Lore
The large sickle-shaped body, used for severing corpses, is a worker's tool in the Undead Settlement.
The sharp edge is on the inside of the weapon, itself designed for cutting and pulling, thus allowing for good damage against shielded foes.
Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.
Effect
Availability
- Dropped from Peasant Hollows who wield it in the Undead Settlement.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 16 at +4, 17 at +7, and 18 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 62/0/0/0/0 | 0/0/0 | E/C/-/- (9.00%/67.00%/-/-) | - | - |
+1 | 68/0/0/0/0 | 0/0/0 | E/C/-/- (9.45%/70.35%/-/-) | 2 Titanite Shard | 120 |
+2 | 74/0/0/0/0 | 0/0/0 | E/C/-/- (9.90%/73.70%/-/-) | 4 Titanite Shard | 144 |
+3 | 80/0/0/0/0 | 0/0/0 | E/C/-/- (10.35%/77.05%/-/-) | 6 Titanite Shard | 168 |
+4 | 86/0/0/0/0 | 0/0/0 | E/C/-/- (10.80%/80.40%/-/-) | 2 Large Titanite Shard | 192 |
+5 | 93/0/0/0/0 | 0/0/0 | E/B/-/- (11.07%/82.41%/-/-) | 4 Large Titanite Shard | 216 |
+6 | 99/0/0/0/0 | 0/0/0 | E/B/-/- (11.34%/84.42%/-/-) | 6 Large Titanite Shard | 240 |
+7 | 105/0/0/0/0 | 0/0/0 | E/B/-/- (11.61%/86.43%/-/-) | 2 Titanite Chunk | 264 |
+8 | 111/0/0/0/0 | 0/0/0 | E/B/-/- (11.88%/88.44%/-/-) | 4 Titanite Chunk | 288 |
+9 | 117/0/0/0/0 | 0/0/0 | E/B/-/- (12.15%/90.45%/-/-) | 6 Titanite Chunk | 312 |
+10 | 124/0/0/0/0 | 0/0/0 | E/B/-/- (12.60%/93.80%/-/-) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 55/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 600 |
+1 | 60/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 180 |
+2 | 65/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 210 |
+3 | 70/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 240 |
+4 | 75/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 270 |
+5 | 80/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 300 |
+6 | 85/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 330 |
+7 | 90/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 360 |
+8 | 95/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 390 |
+9 | 100/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 420 |
+10 | 105/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 54/0/0/0/0 | 0/0/0 | E/A/-/- | Sharp Gem | 600 |
+1 | 59/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Titanite Shard | 180 |
+2 | 64/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Shard | 210 |
+3 | 69/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Shard | 240 |
+4 | 74/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Large Titanite Shard | 270 |
+5 | 79/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Large Titanite Shard | 300 |
+6 | 84/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Large Titanite Shard | 330 |
+7 | 90/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Titanite Chunk | 360 |
+8 | 95/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Chunk | 390 |
+9 | 100/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 420 |
+10 | 105/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 51/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 600 |
+1 | 56/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 180 |
+2 | 61/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 210 |
