Lore
Halberd of Gundyr the Champion, received when he was charged with his duty.
This old cast-iron halberd has the power to break poise, and is said to never crumble, seeming to suggest that Gundyr was fated to eternal service from the beginning.
Skill: Champion's Charge
Hold spear at waist and charge at foe, and use momentum to transition into sweeping strong attack.
Effect
Availability
- Transposed from the Soul of Champion Gundyr by Ludleth of Courland.
Moveset
Notes
Upgrades
Boss reinforcement. Upgraded with Titanite Scale.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 145/0/0/0/0 | 0/0/0 | C/E/-/- (67.00%/10.00%/-/-) | - | - |
+1 | 168/0/0/0/0 | 0/0/0 | C/E/-/- (72.36%/10.80%/-/-) | 1 Titanite Scale | 1650 |
+2 | 192/0/0/0/0 | 0/0/0 | C/E/-/- (77.72%/11.60%/-/-) | 2 Titanite Scale | 2640 |
+3 | 216/0/0/0/0 | 0/0/0 | B/E/-/- (83.08%/12.40%/-/-) | 4 Titanite Scale | 3630 |
+4 | 240/0/0/0/0 | 0/0/0 | B/E/-/- (88.44%/13.20%/-/-) | 8 Titanite Scale | 4620 |
+5 | 264/0/0/0/0 | 0/0/0 | B/E/-/- (93.80%/14.00%/-/-) | 1 Titanite Slab | 6600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Gundyr's Halberd | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
1000 | 0 | ||
No | 0 | ||
Combat | |||
Champion's Charge | 25 | ||
15 (-/15) | 500 | ||
N/A | 13.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
145 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
30 | C | ||
15 | E | ||
0 | - | ||
0 | - |