Lore
A greatshield adorned with flowing patterns, a celebration of an ancient glory.
Boasts the highest stability of such shields, but with reduced stamina regeneration speed.
Perhaps it is glory that begets indolence.
Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.
Effect
Decreases stamina regeneration by -20.
Availability
- Dropped by a Mimic found in the Profaned Capital, near to the fog gate for Yhorm the Giant.
Moveset
Notes
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 134/0/0/0/0 | 0/0/0 | D/-/-/- | 100/70/65/52/63 | 80 | - | - |
+1 | 149/0/0/0/0 | 0/0/0 | D/-/-/- | 100/70/65/52/63 | 81 | 1 Twinkling Titanite | 1370 |
+2 | 160/0/0/0/0 | 0/0/0 | D/-/-/- | 100/70/65/52/63 | 82 | 2 Twinkling Titanite | 1918 |
+3 | 187/0/0/0/0 | 0/0/0 | D/-/-/- | 100/70/65/52/63 | 83 | 4 Twinkling Titanite | 2466 |
+4 | 210/0/0/0/0 | 0/0/0 | D/-/-/- | 100/70/65/52/63 | 84 | 8 Twinkling Titanite | 3014 |
+5 | 234/0/0/0/0 | 0/0/0 | D/-/-/- | 100/70/65/52/63 | 85 | 1 Titanite Slab | 4110 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Greatshield of Glory | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Shield Bash | 80 | ||
16 (-/-) | 190 | ||
N/A | 18.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
134 | 100 | ||
0 | 70 | ||
0 | 65 | ||
0 | 52 | ||
0 | 63 | ||
Requirements | Bonuses | ||
40 | D | ||
0 | - | ||
0 | - | ||
0 | - |