Lore
A crude hand-axe that serves both as a weapon, and a tool of many uses.
Favored by pyromancers of the Great Swamp, this axe has a short range but only moderate weight, and reasonable damage. Easily wielded, and more powerful than it appears.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack.
Effect
Availability
- Starting weapon of the Pyromancer class.
- Found on a corpse next to the cage containing Cornyx of the Great Swamp in the Undead Settlement.
Moveset
Notes
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
Stability increases to 31 at +2, 32 at +4, 33 at +5, 34 at +7, 35 at +9, and 36 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 110/0/0/0/0 | 0/0/0 | D/D/-/- (50.00%/30.00%/-/-) | - | - |
+1 | 121/0/0/0/0 | 0/0/0 | C/D/-/- (52.50%/31.50%/-/-) | 2 Titanite Shard | 190 |
+2 | 132/0/0/0/0 | 0/0/0 | C/D/-/- (55.00%/33.00%/-/-) | 4 Titanite Shard | 228 |
+3 | 143/0/0/0/0 | 0/0/0 | C/D/-/- (57.50%/34.50%/-/-) | 6 Titanite Shard | 266 |
+4 | 154/0/0/0/0 | 0/0/0 | C/D/-/- (60.00%/36.00%/-/-) | 2 Large Titanite Shard | 304 |
+5 | 165/0/0/0/0 | 0/0/0 | C/D/-/- (61.50%/36.90%/-/-) | 4 Large Titanite Shard | 342 |
+6 | 176/0/0/0/0 | 0/0/0 | C/D/-/- (63.00%/37.80%/-/-) | 6 Large Titanite Shard | 380 |
+7 | 187/0/0/0/0 | 0/0/0 | C/D/-/- (64.50%/38.70%/-/-) | 2 Titanite Chunk | 418 |
+8 | 198/0/0/0/0 | 0/0/0 | C/D/-/- (66.00%/39.60%/-/-) | 4 Titanite Chunk | 456 |
+9 | 209/0/0/0/0 | 0/0/0 | C/D/-/- (67.50%/40.50%/-/-) | 6 Titanite Chunk | 493 |
+10 | 220/0/0/0/0 | 0/0/0 | C/D/-/- (70.00%/42.00%/-/-) | 1 Titanite Slab | 570 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/99/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 950 |
+1 | 107/0/107/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 115/0/115/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 332 |
+3 | 123/0/123/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 380 |
+4 | 132/0/132/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 427 |
+5 | 140/0/140/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 475 |
+6 | 148/0/148/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 522 |
+7 | 156/0/156/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 570 |
+8 | 165/0/165/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 617 |
+9 | 173/0/173/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 665 |
+10 | 181/0/181/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/82/0/0/0 | 0/0/0 | D/E/C/- | Crystal Gem | 950 |
+1 | 84/88/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Shard | 285 |
+2 | 86/94/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Shard | 332 |
+3 | 89/100/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 380 |
+4 | 91/106/0/0/0 | 0/0/0 | D/D/A/- | 2 Large Titanite Shard | 427 |
+5 | 93/112/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 475 |
+6 | 95/118/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 522 |
+7 | 97/124/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 570 |
+8 | 100/130/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 617 |
+9 | 102/130/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 665 |
+10 | 104/143/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/0/0/82/0 | 0/0/0 | D/E/-/C | Lightning Gem | 950 |
+1 | 84/0/0/88/0 | 0/0/0 | D/E/-/B | 2 Titanite Shard | 285 |
+2 | 86/0/0/94/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 332 |
+3 | 89/0/0/100/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 380 |
+4 | 91/0/0/106/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 427 |
+5 | 93/0/0/112/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 475 |
+6 | 95/0/0/118/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 522 |
+7 | 97/0/0/124/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 570 |
+8 | 100/0/0/130/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 617 |
+9 | 102/0/0/136/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 665 |
+10 | 104/0/0/143/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/88 | 0/0/0 | E/E/D/D | Dark Gem | 950 |
+1 | 90/0/0/0/93 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 285 |
+2 | 92/0/0/0/99 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 332 |
+3 | 94/0/0/0/104 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 380 |
+4 | 96/0/0/0/110 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 427 |
+5 | 99/0/0/0/115 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 475 |
