Lore
Large mace wielded by the knights of the Cathedral of the Deep.
The extremely heavy strike attacks of this weapon are devastating and will break weaker shields with a single blow. Wielding such a weapon will require inhuman strength.
Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.
Effect
Availability
- Dropped from Cathedral Knights in Cathedral of the Deep.
- Dropped from Consumed King's Knights in Consumed King's Garden.
Moveset
Notes
*unusually strong on the lightning infusion (233 base damage at +10 vs 227 on crystal, this also means it gains more scaling)
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 46 at +2, 47 at +3, 48 at +4, 49 at +5, 50 at +6, 51 at +7, 52 at +8, 53 at +9, and 54 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 185/0/0/0/0 | 0/0/0 | D/-/-/- (50.00%/-/-/-) | - | - |
+1 | 203/0/0/0/0 | 0/0/0 | C/-/-/- (52.50%/-/-/-) | 2 Titanite Shard | 1050 |
+2 | 222/0/0/0/0 | 0/0/0 | C/-/-/- (55.00%/-/-/-) | 4 Titanite Shard | 1260 |
+3 | 240/0/0/0/0 | 0/0/0 | C/-/-/- (57.50%/-/-/-) | 6 Titanite Shard | 1470 |
+4 | 259/0/0/0/0 | 0/0/0 | C/-/-/- (60.00%/-/-/-) | 2 Large Titanite Shard | 1680 |
+5 | 277/0/0/0/0 | 0/0/0 | C/-/-/- (61.50%/-/-/-) | 4 Large Titanite Shard | 1890 |
+6 | 296/0/0/0/0 | 0/0/0 | C/-/-/- (63.00%/-/-/-) | 6 Large Titanite Shard | 2100 |
+7 | 314/0/0/0/0 | 0/0/0 | C/-/-/- (64.50%/-/-/-) | 2 Titanite Chunk | 2310 |
+8 | 333/0/0/0/0 | 0/0/0 | C/-/-/- (66.00%/-/-/-) | 4 Titanite Chunk | 2520 |
+9 | 351/0/0/0/0 | 0/0/0 | C/-/-/- (67.50%/-/-/-) | 6 Titanite Chunk | 2730 |
+10 | 370/0/0/0/0 | 0/0/0 | C/-/-/- (70.00%/-/-/-) | 1 Titanite Slab | 3150 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 164/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 5250 |
+1 | 179/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 1575 |
+2 | 195/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 1837 |
+3 | 211/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 2100 |
+4 | 242/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 2362 |
+5 | 259/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 2625 |
+6 | 275/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 2887 |
+7 | 292/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 3150 |
+8 | 288/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 3412 |
+9 | 304/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 3675 |
+10 | 320/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 164/0/0/0/0 | 0/0/0 | E/D/-/- | Sharp Gem | 5250 |
+1 | 179/0/0/0/0 | 0/0/0 | E/D/-/- | 2 Titanite Shard | 1575 |
+2 | 195/0/0/0/0 | 0/0/0 | E/D/-/- | 4 Titanite Shard | 1837 |
+3 | 211/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 2100 |
+4 | 226/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Large Titanite Shard | 2362 |
+5 | 242/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Large Titanite Shard | 2625 |
+6 | 257/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Large Titanite Shard | 2887 |
+7 | 273/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Chunk | 3150 |
+8 | 288/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Chunk | 3412 |
+9 | 304/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Chunk | 3675 |
+10 | 320/0/0/0/0 | 0/0/0 | E/C/-/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 164/0/0/0/0 | 0/0/0 | D/D/-/- | Refined Gem | 5250 |
+1 | 179/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 1575 |
