Lore
Great scythe of the forlorn souls guided by heretical storytellers.
The mistress of the Painted World is said to wield a great scythe herself.
Great scythes inflict profuse bleeding, such that the blood splatters on the wielder.
Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.
Effect
Availability
- Dropped from Corvians in Road of Sacrifices and Untended Graves.
Moveset
Notes
- Similar to the Lifehunt Scythe from Dark Souls, this weapon causes self-inflicted bleed build-up to the user for every successful hit.
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 26 at +2, 27 at +4, 28 at +6, 29 at +8, and 30 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/0/0/0 | 0/38/0 | D/C/-/- (40.00%/66.00%/-/-) | - | - |
+1 | 106/0/0/0/0 | 0/38/0 | D/C/-/- (42.00%/69.30%/-/-) | 2 Titanite Shard | 510 |
+2 | 116/0/0/0/0 | 0/38/0 | D/C/-/- (44.00%/72.60%/-/-) | 4 Titanite Shard | 612 |
+3 | 126/0/0/0/0 | 0/38/0 | D/C/-/- (46.00%/75.90%/-/-) | 6 Titanite Shard | 714 |
+4 | 135/0/0/0/0 | 0/38/0 | D/C/-/- (48.00%/79.20%/-/-) | 2 Large Titanite Shard | 816 |
+5 | 145/0/0/0/0 | 0/38/0 | D/B/-/- (49.20%/81.18%/-/-) | 4 Large Titanite Shard | 918 |
+6 | 155/0/0/0/0 | 0/38/0 | D/B/-/- (50.40%/83.16%/-/-) | 6 Large Titanite Shard | 1020 |
+7 | 164/0/0/0/0 | 0/38/0 | C/B/-/- (51.60%/85.14%/-/-) | 2 Titanite Chunk | 1122 |
+8 | 174/0/0/0/0 | 0/38/0 | C/B/-/- (52.80%/87.12%/-/-) | 4 Titanite Chunk | 1224 |
+9 | 184/0/0/0/0 | 0/38/0 | C/B/-/- (54.00%/89.10%/-/-) | 6 Titanite Chunk | 1326 |
+10 | 194/0/0/0/0 | 0/38/0 | C/B/-/- (56.00%/92.40%/-/-) | 1 Titanite Slab | 1530 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 95/0/0/0/0 | 0/36/0 | B/-/-/- | Heavy Gem | 2550 |
+1 | 103/0/0/0/0 | 0/36/0 | B/-/-/- | 2 Titanite Shard | 765 |
+2 | 111/0/0/0/0 | 0/36/0 | B/-/-/- | 4 Titanite Shard | 892 |
+3 | 120/0/0/0/0 | 0/36/0 | A/-/-/- | 6 Titanite Shard | 1020 |
+4 | 128/0/0/0/0 | 0/36/0 | A/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 137/0/0/0/0 | 0/36/0 | A/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 145/0/0/0/0 | 0/36/0 | A/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 154/0/0/0/0 | 0/36/0 | A/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 162/0/0/0/0 | 0/36/0 | A/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 171/0/0/0/0 | 0/36/0 | A/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 179/0/0/0/0 | 0/36/0 | A/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 92/0/0/0/0 | 0/36/0 | D/B/-/- | Sharp Gem | 2550 |
+1 | 100/0/0/0/0 | 0/36/0 | D/B/-/- | 2 Titanite Shard | 765 |
+2 | 109/0/0/0/0 | 0/36/0 | D/A/-/- | 4 Titanite Shard | 892 |
+3 | 118/0/0/0/0 | 0/36/0 | D/A/-/- | 6 Titanite Shard | 1020 |