+6 | 101/0/0/0/121 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 522 |
+7 | 103/0/0/0/126 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 570 |
+8 | 105/0/0/0/132 | 0/0/0 | D/D/B/B | 4 Titanite Chunk | 617 |
+9 | 107/0/0/0/137 | 0/0/0 | C/D/B/B | 6 Titanite Chunk | 665 |
+10 | 110/0/0/0/143 | 0/0/0 | C/D/B/B | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 33/0/0 | D/D/-/- | Blood Gem | 950 |
+1 | 106/0/0/0/0 | 33/0/0 | D/D/-/- | 2 Titanite Shard | 285 |
+2 | 113/0/0/0/0 | 34/0/0 | D/D/-/- | 4 Titanite Shard | 332 |
+3 | 120/0/0/0/0 | 35/0/0 | C/D/-/- | 6 Titanite Shard | 380 |
+4 | 127/0/0/0/0 | 35/0/0 | C/D/-/- | 2 Large Titanite Shard | 427 |
+5 | 134/0/0/0/0 | 36/0/0 | C/D/-/- | 4 Large Titanite Shard | 475 |
+6 | 141/0/0/0/0 | 36/0/0 | C/D/-/- | 6 Large Titanite Shard | 522 |
+7 | 149/0/0/0/0 | 36/0/0 | C/D/-/- | 2 Titanite Chunk | 570 |
+8 | 156/0/0/0/0 | 37/0/0 | C/D/-/- | 4 Titanite Chunk | 617 |
+9 | 163/0/0/0/0 | 37/0/0 | C/D/-/- | 6 Titanite Chunk | 665 |
+10 | 170/0/0/0/0 | 38/0/0 | C/D/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/33/0 | D/D/-/- | Poison Gem | 950 |
+1 | 106/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 285 |
+2 | 113/0/0/0/0 | 0/34/0 | D/D/-/- | 4 Titanite Shard | 332 |
+3 | 120/0/0/0/0 | 0/35/0 | C/D/-/- | 6 Titanite Shard | 380 |
+4 | 127/0/0/0/0 | 0/35/0 | C/D/-/- | 2 Large Titanite Shard | 427 |
+5 | 134/0/0/0/0 | 0/36/0 | C/D/-/- | 4 Large Titanite Shard | 475 |
+6 | 141/0/0/0/0 | 0/36/0 | C/D/-/- | 6 Large Titanite Shard | 522 |
+7 | 149/0/0/0/0 | 0/36/0 | C/D/-/- | 2 Titanite Chunk | 570 |
+8 | 156/0/0/0/0 | 0/37/0 | C/D/-/- | 4 Titanite Chunk | 617 |
+9 | 163/0/0/0/0 | 0/37/0 | C/D/-/- | 6 Titanite Chunk | 665 |
+10 | 170/0/0/0/0 | 0/38/0 | C/D/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 950 |
+1 | 114/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 285 |
+2 | 125/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 332 |
+3 | 135/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Shard | 380 |
+4 | 146/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 427 |
+5 | 156/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 475 |
+6 | 167/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 522 |
+7 | 177/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 570 |
+8 | 188/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 617 |
+9 | 198/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 665 |
+10 | 209/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/0 | 0/0/0 | D/D/-/C | Blessed Gem | 950 |
+1 | 93/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 285 |
+2 | 99/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 332 |
+3 | 104/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 380 |
+4 | 110/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 427 |
+5 | 115/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 475 |
+6 | 121/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 522 |
+7 | 126/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 570 |
+8 | 132/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 617 |
+9 | 137/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 665 |
+10 | 143/0/0/0/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/99 | 0/0/0 | -/-/-/- | Deep Gem | 950 |
+1 | 107/0/0/0/107 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 285 |
+2 | 115/0/0/0/115 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 332 |
+3 | 123/0/0/0/123 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 380 |
+4 | 132/0/0/0/132 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 427 |
+5 | 140/0/0/0/140 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 475 |
+6 | 148/0/0/0/148 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 522 |
+7 | 156/0/0/0/156 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 570 |
+8 | 165/0/0/0/165 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 617 |
+9 | 173/0/0/0/173 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 665 |
+10 | 181/0/0/0/181 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/88/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 950 |
+1 | 90/093//0/0 | 0/0/0 | E/E/C/C | 2 Titanite Shard | 285 |
+2 | 92/0/99/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 332 |
+3 | 94/0/104/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 380 |
