Harald Curved Greatsword

Lore

Giant gold-decorated curved sword wielded by warriors of the Harald Legion, who sought the dark soul.

The swords sank into the dark with the legion, where their blades were severely corroded.

Skill: Sever
Hold the giant blade with both hands and slash repeatedly at foe's feet.

Effect

Availability

Found in The Dreg Heap: from the Earthern Peak Ruins bonfire, head into the swamp area and towards the Harald Legion Knight spawn below the tree branches. The sword is found on a corpse near to him.

Moveset

Stamina Consumption

These values are the amount of stamina the weapon uses when performing the listed moves.

Weapon Skill: 60

Weapon Mode (Hold Type) Normal Attack Strong Attack Held Strong Attack Jumping Strong Attack
Regular (1H) 29 44 54 59
Regular (2H) 34 47 57 64

Notes

Upgrades

Standard upgrade path.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 140/0/0/0/0 0/0/0 D/D/-/- - -
+1 154/0/0/0/0 0/0/0 D/D/-/- 2 Titanite Shard 820
+2 168/0/0/0/0 0/0/0 D/D/-/- 4 Titanite Shard 984
+3 182/0/0/0/0 0/0/0 D/C/-/- 6 Titanite Shard 1148
+4 196/0/0/0/0 0/0/0 D/C/-/- 2 Large Titanite Shard 1312
+5 210/0/0/0/0 0/0/0 D/C/-/- 4 Large Titanite Shard 1476
+6 224/0/0/0/0 0/0/0 D/C/-/- 6 Large Titanite Shard 1640
+7 238/0/0/0/0 0/0/0 C/C/-/- 2 Titanite Chunk 1804
+8 252/0/0/0/0 0/0/0 C/C/-/- 4 Titanite Chunk 1968
+9 266/0/0/0/0 0/0/0 C/C/-/- 6 Titanite Chunk 2132
+10 280/0/0/0/0 0/0/0 C/C/-/- 1 Titanite Slab 2460

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Harald Curved Greatsword
Harald Curved Greatsword Image
General Aux Effects
Physical Damage Type Slash Bleed Damage 0
Sell Price / Soul Value 500 Poison Damage 0
Can this equipment be buffed? Yes Frost Damage 0
Combat
Skill Sever Stability 45
Skill FP Cost 9 (20/9) Durability 120
Spell Buff N/A Weight 14.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 140 Physical Reduction 60
Magic Damage 0 Magic Reduction 50
Fire Damage 0 Fire Reduction 40
Lightning Damage 0 Lightning Reduction 40
Dark Damage 0 Dark Reduction 50
Requirements Bonuses
Strength Requirement 22 Strength Bonus D
Dexterity Requirement 18 Dexterity Bonus D
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License