+4 | 127/0/0/0/0 | 0/36/0 | D/A/-/- | 2 Large Titanite Shard | 1147 |
+5 | 135/0/0/0/0 | 0/36/0 | D/A/-/- | 4 Large Titanite Shard | 1275 |
+6 | 144/0/0/0/0 | 0/36/0 | D/A/-/- | 6 Large Titanite Shard | 1402 |
+7 | 153/0/0/0/0 | 0/36/0 | D/A/-/- | 2 Titanite Chunk | 1530 |
+8 | 161/0/0/0/0 | 0/36/0 | D/A/-/- | 4 Titanite Chunk | 1657 |
+9 | 170/0/0/0/0 | 0/36/0 | D/A/-/- | 6 Titanite Chunk | 1785 |
+10 | 179/0/0/0/0 | 0/36/0 | D/A/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/0/0/0 | 0/36/0 | C/C/-/- | Refined Gem | 2550 |
+1 | 96/0/0/0/0 | 0/36/0 | B/B/-/- | 2 Titanite Shard | 765 |
+2 | 104/0/0/0/0 | 0/36/0 | B/B/-/- | 4 Titanite Shard | 892 |
+3 | 113/0/0/0/0 | 0/36/0 | B/B/-/- | 6 Titanite Shard | 1020 |
+4 | 122/0/0/0/0 | 0/36/0 | B/B/-/- | 2 Large Titanite Shard | 1147 |
+5 | 130/0/0/0/0 | 0/36/0 | B/B/-/- | 4 Large Titanite Shard | 1275 |
+6 | 139/0/0/0/0 | 0/36/0 | B/B/-/- | 6 Large Titanite Shard | 1402 |
+7 | 148/0/0/0/0 | 0/36/0 | B/B/-/- | 2 Titanite Chunk | 1530 |
+8 | 157/0/0/0/0 | 0/36/0 | B/B/-/- | 4 Titanite Chunk | 1657 |
+9 | 165/0/0/0/0 | 0/36/0 | B/B/-/- | 6 Titanite Chunk | 1785 |
+10 | 174/0/0/0/0 | 0/36/0 | B/B/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 126/0/0/0/0 | 0/35/0 | -/-/-/- | Raw Gem | 2550 |
+1 | 137/0/0/0/0 | 0/35/0 | -/-/-/- | 2 Titanite Shard | 765 |
+2 | 149/0/0/0/0 | 0/35/0 | -/-/-/- | 4 Titanite Shard | 892 |
+3 | 161/0/0/0/0 | 0/35/0 | -/-/-/- | 6 Titanite Shard | 1020 |
+4 | 172/0/0/0/0 | 0/35/0 | -/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 184/0/0/0/0 | 0/35/0 | -/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 195/0/0/0/0 | 0/35/0 | -/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 207/0/0/0/0 | 0/35/0 | -/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 219/0/0/0/0 | 0/35/0 | -/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 230/0/0/0/0 | 0/35/0 | -/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 242/0/0/0/0 | 0/35/0 | -/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/72/0/0/0 | 0/36/0 | E/D/B/- | Crystal Gem | 2550 |
+1 | 74/78/0/0/0 | 0/36/0 | D/D/A/- | 2 Titanite Shard | 765 |
+2 | 76/83/0/0/0 | 0/36/0 | D/D/A/- | 4 Titanite Shard | 892 |
+3 | 78/88/0/0/0 | 0/36/0 | D/D/A/- | 6 Titanite Shard | 1020 |
+4 | 80/94/0/0/0 | 0/36/0 | D/D/A/- | 2 Large Titanite Shard | 1147 |
+5 | 82/99/0/0/0 | 0/36/0 | D/C/S/- | 4 Large Titanite Shard | 1275 |
+6 | 84/104/0/0/0 | 0/36/0 | D/C/S/- | 6 Large Titanite Shard | 1402 |
+7 | 86/110/0/0/0 | 0/36/0 | D/C/S/- | 2 Titanite Chunk | 1530 |
+8 | 88/115/0/0/0 | 0/36/0 | D/C/S/- | 4 Titanite Chunk | 1657 |
+9 | 90/120/0/0/0 | 0/36/0 | D/C/S/- | 6 Titanite Chunk | 1785 |
