Lore
This giant machete has a slash attack, and is a worker's tool in the Undead Settlement.
This dismantling tool was not originally intended for use in battle.
Skill: Sharpen
Scrape the blade to sharpen and enable a cleaner cut.
Effect
Availability
- Dropped from Hollow Manservants in Undead Settlement and Road of Sacrifices.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 36 at +2, 37 at +3, 38 at +5, 39 at +6, 40 at +8, 41 at +9, and 42 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 167/0/0/0/0 | 0/0/0 | D/E/-/- (44.00%/16.00%/-/-) | - | - |
+1 | 183/0/0/0/0 | 0/0/0 | D/E/-/- (46.20%/16.80%/-/-) | 2 Titanite Shard | 790 |
+2 | 200/0/0/0/0 | 0/0/0 | D/E/-/- (48.40%/17.60%/-/-) | 4 Titanite Shard | 948 |
+3 | 217/0/0/0/0 | 0/0/0 | D/E/-/- (50.60%/18.40%/-/-) | 6 Titanite Shard | 1106 |
+4 | 233/0/0/0/0 | 0/0/0 | C/E/-/- (52.80%/19.20%/-/-) | 2 Large Titanite Shard | 1264 |
+5 | 250/0/0/0/0 | 0/0/0 | C/E/-/- (54.12%/19.68%/-/-) | 4 Large Titanite Shard | 1422 |
+6 | 267/0/0/0/0 | 0/0/0 | C/E/-/- (55.44%/20.16%/-/-) | 6 Large Titanite Shard | 1580 |
+7 | 283/0/0/0/0 | 0/0/0 | C/E/-/- (56.76%/20.64%/-/-) | 2 Titanite Chunk | 1738 |
+8 | 300/0/0/0/0 | 0/0/0 | C/D/-/- (58.08%/21.12%/-/-) | 4 Titanite Chunk | 1896 |
+9 | 317/0/0/0/0 | 0/0/0 | C/D/-/- (59.40%/21.60%/-/-) | 6 Titanite Chunk | 2054 |
+10 | 334/0/0/0/0 | 0/0/0 | C/D/-/- (61.60%/22.40%/-/-) | 1 Titanite Slab | 2370 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 163/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 3950 |
+1 | 178/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 1185 |
+2 | 192/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 1382 |
+3 | 207/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 1580 |
+4 | 221/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 1777 |
+5 | 236/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 1975 |
+6 | 250/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 2172 |
+7 | 265/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 2370 |
+8 | 279/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 2567 |
+9 | 294/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 2765 |
+10 | 308/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 158/0/0/0/0 | 0/0/0 | D/D/-/- | Sharp Gem | 3950 |
+1 | 173/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 1185 |
+2 | 188/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 1382 |
+3 | 203/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 1580 |
+4 | 218/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 1777 |
+5 | 233/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 1975 |
+6 | 248/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 2172 |
+7 | 263/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 2370 |
+8 | 278/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 2567 |
+9 | 293/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 2765 |
+10 | 308/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 158/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 3950 |
+1 | 172/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 1185 |
+2 | 185/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 1382 |
+3 | 198/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 1580 |
+4 | 212/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1777 |
+5 | 225/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1975 |
+6 | 238/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 2172 |
+7 | 252/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 2370 |
+8 | 265/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 2567 |
+9 | 278/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 2765 |
+10 | 292/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 217/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 3950 |
+1 | 237/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1185 |
+2 | 257/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1382 |
+3 | 277/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1580 |
+4 | 297/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1777 |
+5 | 317/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1975 |
+6 | 337/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2172 |
+7 | 357/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2370 |
+8 | 377/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2567 |
+9 | 397/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2765 |
+10 | 417/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 110/110/0/0/0 | 0/0/0 | D/E/C/- | Crystal Gem | 3950 |
+1 | 113/118/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Shard | 1185 |
+2 | 116/126/0/0/0 | 0/0/0 | D/E/C/- | 4 Titanite Shard | 1382 |
+3 | 119/134/0/0/0 | 0/0/0 | D/E/C/- | 6 Titanite Shard | 1580 |
