0/0 | C/-/C/C | 6 Large Titanite Shard | 2420 |
+7 | 133/0/163/0/0 | 0/0/0 | C/-/C/C | 2 Titanite Chunk | 2640 |
+8 | 136/0/170/0/0 | 0/0/0 | C/-/C/C | 4 Titanite Chunk | 2860 |
+9 | 139/0/177/0/0 | 0/0/0 | C/-/C/C | 6 Titanite Chunk | 3080 |
+10 | 142/0/184/0/0 | 0/0/0 | C/-/C/C | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 106/0/0/106/0 | 0/0/0 | D/-/-/C | Lightning Gem | 4400 |
+1 | 109/0/0/114/0 | 0/0/0 | D/-/-/C | 2 Titanite Shard | 1320 |
+2 | 112/0/0/122/0 | 0/0/0 | D/-/-/C | 4 Titanite Shard | 1540 |
+3 | 115/0/0/129/0 | 0/0/0 | C/-/-/B | 6 Titanite Shard | 1760 |
+4 | 117/0/0/137/0 | 0/0/0 | C/-/-/B | 2 Large Titanite Shard | 1980 |
+5 | 120/0/0/145/0 | 0/0/0 | C/-/-/B | 4 Large Titanite Shard | 2200 |
+6 | 123/0/0/153/0 | 0/0/0 | C/-/-/A | 6 Large Titanite Shard | 2420 |
+7 | 126/0/0/161/0 | 0/0/0 | C/-/-/A | 2 Titanite Chunk | 2640 |
+8 | 129/0/0/168/0 | 0/0/0 | C/-/-/A | 4 Titanite Chunk | 2860 |
+9 | 132/0/0/176/0 | 0/0/0 | C/-/-/A | 6 Titanite Chunk | 3080 |
+10 | 134/0/0/184/0 | 0/0/0 | C/-/-/A | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 113/0/0/0/0 | 0/0/0 | D/-/-/C | Blessed Gem | 4400 |
+1 | 120/0/0/0/0 | 0/0/0 | D/-/-/C | 2 Titanite Shard | 1320 |
+2 | 127/0/0/0/0 | 0/0/0 | C/-/-/C | 4 Titanite Shard | 1540 |
+3 | 134/0/0/0/0 | 0/0/0 | C/-/-/C | 6 Titanite Shard | 1760 |
+4 | 142/0/0/0/0 | 0/0/0 | C/-/-/C | 2 Large Titanite Shard | 1980 |
+5 | 149/0/0/0/0 | 0/0/0 | C/-/-/C | 4 Large Titanite Shard | 2200 |
+6 | 156/0/0/0/0 | 0/0/0 | C/-/-/B | 6 Large Titanite Shard | 2420 |
+7 | 163/0/0/0/0 | 0/0/0 | C/-/-/B | 2 Titanite Chunk | 2640 |
+8 | 170/0/0/0/0 | 0/0/0 | C/-/-/B | 4 Titanite Chunk | 2860 |
+9 | 177/0/0/0/0 | 0/0/0 | C/-/-/B | 6 Titanite Chunk | 3080 |
+10 | 184/0/0/0/0 | 0/0/0 | C/-/-/B | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 127/0/0/0/127 | 0/0/0 | -/-/-/- | Deep Gem | 4400 |
+1 | 138/0/0/0/138 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1320 |
+2 | 149/0/0/0/149 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1540 |
+3 | 159/0/0/0/159 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1760 |
+4 | 170/0/0/0/170 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1980 |
+5 | 181/0/0/0/181 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2200 |
+6 | 191/0/0/0/191 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2420 |
+7 | 202/0/0/0/202 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2640 |
+8 | 213/0/0/0/213 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2860 |
+9 | 223/0/0/0/223 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3080 |
+10 | 234/0/0/0/234 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 113/0/0/0/113 | 0/0/0 | E/-/D/D | Dark Gem | 4400 |
+1 | 116/0/0/0/120 | 0/0/0 | D/-/D/D | 2 Titanite Shard | 1320 |
+2 | 119/0/0/0/127 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 1540 |
+3 | 122/0/0/0/134 | 0/0/0 | D/-/D/D | 6 Titanite Shard | 1760 |
+4 | 124/0/0/0/142 | 0/0/0 | D/-/C/C | 2 Large Titanite Shard | 1980 |
+5 | 127/0/0/0/149 | 0/0/0 | C/-/C/C | 4 Large Titanite Shard | 2200 |
