Lore
This long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity.
Can be thrust like a spear or swept sideways like an axe, making it a versatile weapon effective against multiple foes.
Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.
Effect
Availability
- Dropped from Large Hollow Soldiers.
- Dropped from Large Devouts of the Deep in Cathedral of the Deep.
- Sold by the Shrine Handmaid for 1,500 souls.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 21 at +3, 22 at +5, 23 at +8, and 24 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 125/0/0/0/0 | 0/0/0 | D/D/-/- (30.00%/50.00%/-/-) | - | - |
+1 | 137/0/0/0/0 | 0/0/0 | D/C/-/- (31.50%/52.50%/-/-) | 2 Titanite Shard | 480 |
+2 | 150/0/0/0/0 | 0/0/0 | D/C/-/- (33.00%/55.00%/-/-) | 4 Titanite Shard | 576 |
+3 | 162/0/0/0/0 | 0/0/0 | D/C/-/- (34.50%/57.50%/-/-) | 6 Titanite Shard | 672 |
+4 | 175/0/0/0/0 | 0/0/0 | D/C/-/- (36.00%/60.00%/-/-) | 2 Large Titanite Shard | 768 |
+5 | 187/0/0/0/0 | 0/0/0 | D/C/-/- (36.90%/61.50%/-/-) | 4 Large Titanite Shard | 864 |
+6 | 200/0/0/0/0 | 0/0/0 | D/C/-/- (37.80%/63.00%/-/-) | 6 Large Titanite Shard | 960 |
+7 | 212/0/0/0/0 | 0/0/0 | D/C/-/- (38.70%/64.50%/-/-) | 2 Titanite Chunk | 1056 |
+8 | 225/0/0/0/0 | 0/0/0 | D/C/-/- (39.60%/66.00%/-/-) | 4 Titanite Chunk | 1152 |
+9 | 237/0/0/0/0 | 0/0/0 | D/C/-/- (40.50%/67.50%/-/-) | 6 Titanite Chunk | 1248 |
+10 | 250/0/0/0/0 | 0/0/0 | D/C/-/- (42.00%/70.00%/-/-) | 1 Titanite Slab | 1440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 122/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 2400 |
+1 | 133/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 720 |
+2 | 144/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 840 |
+3 | 155/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 960 |
+4 | 166/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 176/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 187/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 198/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 209/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 220/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 231/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 2400 |
+1 | 130/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 720 |
+2 | 141/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 840 |
+3 | 152/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 960 |
+4 | 163/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Large Titanite Shard | 1080 |
+5 | 175/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 1200 |
+6 | 186/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 1320 |
+7 | 197/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 1440 |
+8 | 208/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 1560 |
+9 | 220/0/0/0/0 | 0/0/0 | D/B/-/- | 6 Titanite Chunk | 1680 |
+10 | 231/0/0/0/0 | 0/0/0 | E/B/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 112/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 2400 |
+1 | 123/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 720 |
+2 | 135/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 840 |
+3 | 146/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 960 |
+4 | 157/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 168/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 180/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 191/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 202/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 213/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 225/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 162/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 2400 |
+1 | 177/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 192/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 207/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 222/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 237/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 252/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 267/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 282/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 297/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 312/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/90/0/0/0 | 0/0/0 | E/D/C/- | Crystal Gem | 2400 |
+1 | 92/96/0/0/0 | 0/0/0 | E/D/C/- | 2 Titanite Shard | 720 |
+2 | 94/103/0/0/0 | 0/0/0 | E/D/B/- | 4 Titanite Shard | 840 |
+3 | 97/109/0/0/0 | 0/0/0 | E/D/B/- | 6 Titanite Shard | 960 |
+4 | 99/116/0/0/0 | 0/0/0 | D/D/A/- | 2 Large Titanite Shard | 1080 |
+5 | 102/123/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 1200 |
+6 | 104/129/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 1320 |
+7 | 106/136/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 1440 |
+8 | 109/142/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 1560 |
+9 | 111/149/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 1680 |
+10 | 114/156/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/90/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 2400 |
+1 | 93/94/0/0/0 | 0/0/0 | D/D/D/- | 2 Titanite Shard | 720 |
+2 | 96/99/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 840 |
+3 | 99/104/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 960 |
+4 | 102/109/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 1080 |
+5 | 105/114/0/0/0 | 0/0/0 | D/C/B/- | 4 Large Titanite Shard | 1200 |
+6 | 108/118/0/0/0 | 0/0/0 | D/C/B/- | 6 Large Titanite Shard | 1320 |
+7 | 111/123/0/0/0 | 0/0/0 | D/C/B/- | 2 Titanite Chunk | 1440 |
+8 | 114/128/0/0/0 | 0/0/0 | D/C/A/- | 4 Titanite Chunk | 1560 |
+9 | 117/133/0/0/0 | 0/0/0 | D/C/A/- | 6 Titanite Chunk | 1680 |
+10 | 120/138/0/0/0 | 0/0/0 | D/C/A/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 108/0/108/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 2400 |
+1 | 117/0/117/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 125/0/125/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 135/0/135/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 144/0/144/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 153/0/153/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 162/0/162/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 171/0/171/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 180/0/180/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 189/0/189/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 198/0/198/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/96/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 2400 |
