Great Corvian Scythe


Great scythe of the forlorn souls guided by heretical storytellers.

The mistress of the Painted World is said to wield a great scythe herself.
Great scythes inflict profuse bleeding, such that the blood splatters on the wielder.

Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.





  • Similar to the Lifehunt Scythe from Dark Souls, this weapon causes self-inflicted bleed build-up to the user for every successful hit.


Stability increases to 26 at +2, 27 at +4, 28 at +6, 29 at +8, and 30 at +10.

Regular reinforcement.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 97/0/0/0/0 0/38/0 D/C/-/- (40.00%/66.00%/-/-) - -
+1 106/0/0/0/0 0/38/0 D/C/-/- (42.00%/69.30%/-/-) 2 Titanite Shard 510
+2 116/0/0/0/0 0/38/0 D/C/-/- (44.00%/72.60%/-/-) 4 Titanite Shard 612
+3 126/0/0/0/0 0/38/0 D/C/-/- (46.00%/75.90%/-/-) 6 Titanite Shard 714
+4 135/0/0/0/0 0/38/0 D/C/-/- (48.00%/79.20%/-/-) 2 Large Titanite Shard 816
+5 145/0/0/0/0 0/38/0 D/B/-/- (49.20%/81.18%/-/-) 4 Large Titanite Shard 918
+6 155/0/0/0/0 0/38/0 D/B/-/- (50.40%/83.16%/-/-) 6 Large Titanite Shard 1020
+7 164/0/0/0/0 0/38/0 C/B/-/- (51.60%/85.14%/-/-) 2 Titanite Chunk 1122
+8 174/0/0/0/0 0/38/0 C/B/-/- (52.80%/87.12%/-/-) 4 Titanite Chunk 1224
+9 184/0/0/0/0 0/38/0 C/B/-/- (54.00%/89.10%/-/-) 6 Titanite Chunk 1326
+10 194/0/0/0/0 0/38/0 C/B/-/- (56.00%/92.40%/-/-) 1 Titanite Slab 1530


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Great Corvian Scythe
Great Corvian Scythe Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 38
Sell Price / Soul Value 30 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Skill Neck Swipe Stability 25
Skill FP Cost 13 (-/-) Durability 55
Spell Buff N/A Weight 9.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 97 Physical Reduction 45
Magic Damage 0 Magic Reduction 30
Fire Damage 0 Fire Reduction 20
Lightning Damage 0 Lightning Reduction 20
Dark Damage 0 Dark Reduction 30
Requirements Bonuses
Strength Requirement 16 Strength Bonus D
Dexterity Requirement 18 Dexterity Bonus C
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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