+2 | 195/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 1837 |
+3 | 211/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 2100 |
+4 | 226/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Large Titanite Shard | 2362 |
+5 | 242/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Large Titanite Shard | 2625 |
+6 | 257/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Large Titanite Shard | 2887 |
+7 | 273/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Chunk | 3150 |
+8 | 288/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Chunk | 3412 |
+9 | 304/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Chunk | 3675 |
+10 | 320/0/0/0/0 | 0/0/0 | D/D/-/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 224/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 5250 |
+1 | 245/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1575 |
+2 | 266/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1837 |
+3 | 287/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 2100 |
+4 | 307/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 2362 |
+5 | 328/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2625 |
+6 | 349/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2887 |
+7 | 370/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 3150 |
+8 | 390/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 3412 |
+9 | 411/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3675 |
+10 | 432/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/107/0/0/0 | 0/0/0 | E/-/D/- | Crystal Gem | 5250 |
+1 | 110/115/0/0/0 | 0/0/0 | D/-/D/- | 2 Titanite Shard | 1575 |
+2 | 112/122/0/0/0 | 0/0/0 | D/-/D/- | 4 Titanite Shard | 1837 |
+3 | 115/130/0/0/0 | 0/0/0 | D/-/D/- | 6 Titanite Shard | 2100 |
+4 | 118/138/0/0/0 | 0/0/0 | D/-/C/- | 2 Large Titanite Shard | 2362 |
+5 | 121/146/0/0/0 | 0/0/0 | D/-/C/- | 4 Large Titanite Shard | 2625 |
+6 | 124/154/0/0/0 | 0/0/0 | D/-/C/- | 6 Large Titanite Shard | 2887 |
+7 | 127/162/0/0/0 | 0/0/0 | D/-/C/- | 2 Titanite Chunk | 3150 |
+8 | 130/170/0/0/0 | 0/0/0 | D/-/C/- | 4 Titanite Chunk | 3412 |
+9 | 132/178/0/0/0 | 0/0/0 | D/-/C/- | 6 Titanite Chunk | 3675 |
+10 | 135/185/0/0/0 | 0/0/0 | D/-/C/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/107/0/0/0 | 0/0/0 | D/-/E/- | Simple Gem | 5250 |
+1 | 110/112/0/0/0 | 0/0/0 | D/-/D/- | 2 Titanite Shard | 1575 |
+2 | 114/118/0/0/0 | 0/0/0 | D/-/D/- | 4 Titanite Shard | 1837 |
+3 | 117/124/0/0/0 | 0/0/0 | D/-/D/- | 6 Titanite Shard | 2100 |
+4 | 121/130/0/0/0 | 0/0/0 | D/-/D/- | 2 Large Titanite Shard | 2362 |
+5 | 125/135/0/0/0 | 0/0/0 | D/-/D/- | 4 Large Titanite Shard | 2625 |
+6 | 128/141/0/0/0 | 0/0/0 | D/-/D/- | 6 Large Titanite Shard | 2887 |
+7 | 132/147/0/0/0 | 0/0/0 | D/-/D/- | 2 Titanite Chunk | 3150 |
+8 | 135/153/0/0/0 | 0/0/0 | D/-/D/- | 4 Titanite Chunk | 3412 |
+9 | 139/158/0/0/0 | 0/0/0 | D/-/C/- | 6 Titanite Chunk | 3675 |
+10 | 143/164/0/0/0 | 0/0/0 | C/-/C/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 128/0/128/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 5250 |
+1 | 139/0/139/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1575 |
+2 | 150/0/150/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1837 |
+3 | 160/0/160/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 2100 |
+4 | 171/0/171/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 2362 |
+5 | 182/0/182/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2625 |