+4 | 122/142/0/0/0 | 0/0/0 | D/E/C/- | 2 Large Titanite Shard | 1777 |
+5 | 124/150/0/0/0 | 0/0/0 | D/E/C/- | 4 Large Titanite Shard | 1975 |
+6 | 127/158/0/0/0 | 0/0/0 | D/E/B/- | 6 Large Titanite Shard | 2172 |
+7 | 130/166/0/0/0 | 0/0/0 | D/E/B/- | 2 Titanite Chunk | 2370 |
+8 | 133/174/0/0/0 | 0/0/0 | D/E/B/- | 4 Titanite Chunk | 2567 |
+9 | 136/183/0/0/0 | 0/0/0 | D/E/B/- | 6 Titanite Chunk | 2765 |
+10 | 139/191/0/0/0 | 0/0/0 | D/E/B/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 110/110/0/0/0 | 0/0/0 | D/E/D/- | Simple Gem | 3950 |
+1 | 113/116/0/0/0 | 0/0/0 | D/E/D/- | 2 Titanite Shard | 1185 |
+2 | 117/122/0/0/0 | 0/0/0 | D/E/D/- | 4 Titanite Shard | 1382 |
+3 | 121/127/0/0/0 | 0/0/0 | D/E/D/- | 6 Titanite Shard | 1580 |
+4 | 124/133/0/0/0 | 0/0/0 | D/E/C/- | 2 Large Titanite Shard | 1777 |
+5 | 128/139/0/0/0 | 0/0/0 | D/E/C/- | 4 Large Titanite Shard | 1975 |
+6 | 132/145/0/0/0 | 0/0/0 | D/E/C/- | 6 Large Titanite Shard | 2172 |
+7 | 135/151/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Chunk | 2370 |
+8 | 139/157/0/0/0 | 0/0/0 | C/E/C/- | 4 Titanite Chunk | 2567 |
+9 | 143/163/0/0/0 | 0/0/0 | C/E/B/- | 6 Titanite Chunk | 2765 |
+10 | 147/169/0/0/0 | 0/0/0 | C/E/B/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 132/0/132/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 3950 |
+1 | 143/0/143/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1185 |
+2 | 154/0/154/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1382 |
+3 | 165/0/165/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1580 |
+4 | 176/0/176/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1777 |
+5 | 187/0/187/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1975 |
+6 | 198/0/198/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2172 |
+7 | 209/0/209/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2370 |
+8 | 220/0/220/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2567 |
+9 | 231/0/231/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2765 |
+10 | 242/0/242/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 117/0/117/0/0 | 0/0/0 | -/-/-/- | Chaos Gem | 3950 |
+1 | 120/0/124/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1185 |
+2 | 123/0/132/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1382 |
+3 | 126/0/139/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1580 |
+4 | 129/0/147/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1777 |
+5 | 132/0/154/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1975 |
+6 | 135/0/161/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2172 |
+7 | 138/0/169/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2370 |
+8 | 141/0/176/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2567 |
+9 | 144/0/183/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2765 |
+10 | 147/0/191/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 110/0/0/110/0 | 0/0/0 | D/E/-/C | Lightning Gem | 3950 |
+1 | 113/0/0/118/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 1185 |
+2 | 116/0/0/126/0 | 0/0/0 | D/E/-/C | 4 Titanite Shard | 1382 |
+3 | 119/0/0/134/0 | 0/0/0 | D/E/-/C | 6 Titanite Shard | 1580 |
+4 | 122/0/0/142/0 | 0/0/0 | D/E/-/B | 2 Large Titanite Shard | 1777 |
+5 | 124/0/0/150/0 | 0/0/0 | D/E/-/B | 4 Large Titanite Shard | 1975 |
+6 | 127/0/0/158/0 | 0/0/0 | D/E/-/B | 6 Large Titanite Shard | 2172 |
+7 | 130/0/0/166/0 | 0/0/0 | D/E/-/B | 2 Titanite Chunk | 2370 |
+8 | 133/0/0/174/0 | 0/0/0 | D/E/-/B | 4 Titanite Chunk | 2567 |
+9 | 136/0/0/183/0 | 0/0/0 | D/E/-/B | 6 Titanite Chunk | 2765 |
+10 | 139/0/0/191/0 | 0/0/0 | D/E/-/B | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 117/0/0/0/0 | 0/0/0 | D/E/-/C | Blessed Gem | 3950 |
+1 | 124/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 1185 |
+2 | 132/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Titanite Shard | 1382 |
+3 | 139/0/0/0/0 | 0/0/0 | D/E/-/C | 6 Titanite Shard | 1580 |
+4 | 147/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Large Titanite Shard | 1777 |
+5 | 154/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Large Titanite Shard | 1975 |
+6 | 161/0/0/0/0 | 0/0/0 | D/E/-/C | 6 Large Titanite Shard | 2172 |
+7 | 169/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Titanite Chunk | 2370 |
+8 | 176/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Titanite Chunk | 2567 |
+9 | 183/0/0/0/0 | 0/0/0 | D/E/-/C | 6 Titanite Chunk | 2765 |
+10 | 191/0/0/0/0 | 0/0/0 | D/E/-/C | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 132/0/0/0/132 | 0/0/0 | -/-/-/- | Deep Gem | 3950 |
+1 | 143/0/0/0/143 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1185 |
+2 | 154/0/0/0/154 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1382 |
+3 | 165/0/0/0/165 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1580 |
