Lore
This giant wooden hammer is a worker's tool in the Undead Settlement.
Intended to grind flesh and bone to prepare for burial, rather than use in battle.
Skill: Spin Bash
Bash foes with a large spinning motion, utilizing momentum to transition into a overhand strong attack smash.
Effect
Availability
Dropped from Peasant Hollows in Undead Settlement.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 41 at +2, 42 at +3, 43 at +4, 44 at +5, 45 at +7, 46 at +8, 47 at +9, and 48 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 125/0/0/0/0 | 0/0/0 | C/-/-/- (61.00%/-/-/-) | - | - |
+1 | 137/0/0/0/0 | 0/0/0 | C/-/-/- (64.05%/-/-/-) | 2 Titanite Shard | 440 |
+2 | 150/0/0/0/0 | 0/0/0 | C/-/-/- (67.10%/-/-/-) | 4 Titanite Shard | 528 |
+3 | 162/0/0/0/0 | 0/0/0 | C/-/-/- (70.15%/-/-/-) | 6 Titanite Shard | 616 |
+4 | 174/0/0/0/0 | 0/0/0 | C/-/-/- (73.20%/-/-/-) | 2 Large Titanite Shard | 704 |
+5 | 187/0/0/0/0 | 0/0/0 | C/-/-/- (75.03%/-/-/-) | 4 Large Titanite Shard | 792 |
+6 | 200/0/0/0/0 | 0/0/0 | C/-/-/- (76.86%/-/-/-) | 6 Large Titanite Shard | 880 |
+7 | 212/0/0/0/0 | 0/0/0 | C/-/-/- (78.69%/-/-/-) | 2 Titanite Chunk | 968 |
+8 | 225/0/0/0/0 | 0/0/0 | C/-/-/- (80.52%/-/-/-) | 4 Titanite Chunk | 1056 |
+9 | 237/0/0/0/0 | 0/0/0 | B/-/-/- (82.35%/-/-/-) | 6 Titanite Chunk | 1144 |
+10 | 250/0/0/0/0 | 0/0/0 | B/-/-/- (85.40%/-/-/-) | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/0/0/0 | 0/0/0 | B/-/-/- | Heavy Gem | 2200 |
+1 | 107/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Shard | 660 |
+2 | 116/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 770 |
+3 | 125/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Shard | 880 |
+4 | 134/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Large Titanite Shard | 990 |
+5 | 144/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Large Titanite Shard | 1100 |
+6 | 153/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Large Titanite Shard | 1210 |
+7 | 162/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 1320 |
+8 | 172/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 1430 |
+9 | 181/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 1540 |
+10 | 190/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 2200 |
+1 | 107/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 660 |
+2 | 116/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 770 |
+3 | 125/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 880 |
+4 | 134/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Large Titanite Shard | 990 |
+5 | 144/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 1100 |
+6 | 153/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 1210 |
+7 | 162/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 1320 |
+8 | 172/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 1430 |
+9 | 181/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Chunk | 1540 |
+10 | 190/0/0/0/0 | 0/0/0 | E/B/-/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 2200 |
+1 | 107/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 660 |
+2 | 116/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 770 |
+3 | 125/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 880 |
+4 | 134/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 990 |