+6 | 193/0/193/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2887 |
+7 | 203/0/203/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 3150 |
+8 | 214/0/214/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 3412 |
+9 | 225/0/225/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3675 |
+10 | 235/0/235/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 114/0/114/0/0 | 0/0/0 | E/-/D/D | Chaos Gem | 5250 |
+1 | 117/0/121/0/0 | 0/0/0 | E/-/D/D | 2 Titanite Shard | 1575 |
+2 | 120/0/128/0/0 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 1837 |
+3 | 122/0/135/0/0 | 0/0/0 | D/-/D/D | 6 Titanite Shard | 2100 |
+4 | 125/0/143/0/0 | 0/0/0 | D/-/D/D | 2 Large Titanite Shard | 2362 |
+5 | 128/0/150/0/0 | 0/0/0 | D/-/D/D | 4 Large Titanite Shard | 2625 |
+6 | 131/0/157/0/0 | 0/0/0 | D/-/D/D | 6 Large Titanite Shard | 2887 |
+7 | 134/0/164/0/0 | 0/0/0 | D/-/D/D | 2 Titanite Chunk | 3150 |
+8 | 137/0/171/0/0 | 0/0/0 | D/-/D/D | 4 Titanite Chunk | 3412 |
+9 | 140/0/178/0/0 | 0/0/0 | D/-/D/D | 6 Titanite Chunk | 3675 |
+10 | 143/0/185/0/0 | 0/0/0 | D/-/D/D | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/0/0/107/0 | 0/0/0 | E/-/-/D | Lightning Gem | 5250 |
+1 | 110/0/0/115/0 | 0/0/0 | D/-/-/D | 2 Titanite Shard | 1575 |
+2 | 112/0/0/122/0 | 0/0/0 | D/-/-/D | 4 Titanite Shard | 1837 |
+3 | 115/0/0/130/0 | 0/0/0 | D/-/-/C | 6 Titanite Shard | 2100 |
+4 | 118/0/0/138/0 | 0/0/0 | D/-/-/C | 2 Large Titanite Shard | 2362 |
+5 | 121/0/0/146/0 | 0/0/0 | D/-/-/C | 4 Large Titanite Shard | 2625 |
+6 | 124/0/0/154/0 | 0/0/0 | D/-/-/C | 6 Large Titanite Shard | 2887 |
+7 | 127/0/0/162/0 | 0/0/0 | D/-/-/C | 2 Titanite Chunk | 3150 |
+8 | 130/0/0/170/0 | 0/0/0 | D/-/-/C | 4 Titanite Chunk | 3412 |
+9 | 132/0/0/178/0 | 0/0/0 | D/-/-/C | 6 Titanite Chunk | 3675 |
+10 | 135/0/0/185/0 | 0/0/0 | D/-/-/C | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 114/0/0/0/0 | 0/0/0 | D/-/-/D | Blessed Gem | 5250 |
+1 | 121/0/0/0/0 | 0/0/0 | D/-/-/D | 2 Titanite Shard | 1575 |
+2 | 128/0/0/0/0 | 0/0/0 | D/-/-/D | 4 Titanite Shard | 1837 |
+3 | 135/0/0/0/0 | 0/0/0 | D/-/-/D | 6 Titanite Shard | 2100 |
+4 | 143/0/0/0/0 | 0/0/0 | D/-/-/D | 2 Large Titanite Shard | 2362 |
+5 | 150/0/0/0/0 | 0/0/0 | D/-/-/D | 4 Large Titanite Shard | 2625 |
+6 | 157/0/0/0/0 | 0/0/0 | D/-/-/D | 6 Large Titanite Shard | 2887 |
+7 | 164/0/0/0/0 | 0/0/0 | D/-/-/D | 2 Titanite Chunk | 3150 |
+8 | 171/0/0/0/0 | 0/0/0 | D/-/-/D | 4 Titanite Chunk | 3412 |
+9 | 178/0/0/0/0 | 0/0/0 | D/-/-/C | 6 Titanite Chunk | 3675 |
+10 | 185/0/0/0/0 | 0/0/0 | D/-/-/C | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 128/0/0/0/128 | 0/0/0 | -/-/-/- | Deep Gem | 5250 |
+1 | 139/0/0/0/139 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1575 |
+2 | 150/0/0/0/150 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1837 |
+3 | 160/0/0/0/160 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 2100 |
+4 | 171/0/0/0/171 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 2362 |
+5 | 182/0/0/0/182 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2625 |
+6 | 193/0/0/0/193 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2887 |
+7 | 203/0/0/0/203 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 3150 |
+8 | 214/0/0/0/214 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 3412 |
+9 | 225/0/0/0/225 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3675 |