+10 | 92/126/0/0/0 | 0/36/0 | D/C/S/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/72/0/0/0 | 0/36/0 | D/D/C/- | Simple Gem | 2550 |
+1 | 75/76/0/0/0 | 0/36/0 | D/C/C/- | 2 Titanite Shard | 765 |
+2 | 77/80/0/0/0 | 0/36/0 | D/C/C/- | 4 Titanite Shard | 892 |
+3 | 80/84/0/0/0 | 0/36/0 | D/C/B/- | 6 Titanite Shard | 1020 |
+4 | 82/88/0/0/0 | 0/36/0 | D/C/B/- | 2 Large Titanite Shard | 1147 |
+5 | 84/92/0/0/0 | 0/36/0 | D/C/A/- | 4 Large Titanite Shard | 1275 |
+6 | 87/96/0/0/0 | 0/36/0 | D/C/A/- | 6 Large Titanite Shard | 1402 |
+7 | 89/99/0/0/0 | 0/36/0 | D/C/A/- | 2 Titanite Chunk | 1530 |
+8 | 92/103/0/0/0 | 0/36/0 | D/C/A/- | 4 Titanite Chunk | 1657 |
+9 | 94/107/0/0/0 | 0/36/0 | D/B/S/- | 6 Titanite Chunk | 1785 |
+10 | 97/111/0/0/0 | 0/36/0 | C/B/S/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/87/0/0 | 0/35/0 | -/-/-/- | Fire Gem | 2550 |
+1 | 94/0/94/0/0 | 0/35/0 | -/-/-/- | 2 Titanite Shard | 765 |
+2 | 101/0/101/0/0 | 0/35/0 | -/-/-/- | 4 Titanite Shard | 892 |
+3 | 109/0/109/0/0 | 0/35/0 | -/-/-/- | 6 Titanite Shard | 1020 |
+4 | 116/0/116/0/0 | 0/35/0 | -/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 123/0/123/0/0 | 0/35/0 | -/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 130/0/130/0/0 | 0/35/0 | -/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 138/0/138/0/0 | 0/35/0 | -/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 145/0/145/0/0 | 0/35/0 | -/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 152/0/152/0/0 | 0/35/0 | -/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 160/0/160/0/0 | 0/35/0 | -/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/0/77/0/0 | 0/36/0 | E/E/C/C | Chaos Gem | 2550 |
+1 | 79/0/82/0/0 | 0/36/0 | E/D/C/C | 2 Titanite Shard | 765 |
+2 | 81/0/87/0/0 | 0/36/0 | D/D/C/C | 4 Titanite Shard | 892 |
+3 | 83/0/92/0/0 | 0/36/0 | D/C/B/B | 6 Titanite Shard | 1020 |
+4 | 85/0/97/0/0 | 0/36/0 | D/C/B/B | 2 Large Titanite Shard | 1147 |
+5 | 87/0/101/0/0 | 0/36/0 | D/C/A/A | 4 Large Titanite Shard | 1275 |
+6 | 89/0/106/0/0 | 0/36/0 | D/C/A/A | 6 Large Titanite Shard | 1402 |
+7 | 91/0/111/0/0 | 0/36/0 | D/C/A/A | 2 Titanite Chunk | 1530 |
+8 | 93/0/116/0/0 | 0/36/0 | D/C/A/A | 4 Titanite Chunk | 1657 |
+9 | 95/0/121/0/0 | 0/36/0 | D/C/A/A | 6 Titanite Chunk | 1785 |
+10 | 97/0/126/0/0 | 0/36/0 | D/C/A/A | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/0/0/72/0 | 0/36/0 | E/D/-/B | Lightning Gem | 2550 |
+1 | 74/0/0/78/0 | 0/36/0 | D/D/-/A | 2 Titanite Shard | 765 |
+2 | 76/0/0/83/0 | 0/36/0 | D/D/-/A | 4 Titanite Shard | 892 |
+3 | 78/0/0/88/0 | 0/36/0 | D/D/-/A | 6 Titanite Shard | 1020 |