+5 | 144/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1100 |
+6 | 153/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1210 |
+7 | 162/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1320 |
+8 | 172/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1430 |
+9 | 181/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1540 |
+10 | 190/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 133/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 2200 |
+1 | 146/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 660 |
+2 | 158/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 770 |
+3 | 170/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 880 |
+4 | 183/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 990 |
+5 | 195/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1100 |
+6 | 208/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1210 |
+7 | 220/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1320 |
+8 | 232/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1430 |
+9 | 245/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1540 |
+10 | 257/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/77/0/0/0 | 0/0/0 | D/-/C/- | Crystal Gem | 2200 |
+1 | 79/82/0/0/0 | 0/0/0 | D/-/C/- | 2 Titanite Shard | 660 |
+2 | 81/88/0/0/0 | 0/0/0 | D/-/C/- | 4 Titanite Shard | 770 |
+3 | 83/94/0/0/0 | 0/0/0 | D/-/C/- | 6 Titanite Shard | 880 |
+4 | 85/99/0/0/0 | 0/0/0 | D/-/C/- | 2 Large Titanite Shard | 990 |
+5 | 87/105/0/0/0 | 0/0/0 | D/-/B/- | 4 Large Titanite Shard | 1100 |
+6 | 89/111/0/0/0 | 0/0/0 | D/-/B/- | 6 Large Titanite Shard | 1210 |
+7 | 91/116/0/0/0 | 0/0/0 | C/-/B/- | 2 Titanite Chunk | 1320 |
+8 | 93/122/0/0/0 | 0/0/0 | C/-/B/- | 4 Titanite Chunk | 1430 |
+9 | 95/128/0/0/0 | 0/0/0 | C/-/B/- | 6 Titanite Chunk | 1540 |
+10 | 97/133/0/0/0 | 0/0/0 | C/-/B/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/77/0/0/0 | 0/0/0 | D/-/D/- | Simple Gem | 2200 |
+1 | 79/81/0/0/0 | 0/0/0 | D/-/D/- | 2 Titanite Shard | 660 |
+2 | 82/85/0/0/0 | 0/0/0 | C/-/D/- | 4 Titanite Shard | 770 |
+3 | 84/89/0/0/0 | 0/0/0 | C/-/D/- | 6 Titanite Shard | 880 |
+4 | 87/93/0/0/0 | 0/0/0 | C/-/D/- | 2 Large Titanite Shard | 990 |
+5 | 90/97/0/0/0 | 0/0/0 | C/-/C/- | 4 Large Titanite Shard | 1100 |
+6 | 92/101/0/0/0 | 0/0/0 | C/-/C/- | 6 Large Titanite Shard | 1210 |
+7 | 95/106/0/0/0 | 0/0/0 | C/-/C/- | 2 Titanite Chunk | 1320 |
+8 | 97/110/0/0/0 | 0/0/0 | C/-/C/- | 4 Titanite Chunk | 1430 |
+9 | 100/114/0/0/0 | 0/0/0 | C/-/B/- | 6 Titanite Chunk | 1540 |
+10 | 103/118/0/0/0 | 0/0/0 | C/-/B/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 92/0/92/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 2200 |
+1 | 100/0/100/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 660 |
+2 | 108/0/108/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 770 |
+3 | 115/0/115/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 880 |
+4 | 123/0/123/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 990 |
+5 | 131/0/131/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1100 |
+6 | 139/0/139/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1210 |
+7 | 146/0/146/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1320 |
+8 | 154/0/154/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1430 |