+3 | 66/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 240 |
+4 | 71/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 270 |
+5 | 76/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 300 |
+6 | 82/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Large Titanite Shard | 330 |
+7 | 87/0/0/0/0 | 0/0/0 | B/B/-/- | 2 Titanite Chunk | 360 |
+8 | 92/0/0/0/0 | 0/0/0 | B/B/-/- | 4 Titanite Chunk | 390 |
+9 | 97/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Titanite Chunk | 420 |
+10 | 102/0/0/0/0 | 0/0/0 | B/B/-/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 74/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 600 |
+1 | 80/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 180 |
+2 | 87/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 210 |
+3 | 94/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 240 |
+4 | 101/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 270 |
+5 | 108/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 300 |
+6 | 115/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 330 |
+7 | 121/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 360 |
+8 | 128/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 390 |
+9 | 135/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 420 |
+10 | 142/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 46/46/0/0/0 | 0/0/0 | E/D/C/- | Crystal Gem | 600 |
+1 | 47/49/0/0/0 | 0/0/0 | E/D/C/- | 2 Titanite Shard | 180 |
+2 | 48/53/0/0/0 | 0/0/0 | E/D/B/- | 4 Titanite Shard | 210 |
+3 | 50/56/0/0/0 | 0/0/0 | E/D/B/- | 6 Titanite Shard | 240 |
+4 | 51/60/0/0/0 | 0/0/0 | E/D/B/- | 2 Large Titanite Shard | 270 |
+5 | 52/63/0/0/0 | 0/0/0 | E/C/A/- | 4 Large Titanite Shard | 300 |
+6 | 53/66/0/0/0 | 0/0/0 | E/C/A/- | 6 Large Titanite Shard | 330 |
+7 | 55/70/0/0/0 | 0/0/0 | E/C/A/- | 2 Titanite Chunk | 360 |
+8 | 56/73/0/0/0 | 0/0/0 | E/C/A/- | 4 Titanite Chunk | 390 |
+9 | 57/77/0/0/0 | 0/0/0 | E/C/A/- | 6 Titanite Chunk | 420 |
+10 | 58/80/0/0/0 | 0/0/0 | E/C/A/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 46/46/0/0/0 | 0/0/0 | E/D/D/- | Simple Gem | 600 |
+1 | 48/48/0/0/0 | 0/0/0 | E/C/D/- | 2 Titanite Shard | 180 |
+2 | 49/51/0/0/0 | 0/0/0 | E/C/C/- | 4 Titanite Shard | 210 |
+3 | 51/53/0/0/0 | 0/0/0 | E/C/C/- | 6 Titanite Shard | 240 |
+4 | 52/56/0/0/0 | 0/0/0 | E/C/C/- | 2 Large Titanite Shard | 270 |
+5 | 54/58/0/0/0 | 0/0/0 | E/C/C/- | 4 Large Titanite Shard | 300 |
+6 | 55/61/0/0/0 | 0/0/0 | E/C/B/- | 6 Large Titanite Shard | 330 |
+7 | 57/63/0/0/0 | 0/0/0 | E/C/B/- | 2 Titanite Chunk | 360 |
+8 | 58/66/0/0/0 | 0/0/0 | E/C/B/- | 4 Titanite Chunk | 390 |
+9 | 60/68/0/0/0 | 0/0/0 | E/B/A/- | 6 Titanite Chunk | 420 |
+10 | 62/71/0/0/0 | 0/0/0 | E/B/A/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/63/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 600 |
+1 | 68/0/68/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 180 |
+2 | 73/0/73/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 210 |
+3 | 78/0/78/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 240 |
+4 | 84/0/84/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 270 |
+5 | 89/0/89/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 300 |
+6 | 94/0/94/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 330 |