+4 | 176/0/0/0/176 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1777 |
+5 | 187/0/0/0/187 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1975 |
+6 | 198/0/0/0/198 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2172 |
+7 | 209/0/0/0/209 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2370 |
+8 | 220/0/0/0/220 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2567 |
+9 | 231/0/0/0/231 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2765 |
+10 | 242/0/0/0/242 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 117/0/0/0/117 | 0/0/0 | E/E/D/D | Dark Gem | 3950 |
+1 | 120/0/0/0/124 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 1185 |
+2 | 123/0/0/0/132 | 0/0/0 | D/E/D/D | 4 Titanite Shard | 1382 |
+3 | 126/0/0/0/139 | 0/0/0 | D/E/D/D | 6 Titanite Shard | 1580 |
+4 | 129/0/0/0/147 | 0/0/0 | D/E/D/D | 2 Large Titanite Shard | 1777 |
+5 | 132/0/0/0/154 | 0/0/0 | D/E/C/C | 4 Large Titanite Shard | 1975 |
+6 | 135/0/0/0/161 | 0/0/0 | D/E/C/C | 6 Large Titanite Shard | 2172 |
+7 | 138/0/0/0/169 | 0/0/0 | D/E/C/C | 2 Titanite Chunk | 2370 |
+8 | 141/0/0/0/176 | 0/0/0 | D/E/C/C | 4 Titanite Chunk | 2567 |
+9 | 144/0/0/0/183 | 0/0/0 | D/E/C/C | 6 Titanite Chunk | 2765 |
+10 | 147/0/0/0/191 | 0/0/0 | C/E/C/C | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 150/0/0/0/0 | 0/33/0 | D/E/-/- | Blood Gem | 3950 |
+1 | 161/0/0/0/0 | 0/33/0 | D/E/-/- | 2 Titanite Shard | 1185 |
+2 | 172/0/0/0/0 | 0/33/0 | D/E/-/- | 4 Titanite Shard | 1382 |
+3 | 182/0/0/0/0 | 0/34/0 | C/E/-/- | 6 Titanite Shard | 1580 |
+4 | 193/0/0/0/0 | 0/34/0 | C/E/-/- | 2 Large Titanite Shard | 1777 |
+5 | 204/0/0/0/0 | 0/35/0 | C/E/-/- | 4 Large Titanite Shard | 1975 |
+6 | 215/0/0/0/0 | 0/35/0 | C/E/-/- | 6 Large Titanite Shard | 2172 |
+7 | 226/0/0/0/0 | 0/35/0 | C/D/-/- | 2 Titanite Chunk | 2370 |
+8 | 237/0/0/0/0 | 0/37/0 | C/D/-/- | 4 Titanite Chunk | 2567 |
+9 | 247/0/0/0/0 | 0/37/0 | C/D/-/- | 6 Titanite Chunk | 2765 |
+10 | 258/0/0/0/0 | 0/38/0 | C/D/-/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 150/0/0/0/0 | 33/0/0 | D/E/-/- | Poison Gem | 3950 |
+1 | 161/0/0/0/0 | 33/0/0 | D/E/-/- | 2 Titanite Shard | 1185 |
+2 | 172/0/0/0/0 | 33/0/0 | D/E/-/- | 4 Titanite Shard | 1382 |
+3 | 182/0/0/0/0 | 34/0/0 | C/E/-/- | 6 Titanite Shard | 1580 |
+4 | 193/0/0/0/0 | 34/0/0 | C/E/-/- | 2 Large Titanite Shard | 1777 |
+5 | 204/0/0/0/0 | 35/0/0 | C/E/-/- | 4 Large Titanite Shard | 1975 |
+6 | 215/0/0/0/0 | 35/0/0 | C/E/-/- | 6 Large Titanite Shard | 2172 |
+7 | 226/0/0/0/0 | 35/0/0 | C/D/-/- | 2 Titanite Chunk | 2370 |
+8 | 237/0/0/0/0 | 37/0/0 | C/D/-/- | 4 Titanite Chunk | 2567 |
+9 | 247/0/0/0/0 | 37/0/0 | C/D/-/- | 6 Titanite Chunk | 2765 |
+10 | 258/0/0/0/0 | 38/0/0 | C/D/-/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 158/0/0/0/0 | 0/0/0 | D/E/-/- | Hollow Gem | 3950 |
+1 | 174/0/0/0/0 | 0/0/0 | D/E/-/- | 2 Titanite Shard | 1185 |
+2 | 190/0/0/0/0 | 0/0/0 | D/E/-/- | 4 Titanite Shard | 1382 |
+3 | 206/0/0/0/0 | 0/0/0 | C/E/-/- | 6 Titanite Shard | 1580 |
+4 | 222/0/0/0/0 | 0/0/0 | C/E/-/- | 2 Large Titanite Shard | 1777 |
+5 | 237/0/0/0/0 | 0/0/0 | C/E/-/- | 4 Large Titanite Shard | 1975 |
+6 | 253/0/0/0/0 | 0/0/0 | C/E/-/- | 6 Large Titanite Shard | 2172 |
+7 | 269/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 2370 |
+8 | 285/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 2567 |
+9 | 301/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 2765 |
+10 | 317/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 3160 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Great Machete | |||
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General | Aux Effects | ||
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Slash | ![]() |
0 |
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200 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Sharpen | ![]() |
35 |
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20 (-/-) | ![]() |
85 |
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N/A | ![]() |
14.0 |
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N/A | ![]() |
100 |
Damage | Damage Reduction | ||
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167 | ![]() |
50 |
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0 | ![]() |
40 |
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0 | ![]() |
35 |
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0 | ![]() |
35 |
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0 | ![]() |
40 |
Requirements | Bonuses | ||
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24 | ![]() |
D |
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10 | ![]() |
E |
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0 | ![]() |
- |
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0 | ![]() |
- |