+9 | 162/0/162/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1540 |
+10 | 169/0/169/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/0/82/0/0 | 0/0/0 | E/-/D/D | Chaos Gem | 2200 |
+1 | 84/0/87/0/0 | 0/0/0 | D/-/D/D | 2 Titanite Shard | 660 |
+2 | 86/0/92/0/0 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 770 |
+3 | 88/0/97/0/0 | 0/0/0 | D/-/C/C | 6 Titanite Shard | 880 |
+4 | 90/0/103/0/0 | 0/0/0 | C/-/C/C | 2 Large Titanite Shard | 990 |
+5 | 92/0/108/0/0 | 0/0/0 | C/-/C/C | 4 Large Titanite Shard | 1100 |
+6 | 94/0/113/0/0 | 0/0/0 | C/-/C/C | 6 Large Titanite Shard | 1210 |
+7 | 96/0/118/0/0 | 0/0/0 | C/-/C/C | 2 Titanite Chunk | 1320 |
+8 | 98/0/123/0/0 | 0/0/0 | C/-/C/C | 4 Titanite Chunk | 1430 |
+9 | 100/0/128/0/0 | 0/0/0 | C/-/C/C | 6 Titanite Chunk | 1540 |
+10 | 103/0/133/0/0 | 0/0/0 | C/-/C/C | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/0/0/77/0 | 0/0/0 | D/-/-/C | Lightning Gem | 2200 |
+1 | 79/0/0/82/0 | 0/0/0 | D/-/-/C | 2 Titanite Shard | 660 |
+2 | 81/0/0/88/0 | 0/0/0 | D/-/-/C | 4 Titanite Shard | 770 |
+3 | 83/0/0/94/0 | 0/0/0 | D/-/-/C | 6 Titanite Shard | 880 |
+4 | 85/0/0/99/0 | 0/0/0 | C/-/-/B | 2 Large Titanite Shard | 990 |
+5 | 87/0/0/105/0 | 0/0/0 | C/-/-/B | 4 Large Titanite Shard | 1100 |
+6 | 89/0/0/111/0 | 0/0/0 | C/-/-/B | 6 Large Titanite Shard | 1210 |
+7 | 91/0/0/116/0 | 0/0/0 | C/-/-/B | 2 Titanite Chunk | 1320 |
+8 | 93/0/0/122/0 | 0/0/0 | C/-/-/B | 4 Titanite Chunk | 1430 |
+9 | 95/0/0/128/0 | 0/0/0 | C/-/-/B | 6 Titanite Chunk | 1540 |
+10 | 97/0/0/133/0 | 0/0/0 | C/-/-/B | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/0/0/0/0 | 0/0/0 | D/-/-/C | Blessed Gem | 2200 |
+1 | 87/0/0/0/0 | 0/0/0 | D/-/-/C | 2 Titanite Shard | 660 |
+2 | 92/0/0/0/0 | 0/0/0 | D/-/-/C | 4 Titanite Shard | 770 |
+3 | 97/0/0/0/0 | 0/0/0 | C/-/-/C | 6 Titanite Shard | 880 |
+4 | 103/0/0/0/0 | 0/0/0 | C/-/-/C | 2 Large Titanite Shard | 990 |
+5 | 108/0/0/0/0 | 0/0/0 | C/-/-/C | 4 Large Titanite Shard | 1100 |
+6 | 113/0/0/0/0 | 0/0/0 | C/-/-/C | 6 Large Titanite Shard | 1210 |
+7 | 118/0/0/0/0 | 0/0/0 | C/-/-/C | 2 Titanite Chunk | 1320 |
+8 | 123/0/0/0/0 | 0/0/0 | C/-/-/C | 4 Titanite Chunk | 1430 |
+9 | 128/0/0/0/0 | 0/0/0 | C/-/-/C | 6 Titanite Chunk | 1540 |
+10 | 133/0/0/0/0 | 0/0/0 | C/-/-/C | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 92/0/0/0/92 | 0/0/0 | -/-/-/- | Deep Gem | 2200 |
+1 | 100/0/0/0/100 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 660 |
+2 | 108/0/0/0/108 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 770 |
+3 | 115/0/0/0/115 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 880 |
+4 | 123/0/0/0/123 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 990 |
+5 | 131/0/0/0/131 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1100 |
+6 | 139/0/0/0/139 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1210 |
+7 | 146/0/0/0/146 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1320 |
+8 | 154/0/0/0/154 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1430 |
+9 | 162/0/0/0/162 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1540 |
+10 | 169/0/0/0/169 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/0/0/0/82 | 0/0/0 | E/-/D/D | Dark Gem | 2200 |