+4 | 96/0/110/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 427 |
+5 | 99/0/115/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 475 |
+6 | 101/0/121/0/0 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 522 |
+7 | 103/0/126/0/0 | 0/0/0 | D/D/B/B | 2 Titanite Chunk | 570 |
+8 | 105/0/132/0/0 | 0/0/0 | D/D/B/B | 4 Titanite Chunk | 617 |
+9 | 107/0/137/0/0 | 0/0/0 | C/D/B/B | 6 Titanite Chunk | 665 |
+10 | 110/0/143/0/0 | 0/0/0 | C/D/B/B | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/82/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 950 |
+1 | 85/86/0/0/0 | 0/0/0 | D/D/D/- | 2 Titanite Shard | 285 |
+2 | 88/91/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 332 |
+3 | 90/95/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 380 |
+4 | 93/100/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 427 |
+5 | 96/104/0/0/0 | 0/0/0 | D/D/B/- | 4 Large Titanite Shard | 475 |
+6 | 99/108/0/0/0 | 0/0/0 | D/D/B/- | 6 Large Titanite Shard | 522 |
+7 | 101/113/0/0/0 | 0/0/0 | C/D/B/- | 2 Titanite Chunk | 570 |
+8 | 104/117/0/0/0 | 0/0/0 | C/D/A/- | 4 Titanite Chunk | 617 |
+9 | 107/122/0/0/0 | 0/0/0 | C/D/A/- | 6 Titanite Chunk | 665 |
+10 | 110/126/0/0/0 | 0/0/0 | C/D/A/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | D/C/-/- | Sharp Gem | 950 |
+1 | 114/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 285 |
+2 | 124/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 332 |
+3 | 134/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 380 |
+4 | 144/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 427 |
+5 | 154/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 475 |
+6 | 163/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 522 |
+7 | 173/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 570 |
+8 | 183/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 617 |
+9 | 193/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 665 |
+10 | 203/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 950 |
+1 | 114/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 285 |
+2 | 124/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 332 |
+3 | 134/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 380 |
+4 | 144/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 427 |
+5 | 154/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 475 |
+6 | 163/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 522 |
+7 | 173/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 570 |
+8 | 183/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 617 |
+9 | 193/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 665 |
+10 | 203/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 143/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 950 |
+1 | 156/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 285 |
+2 | 169/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 332 |
+3 | 182/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 380 |
+4 | 195/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 427 |
+5 | 209/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 475 |
+6 | 222/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 522 |
+7 | 235/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 570 |
+8 | 248/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 617 |
+9 | 261/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 665 |
+10 | 275/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 950 |
+1 | 113/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 285 |
+2 | 122/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 332 |
+3 | 130/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 380 |
+4 | 139/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 427 |
+5 | 148/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 475 |
+6 | 157/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 522 |
+7 | 166/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 570 |
+8 | 174/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 617 |
+9 | 183/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 665 |
+10 | 192/0/0/0/0 | 0/0/0 | B/B/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Hand Axe | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry | 30 | ||
20 (-/-) | 60 | ||
N/A | 2.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
110 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
9 | D | ||
8 | D | ||
0 | - | ||
0 | - |