+1 | 98/0/102/0/0 | 0/0/0 | E/D/C/C | 2 Titanite Shard | 720 |
+2 | 100/0/108/0/0 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 840 |
+3 | 103/0/114/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 960 |
+4 | 105/0/120/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1080 |
+5 | 108/0/125/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 1200 |
+6 | 110/0/132/0/0 | 0/0/0 | D/C/C/C | 6 Large Titanite Shard | 1320 |
+7 | 112/0/138/0/0 | 0/0/0 | D/C/B/B | 2 Titanite Chunk | 1440 |
+8 | 115/0/144/0/0 | 0/0/0 | D/C/B/B | 4 Titanite Chunk | 1560 |
+9 | 117/0/150/0/0 | 0/0/0 | D/C/B/B | 6 Titanite Chunk | 1680 |
+10 | 120/0/156/0/0 | 0/0/0 | D/C/B/B | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/0/0/90/0 | 0/0/0 | E/D/-/C | Lightning Gem | 2400 |
+1 | 92/0/0/96/0 | 0/0/0 | E/D/-/B | 2 Titanite Shard | 720 |
+2 | 94/0/0/103/0 | 0/0/0 | E/D/-/B | 4 Titanite Shard | 840 |
+3 | 97/0/0/109/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 960 |
+4 | 99/0/0/116/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 1080 |
+5 | 102/0/0/123/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 1200 |
+6 | 104/0/0/129/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 1320 |
+7 | 106/0/0/136/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 1440 |
+8 | 109/0/0/142/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 1560 |
+9 | 111/0/0/149/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 1680 |
+10 | 114/0/0/156/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/0/0/0 | 0/0/0 | D/D/-/C | Blessed Gem | 2400 |
+1 | 102/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 720 |
+2 | 108/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 840 |
+3 | 114/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 960 |
+4 | 120/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 1080 |
+5 | 125/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 1200 |
+6 | 132/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 1320 |
+7 | 138/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 1440 |
+8 | 144/0/0/0/0 | 0/0/0 | D/C/-/A | 4 Titanite Chunk | 1560 |
+9 | 150/0/0/0/0 | 0/0/0 | D/C/-/A | 6 Titanite Chunk | 1680 |
+10 | 156/0/0/0/0 | 0/0/0 | D/C/-/A | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 108/0/0/0/108 | 0/0/0 | -/-/-/- | Deep Gem | 2400 |
+1 | 117/0/0/0/117 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 125/0/0/0/125 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 135/0/0/0/135 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 144/0/0/0/144 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 153/0/0/0/153 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 162/0/0/0/162 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 171/0/0/0/171 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 180/0/0/0/180 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 189/0/0/0/189 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 198/0/0/0/198 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/0/0/96 | 0/0/0 | E/E/D/D | Dark Gem | 2400 |
+1 | 98/0/0/0/102 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 720 |
+2 | 100/0/0/0/108 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 840 |
+3 | 103/0/0/0/114 | 0/0/0 | E/D/C/C | 6 Titanite Shard | 960 |
+4 | 105/0/0/0/120 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1080 |
+5 | 108/0/0/0/125 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 1200 |
+6 | 110/0/0/0/132 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 1320 |
+7 | 112/0/0/0/138 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 1440 |
+8 | 115/0/0/0/144 | 0/0/0 | D/C/B/B | 4 Titanite Chunk | 1560 |
+9 | 117/0/0/0/150 | 0/0/0 | D/C/B/B | 6 Titanite Chunk | 1680 |
+10 | 120/0/0/0/156 | 0/0/0 | D/C/B/B | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 112/0/0/0/0 | 0/33/0 | D/D/-/- | Blood Gem | 2400 |
+1 | 120/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 128/0/0/0/0 | 0/34/0 | D/C/-/- | 4 Titanite Shard | 840 |
+3 | 136/0/0/0/0 | 0/35/0 | D/C/-/- | 6 Titanite Shard | 960 |
+4 | 145/0/0/0/0 | 0/35/0 | D/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 153/0/0/0/0 | 0/36/0 | D/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 161/0/0/0/0 | 0/36/0 | D/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 169/0/0/0/0 | 0/36/0 | D/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 177/0/0/0/0 | 0/37/0 | D/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 185/0/0/0/0 | 0/37/0 | D/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 193/0/0/0/0 | 0/38/0 | D/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 112/0/0/0/0 | 33/0/0 | D/D/-/- | Poison Gem | 2400 |
+1 | 120/0/0/0/0 | 33/0/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 128/0/0/0/0 | 34/0/0 | D/C/-/- | 4 Titanite Shard | 840 |
+3 | 136/0/0/0/0 | 35/0/0 | D/C/-/- | 6 Titanite Shard | 960 |
+4 | 145/0/0/0/0 | 35/0/0 | D/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 153/0/0/0/0 | 36/0/0 | D/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 161/0/0/0/0 | 36/0/0 | D/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 169/0/0/0/0 | 36/0/0 | D/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 177/0/0/0/0 | 37/0/0 | D/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 185/0/0/0/0 | 37/0/0 | D/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 193/0/0/0/0 | 38/0/0 | D/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 2400 |
+1 | 130/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 142/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 840 |
+3 | 154/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 960 |
+4 | 166/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 178/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 190/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 201/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 213/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 225/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 237/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Halberd | |||
---|---|---|---|
General | Aux Effects | ||
Standard/Thrust | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Charge | 20 | ||
15 (-/13) | 75 | ||
N/A | 8.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
125 | 40 | ||
0 | 25 | ||
0 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | Bonuses | ||
16 | D | ||
12 | D | ||
0 | - | ||
0 | - |