+10 | 235/0/0/0/235 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 114/0/0/0/114 | 0/0/0 | E/-/D/D | Dark Gem | 5250 |
+1 | 117/0/0/0/121 | 0/0/0 | E/-/D/D | 2 Titanite Shard | 1575 |
+2 | 120/0/0/0/128 | 0/0/0 | E/-/D/D | 4 Titanite Shard | 1837 |
+3 | 122/0/0/0/135 | 0/0/0 | D/-/D/D | 6 Titanite Shard | 2100 |
+4 | 125/0/0/0/143 | 0/0/0 | D/-/D/D | 2 Large Titanite Shard | 2362 |
+5 | 128/0/0/0/150 | 0/0/0 | D/-/D/D | 4 Large Titanite Shard | 2625 |
+6 | 131/0/0/0/157 | 0/0/0 | D/-/D/D | 6 Large Titanite Shard | 2887 |
+7 | 134/0/0/0/164 | 0/0/0 | D/-/D/D | 2 Titanite Chunk | 3150 |
+8 | 137/0/0/0/171 | 0/0/0 | D/-/D/D | 4 Titanite Chunk | 3412 |
+9 | 140/0/0/0/178 | 0/0/0 | D/-/D/D | 6 Titanite Chunk | 3675 |
+10 | 143/0/0/0/185 | 0/0/0 | D/-/D/D | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 155/0/0/0/0 | 0/33/0 | D/-/-/- | Blood Gem | 5250 |
+1 | 166/0/0/0/0 | 0/33/0 | D/-/-/- | 2 Titanite Shard | 1575 |
+2 | 178/0/0/0/0 | 0/33/0 | D/-/-/- | 4 Titanite Shard | 1837 |
+3 | 189/0/0/0/0 | 0/34/0 | D/-/-/- | 6 Titanite Shard | 2100 |
+4 | 200/0/0/0/0 | 0/34/0 | D/-/-/- | 2 Large Titanite Shard | 2362 |
+5 | 211/0/0/0/0 | 0/35/0 | C/-/-/- | 4 Large Titanite Shard | 2625 |
+6 | 223/0/0/0/0 | 0/35/0 | C/-/-/- | 6 Large Titanite Shard | 2887 |
+7 | 234/0/0/0/0 | 0/35/0 | C/-/-/- | 2 Titanite Chunk | 3150 |
+8 | 245/0/0/0/0 | 0/36/0 | C/-/-/- | 4 Titanite Chunk | 3412 |
+9 | 256/0/0/0/0 | 0/36/0 | C/-/-/- | 6 Titanite Chunk | 3675 |
+10 | 268/0/0/0/0 | 0/37/0 | C/-/-/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 155/0/0/0/0 | 33/0/0 | D/-/-/- | Poison Gem | 5250 |
+1 | 166/0/0/0/0 | 33/0/0 | D/-/-/- | 2 Titanite Shard | 1575 |
+2 | 178/0/0/0/0 | 33/0/0 | D/-/-/- | 4 Titanite Shard | 1837 |
+3 | 189/0/0/0/0 | 34/0/0 | D/-/-/- | 6 Titanite Shard | 2100 |
+4 | 200/0/0/0/0 | 34/0/0 | D/-/-/- | 2 Large Titanite Shard | 2362 |
+5 | 211/0/0/0/0 | 35/0/0 | C/-/-/- | 4 Large Titanite Shard | 2625 |
+6 | 223/0/0/0/0 | 35/0/0 | C/-/-/- | 6 Large Titanite Shard | 2887 |
+7 | 234/0/0/0/0 | 35/0/0 | C/-/-/- | 2 Titanite Chunk | 3150 |
+8 | 245/0/0/0/0 | 36/0/0 | C/-/-/- | 4 Titanite Chunk | 3412 |
+9 | 256/0/0/0/0 | 36/0/0 | C/-/-/- | 6 Titanite Chunk | 3675 |
+10 | 268/0/0/0/0 | 37/0/0 | C/-/-/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 164/0/0/0/0 | 0/0/0 | D/-/-/- | Hollow Gem | 5250 |
+1 | 180/0/0/0/0 | 0/0/0 | D/-/-/- | 2 Titanite Shard | 1575 |
+2 | 197/0/0/0/0 | 0/0/0 | D/-/-/- | 4 Titanite Shard | 1837 |
+3 | 213/0/0/0/0 | 0/0/0 | D/-/-/- | 6 Titanite Shard | 2100 |
+4 | 230/0/0/0/0 | 0/0/0 | D/-/-/- | 2 Large Titanite Shard | 2362 |
+5 | 246/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 2625 |
+6 | 262/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 2887 |
+7 | 279/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 3150 |
+8 | 295/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Chunk | 3412 |
+9 | 312/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Chunk | 3675 |
+10 | 328/0/0/0/0 | 0/0/0 | C/-/-/- | 1 Titanite Slab | 4200 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Great Mace | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
150 | 0 | ||
Yes | 0 | ||
Combat | |||
Perseverance | 45 | ||
12 (-/-) | 150 | ||
N/A | 18.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
185 | 55 | ||
0 | 45 | ||
0 | 50 | ||
0 | 45 | ||
0 | 45 | ||
Requirements | Bonuses | ||
32 | D | ||
0 | - | ||
0 | - | ||
0 | - |