+7 | 99/0/99/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 360 |
+8 | 105/0/105/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 390 |
+9 | 110/0/110/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 420 |
+10 | 115/0/115/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 49/0/49/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 600 |
+1 | 50/0/52/0/0 | 0/0/0 | E/D/D/D | 2 Titanite Shard | 180 |
+2 | 52/0/55/0/0 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 210 |
+3 | 53/0/58/0/0 | 0/0/0 | E/C/C/C | 6 Titanite Shard | 240 |
+4 | 54/0/62/0/0 | 0/0/0 | E/C/C/C | 2 Large Titanite Shard | 270 |
+5 | 55/0/65/0/0 | 0/0/0 | E/C/C/C | 4 Large Titanite Shard | 300 |
+6 | 57/0/68/0/0 | 0/0/0 | E/C/C/C | 6 Large Titanite Shard | 330 |
+7 | 58/0/71/0/0 | 0/0/0 | E/C/C/C | 2 Titanite Chunk | 360 |
+8 | 59/0/74/0/0 | 0/0/0 | E/C/C/C | 4 Titanite Chunk | 390 |
+9 | 60/0/77/0/0 | 0/0/0 | E/C/B/B | 6 Titanite Chunk | 420 |
+10 | 62/0/80/0/0 | 0/0/0 | E/C/B/B | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 46/0/0/46/0 | 0/0/0 | E/D/-/C | Lightning Gem | 600 |
+1 | 47/0/0/49/0 | 0/0/0 | E/D/-/C | 2 Titanite Shard | 180 |
+2 | 48/0/0/53/0 | 0/0/0 | E/D/-/B | 4 Titanite Shard | 210 |
+3 | 50/0/0/56/0 | 0/0/0 | E/C/-/B | 6 Titanite Shard | 240 |
+4 | 51/0/0/60/0 | 0/0/0 | E/C/-/A | 2 Large Titanite Shard | 270 |
+5 | 52/0/0/63/0 | 0/0/0 | E/C/-/A | 4 Large Titanite Shard | 300 |
+6 | 53/0/0/66/0 | 0/0/0 | E/C/-/A | 6 Large Titanite Shard | 330 |
+7 | 55/0/0/70/0 | 0/0/0 | E/C/-/A | 2 Titanite Chunk | 360 |
+8 | 56/0/0/73/0 | 0/0/0 | E/C/-/A | 4 Titanite Chunk | 390 |
+9 | 57/0/0/77/0 | 0/0/0 | E/C/-/A | 6 Titanite Chunk | 420 |
+10 | 58/0/0/80/0 | 0/0/0 | E/C/-/A | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 49/0/0/0/0 | 0/0/0 | E/D/-/C | Blessed Gem | 600 |
+1 | 52/0/0/0/0 | 0/0/0 | E/D/-/C | 2 Titanite Shard | 180 |
+2 | 55/0/0/0/0 | 0/0/0 | E/C/-/B | 4 Titanite Shard | 210 |
+3 | 58/0/0/0/0 | 0/0/0 | E/C/-/B | 6 Titanite Shard | 240 |
+4 | 62/0/0/0/0 | 0/0/0 | E/C/-/B | 2 Large Titanite Shard | 270 |
+5 | 65/0/0/0/0 | 0/0/0 | E/C/-/B | 4 Large Titanite Shard | 300 |
+6 | 68/0/0/0/0 | 0/0/0 | E/C/-/B | 6 Large Titanite Shard | 330 |
+7 | 71/0/0/0/0 | 0/0/0 | E/C/-/B | 2 Titanite Chunk | 360 |
+8 | 74/0/0/0/0 | 0/0/0 | E/C/-/B | 4 Titanite Chunk | 390 |
+9 | 77/0/0/0/0 | 0/0/0 | E/C/-/B | 6 Titanite Chunk | 420 |
+10 | 80/0/0/0/0 | 0/0/0 | E/C/-/B | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/0/0/63 | 0/0/0 | -/-/-/- | Deep Gem | 600 |
+1 | 68/0/0/0/68 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 180 |
+2 | 73/0/0/0/73 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 210 |
+3 | 78/0/0/0/78 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 240 |
+4 | 84/0/0/0/84 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 270 |
+5 | 89/0/0/0/89 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 300 |
+6 | 94/0/0/0/94 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 330 |
+7 | 99/0/0/0/99 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 360 |
+8 | 105/0/0/0/105 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 390 |
+9 | 110/0/0/0/110 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 420 |