+4 | 80/0/0/94/0 | 0/36/0 | D/C/-/S | 2 Large Titanite Shard | 1147 |
+5 | 82/0/0/99/0 | 0/36/0 | D/C/-/S | 4 Large Titanite Shard | 1275 |
+6 | 84/0/0/104/0 | 0/36/0 | D/C/-/S | 6 Large Titanite Shard | 1402 |
+7 | 86/0/0/110/0 | 0/36/0 | D/C/-/S | 2 Titanite Chunk | 1530 |
+8 | 88/0/0/115/0 | 0/36/0 | D/C/-/S | 4 Titanite Chunk | 1657 |
+9 | 90/0/0/120/0 | 0/36/0 | D/C/-/S | 6 Titanite Chunk | 1785 |
+10 | 92/0/0/126/0 | 0/36/0 | D/C/-/S | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/0/0/0/0 | 0/36/0 | D/D/-/A | Blessed Gem | 2550 |
+1 | 82/0/0/0/0 | 0/36/0 | D/D/-/A | 2 Titanite Shard | 765 |
+2 | 87/0/0/0/0 | 0/36/0 | D/C/-/A | 4 Titanite Shard | 892 |
+3 | 92/0/0/0/0 | 0/36/0 | D/C/-/A | 6 Titanite Shard | 1020 |
+4 | 97/0/0/0/0 | 0/36/0 | D/C/-/A | 2 Large Titanite Shard | 1147 |
+5 | 101/0/0/0/0 | 0/36/0 | D/C/-/A | 4 Large Titanite Shard | 1275 |
+6 | 106/0/0/0/0 | 0/36/0 | D/C/-/A | 6 Large Titanite Shard | 1402 |
+7 | 111/0/0/0/0 | 0/36/0 | D/C/-/A | 2 Titanite Chunk | 1530 |
+8 | 116/0/0/0/0 | 0/36/0 | D/C/-/A | 4 Titanite Chunk | 1657 |
+9 | 121/0/0/0/0 | 0/36/0 | D/C/-/A | 6 Titanite Chunk | 1785 |
+10 | 126/0/0/0/0 | 0/36/0 | D/C/-/A | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/0/0/87 | 0/35/0 | -/-/-/- | Deep Gem | 2550 |
+1 | 94/0/0/0/94 | 0/35/0 | -/-/-/- | 2 Titanite Shard | 765 |
+2 | 101/0/0/0/101 | 0/35/0 | -/-/-/- | 4 Titanite Shard | 892 |
+3 | 109/0/0/0/109 | 0/35/0 | -/-/-/- | 6 Titanite Shard | 1020 |
+4 | 116/0/0/0/116 | 0/35/0 | -/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 123/0/0/0/123 | 0/35/0 | -/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 130/0/0/0/130 | 0/35/0 | -/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 138/0/0/0/138 | 0/35/0 | -/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 145/0/0/0/145 | 0/35/0 | -/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 152/0/0/0/152 | 0/35/0 | -/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 160/0/0/0/160 | 0/35/0 | -/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/0/0/0/77 | 0/36/0 | E/E/C/C | Dark Gem | 2550 |
+1 | 79/0/0/0/82 | 0/36/0 | E/D/C/C | 2 Titanite Shard | 765 |
+2 | 81/0/0/0/87 | 0/36/0 | E/D/C/C | 4 Titanite Shard | 892 |
+3 | 83/0/0/0/92 | 0/36/0 | D/D/C/C | 6 Titanite Shard | 1020 |
+4 | 85/0/0/0/97 | 0/36/0 | D/D/B/B | 2 Large Titanite Shard | 1147 |
+5 | 87/0/0/0/101 | 0/36/0 | D/C/B/B | 4 Large Titanite Shard | 1275 |
+6 | 89/0/0/0/103 | 0/36/0 | D/C/B/B | 6 Large Titanite Shard | 1402 |
+7 | 91/0/0/0/111 | 0/36/0 | D/C/A/A | 2 Titanite Chunk | 1530 |
+8 | 93/0/0/0/116 | 0/36/0 | D/C/A/A | 4 Titanite Chunk | 1657 |
+9 | 95/0/0/0/121 | 0/36/0 | D/C/A/A | 6 Titanite Chunk | 1785 |