+6 | 130/0/0/0/156 | 0/0/0 | C/-/C/C | 6 Large Titanite Shard | 2420 |
+7 | 133/0/0/0/163 | 0/0/0 | C/-/C/C | 2 Titanite Chunk | 2640 |
+8 | 136/0/0/0/170 | 0/0/0 | C/-/C/C | 4 Titanite Chunk | 2860 |
+9 | 139/0/0/0/177 | 0/0/0 | C/-/C/C | 6 Titanite Chunk | 3080 |
+10 | 142/0/0/0/184 | 0/0/0 | C/-/C/C | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 136/0/0/0/0 | 0/33/0 | C/-/-/- | Blood Gem | 4400 |
+1 | 146/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Shard | 1320 |
+2 | 156/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Shard | 1540 |
+3 | 166/0/0/0/0 | 0/34/0 | C/-/-/- | 6 Titanite Shard | 1760 |
+4 | 176/0/0/0/0 | 0/34/0 | B/-/-/- | 2 Large Titanite Shard | 1980 |
+5 | 186/0/0/0/0 | 0/35/0 | B/-/-/- | 4 Large Titanite Shard | 2200 |
+6 | 196/0/0/0/0 | 0/35/0 | B/-/-/- | 6 Large Titanite Shard | 2420 |
+7 | 205/0/0/0/0 | 0/35/0 | B/-/-/- | 2 Titanite Chunk | 2640 |
+8 | 215/0/0/0/0 | 0/37/0 | B/-/-/- | 4 Titanite Chunk | 2860 |
+9 | 225/0/0/0/0 | 0/37/0 | B/-/-/- | 6 Titanite Chunk | 3080 |
+10 | 235/0/0/0/0 | 0/38/0 | B/-/-/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 136/0/0/0/0 | 33/0/0 | C/-/-/- | Poison Gem | 4400 |
+1 | 146/0/0/0/0 | 33/0/0 | C/-/-/- | 2 Titanite Shard | 1320 |
+2 | 156/0/0/0/0 | 33/0/0 | C/-/-/- | 4 Titanite Shard | 1540 |
+3 | 166/0/0/0/0 | 34/0/0 | C/-/-/- | 6 Titanite Shard | 1760 |
+4 | 176/0/0/0/0 | 34/0/0 | B/-/-/- | 2 Large Titanite Shard | 1980 |
+5 | 186/0/0/0/0 | 35/0/0 | B/-/-/- | 4 Large Titanite Shard | 2200 |
+6 | 196/0/0/0/0 | 35/0/0 | B/-/-/- | 6 Large Titanite Shard | 2420 |
+7 | 205/0/0/0/0 | 35/0/0 | B/-/-/- | 2 Titanite Chunk | 2640 |
+8 | 215/0/0/0/0 | 37/0/0 | B/-/-/- | 4 Titanite Chunk | 2860 |
+9 | 225/0/0/0/0 | 37/0/0 | B/-/-/- | 6 Titanite Chunk | 3080 |
+10 | 235/0/0/0/0 | 38/0/0 | B/-/-/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 144/0/0/0/0 | 0/0/0 | C/-/-/- | Hollow Gem | 4400 |
+1 | 158/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 1320 |
+2 | 173/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 1540 |
+3 | 187/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 1760 |
+4 | 202/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 1980 |
+5 | 216/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 2200 |
+6 | 231/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 2420 |
+7 | 245/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 2640 |
+8 | 259/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 2860 |
+9 | 274/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 3080 |
+10 | 288/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 3520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Great Club | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
75 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry | 40 | ||
20 (-/-) | 280 | ||
N/A | 12.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
152 | 55 | ||
0 | 40 | ||
0 | 45 | ||
0 | 40 | ||
0 | 40 | ||
Requirements | Bonuses | ||
28 | C | ||
0 | - | ||
0 | - | ||
0 | - |