+10 | 115/0/0/0/115 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 49/0/0/0/49 | 0/0/0 | E/E/D/D | Dark Gem | 600 |
+1 | 50/0/0/0/52 | 0/0/0 | E/D/D/D | 2 Titanite Shard | 180 |
+2 | 52/0/0/0/55 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 210 |
+3 | 53/0/0/0/58 | 0/0/0 | E/D/C/C | 6 Titanite Shard | 240 |
+4 | 54/0/0/0/62 | 0/0/0 | E/D/C/C | 2 Large Titanite Shard | 270 |
+5 | 55/0/0/0/65 | 0/0/0 | E/C/C/C | 4 Large Titanite Shard | 300 |
+6 | 57/0/0/0/68 | 0/0/0 | E/C/C/C | 6 Large Titanite Shard | 330 |
+7 | 58/0/0/0/71 | 0/0/0 | E/C/C/C | 2 Titanite Chunk | 360 |
+8 | 59/0/0/0/74 | 0/0/0 | E/C/C/C | 4 Titanite Chunk | 390 |
+9 | 60/0/0/0/77 | 0/0/0 | E/C/B/B | 6 Titanite Chunk | 420 |
+10 | 62/0/0/0/80 | 0/0/0 | E/C/B/B | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 51/0/0/0/0 | 0/33/0 | E/C/-/- | Blood Gem | 600 |
+1 | 55/0/0/0/0 | 0/33/0 | E/C/-/- | 2 Titanite Shard | 180 |
+2 | 58/0/0/0/0 | 0/34/0 | E/C/-/- | 4 Titanite Shard | 210 |
+3 | 62/0/0/0/0 | 0/35/0 | E/C/-/- | 6 Titanite Shard | 240 |
+4 | 66/0/0/0/0 | 0/35/0 | E/B/-/- | 2 Large Titanite Shard | 270 |
+5 | 69/0/0/0/0 | 0/36/0 | E/B/-/- | 4 Large Titanite Shard | 300 |
+6 | 73/0/0/0/0 | 0/36/0 | E/B/-/- | 6 Large Titanite Shard | 330 |
+7 | 77/0/0/0/0 | 0/36/0 | E/B/-/- | 2 Titanite Chunk | 360 |
+8 | 80/0/0/0/0 | 0/37/0 | E/B/-/- | 4 Titanite Chunk | 390 |
+9 | 84/0/0/0/0 | 0/37/0 | E/B/-/- | 6 Titanite Chunk | 420 |
+10 | 88/0/0/0/0 | 0/38/0 | E/B/-/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 51/0/0/0/0 | 33/0/0 | E/C/-/- | Blood Gem | 600 |
+1 | 55/0/0/0/0 | 33/0/0 | E/C/-/- | 2 Titanite Shard | 180 |
+2 | 58/0/0/0/0 | 34/0/0 | E/C/-/- | 4 Titanite Shard | 210 |
+3 | 62/0/0/0/0 | 35/0/0 | E/C/-/- | 6 Titanite Shard | 240 |
+4 | 66/0/0/0/0 | 35/0/0 | E/B/-/- | 2 Large Titanite Shard | 270 |
+5 | 69/0/0/0/0 | 36/0/0 | E/B/-/- | 4 Large Titanite Shard | 300 |
+6 | 73/0/0/0/0 | 36/0/0 | E/B/-/- | 6 Large Titanite Shard | 330 |
+7 | 77/0/0/0/0 | 36/0/0 | E/B/-/- | 2 Titanite Chunk | 360 |
+8 | 80/0/0/0/0 | 37/0/0 | E/B/-/- | 4 Titanite Chunk | 390 |
+9 | 84/0/0/0/0 | 37/0/0 | E/B/-/- | 6 Titanite Chunk | 420 |
+10 | 88/0/0/0/0 | 38/0/0 | E/B/-/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 54/0/0/0/0 | 0/0/0 | E/C/-/- | Hollow Gem | 600 |
+1 | 59/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 180 |
+2 | 64/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 210 |
+3 | 70/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 240 |
+4 | 75/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Large Titanite Shard | 270 |
+5 | 81/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 300 |
+6 | 86/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 330 |
+7 | 92/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 360 |
+8 | 97/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 390 |
+9 | 102/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Chunk | 420 |
+10 | 108/0/0/0/0 | 0/0/0 | E/B/-/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Harpe | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Quickstep | 15 | ||
5 (-/-) | 45 | ||
N/A | 1.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
62 | 35 | ||
0 | 20 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | Bonuses | ||
8 | E | ||
10 | C | ||
0 | - | ||
0 | - |