+10 | 97/0/0/0/126 | 0/36/0 | D/C/A/A | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/0/0/0 | 0/36/0 | D/C/-/- | Blood Gem | 2550 |
+1 | 93/0/0/0/0 | 0/36/0 | D/C/-/- | 2 Titanite Shard | 765 |
+2 | 99/0/0/0/0 | 0/36/0 | D/C/-/- | 4 Titanite Shard | 892 |
+3 | 106/0/0/0/0 | 0/37/0 | D/C/-/- | 6 Titanite Shard | 1020 |
+4 | 112/0/0/0/0 | 0/37/0 | D/B/-/- | 2 Large Titanite Shard | 1147 |
+5 | 118/0/0/0/0 | 0/39/0 | C/B/-/- | 4 Large Titanite Shard | 1275 |
+6 | 125/0/0/0/0 | 0/39/0 | C/B/-/- | 6 Large Titanite Shard | 1402 |
+7 | 131/0/0/0/0 | 0/39/0 | C/B/-/- | 2 Titanite Chunk | 1530 |
+8 | 137/0/0/0/0 | 0/40/0 | C/B/-/- | 4 Titanite Chunk | 1657 |
+9 | 144/0/0/0/0 | 0/40/0 | C/B/-/- | 6 Titanite Chunk | 1785 |
+10 | 150/0/0/0/0 | 0/41/0 | C/B/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/0/0/0 | 34/36/0 | D/C/-/- | Poison Gem | 2550 |
+1 | 93/0/0/0/0 | 34/36/0 | D/C/-/- | 2 Titanite Shard | 765 |
+2 | 99/0/0/0/0 | 34/36/0 | D/C/-/- | 4 Titanite Shard | 892 |
+3 | 106/0/0/0/0 | 35/36/0 | D/C/-/- | 6 Titanite Shard | 1020 |
+4 | 112/0/0/0/0 | 35/36/0 | D/B/-/- | 2 Large Titanite Shard | 1147 |
+5 | 118/0/0/0/0 | 36/36/0 | C/B/-/- | 4 Large Titanite Shard | 1275 |
+6 | 125/0/0/0/0 | 37/37/0 | C/B/-/- | 6 Large Titanite Shard | 1402 |
+7 | 131/0/0/0/0 | 37/37/0 | C/B/-/- | 2 Titanite Chunk | 1530 |
+8 | 137/0/0/0/0 | 38/37/0 | C/B/-/- | 4 Titanite Chunk | 1657 |
+9 | 144/0/0/0/0 | 38/37/0 | C/B/-/- | 6 Titanite Chunk | 1785 |
+10 | 150/0/0/0/0 | 39/37/0 | C/B/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 92/0/0/0/0 | 0/36/0 | D/C/-/- | Hollow Gem | 2550 |
+1 | 101/0/0/0/0 | 0/36/0 | D/C/-/- | 2 Titanite Shard | 765 |
+2 | 110/0/0/0/0 | 0/36/0 | D/C/-/- | 4 Titanite Shard | 892 |
+3 | 119/0/0/0/0 | 0/36/0 | D/C/-/- | 6 Titanite Shard | 1020 |
+4 | 129/0/0/0/0 | 0/36/0 | D/B/-/- | 2 Large Titanite Shard | 1147 |
+5 | 138/0/0/0/0 | 0/36/0 | C/B/-/- | 4 Large Titanite Shard | 1275 |
+6 | 147/0/0/0/0 | 0/36/0 | C/B/-/- | 6 Large Titanite Shard | 1402 |
+7 | 156/0/0/0/0 | 0/36/0 | C/B/-/- | 2 Titanite Chunk | 1530 |
+8 | 165/0/0/0/0 | 0/36/0 | C/B/-/- | 4 Titanite Chunk | 1657 |
+9 | 175/0/0/0/0 | 0/36/0 | C/B/-/- | 6 Titanite Chunk | 1785 |
+10 | 184/0/0/0/0 | 0/36/0 | C/B/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Great Corvian Scythe | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 38 | ||
30 | 0 | ||
Yes | 0 | ||
Combat | |||
Neck Swipe | 25 | ||
13 (-/-) | 55 | ||
N/A | 9.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
97 | 45 | ||
0 | 30 | ||
0 | 20 | ||
0 | 20 | ||
0 | 30 | ||
Requirements | Bonuses | ||
16 | D | ||
18 | C | ||
0 | - | ||
0 | - |