+1 | 84/0/0/0/87 | 0/0/0 | D/-/D/D | 2 Titanite Shard | 660 |
+2 | 86/0/0/0/92 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 770 |
+3 | 88/0/0/0/97 | 0/0/0 | D/-/D/D | 6 Titanite Shard | 880 |
+4 | 90/0/0/0/103 | 0/0/0 | D/-/D/D | 2 Large Titanite Shard | 990 |
+5 | 92/0/0/0/108 | 0/0/0 | D/-/C/C | 4 Large Titanite Shard | 1100 |
+6 | 94/0/0/0/113 | 0/0/0 | C/-/C/C | 6 Large Titanite Shard | 1210 |
+7 | 96/0/0/0/118 | 0/0/0 | C/-/C/C | 2 Titanite Chunk | 1320 |
+8 | 98/0/0/0/123 | 0/0/0 | C/-/C/C | 4 Titanite Chunk | 1430 |
+9 | 100/0/0/0/128 | 0/0/0 | C/-/C/C | 6 Titanite Chunk | 1540 |
+10 | 103/0/0/0/133 | 0/0/0 | C/-/C/C | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 92/0/0/0/0 | 0/33/0 | C/-/-/- | Blood Gem | 2200 |
+1 | 99/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Shard | 660 |
+2 | 106/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Shard | 770 |
+3 | 112/0/0/0/0 | 0/34/0 | C/-/-/- | 6 Titanite Shard | 880 |
+4 | 119/0/0/0/0 | 0/34/0 | C/-/-/- | 2 Large Titanite Shard | 990 |
+5 | 126/0/0/0/0 | 0/35/0 | C/-/-/- | 4 Large Titanite Shard | 1100 |
+6 | 132/0/0/0/0 | 0/35/0 | C/-/-/- | 6 Large Titanite Shard | 1210 |
+7 | 139/0/0/0/0 | 0/35/0 | C/-/-/- | 2 Titanite Chunk | 1320 |
+8 | 146/0/0/0/0 | 0/36/0 | B/-/-/- | 4 Titanite Chunk | 1430 |
+9 | 152/0/0/0/0 | 0/36/0 | B/-/-/- | 6 Titanite Chunk | 1540 |
+10 | 159/0/0/0/0 | 0/38/0 | B/-/-/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 92/0/0/0/0 | 33/0/0 | C/-/-/- | Poison Gem | 2200 |
+1 | 99/0/0/0/0 | 33/0/0 | C/-/-/- | 2 Titanite Shard | 660 |
+2 | 106/0/0/0/0 | 33/0/0 | C/-/-/- | 4 Titanite Shard | 770 |
+3 | 112/0/0/0/0 | 34/0/0 | C/-/-/- | 6 Titanite Shard | 880 |
+4 | 119/0/0/0/0 | 34/0/0 | C/-/-/- | 2 Large Titanite Shard | 990 |
+5 | 126/0/0/0/0 | 35/0/0 | C/-/-/- | 4 Large Titanite Shard | 1100 |
+6 | 132/0/0/0/0 | 35/0/0 | C/-/-/- | 6 Large Titanite Shard | 1210 |
+7 | 139/0/0/0/0 | 35/0/0 | C/-/-/- | 2 Titanite Chunk | 1320 |
+8 | 146/0/0/0/0 | 36/0/0 | B/-/-/- | 4 Titanite Chunk | 1430 |
+9 | 152/0/0/0/0 | 36/0/0 | B/-/-/- | 6 Titanite Chunk | 1540 |
+10 | 159/0/0/0/0 | 38/0/0 | B/-/-/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/0/0/0 | 0/0/0 | C/-/-/- | Hollow Gem | 2200 |
+1 | 107/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 660 |
+2 | 117/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 770 |
+3 | 127/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 880 |
+4 | 136/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 990 |
+5 | 146/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 1100 |
+6 | 156/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 1210 |
+7 | 166/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 1320 |
+8 | 176/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 1430 |
+9 | 185/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 1540 |
+10 | 195/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 1760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Great Wooden Hammer | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Bash | 40 | ||
13 (-/10) | 135 | ||
N/A | 6.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
125 | 50 | ||
0 | 40 | ||
0 | 35 | ||
0 | 35 | ||
0 | 40 | ||
Requirements | Bonuses | ||
18 | C | ||
0 | - | ||
0 | - | ||
0 | - |