Lore
A tremendously solid and heavy greatshield, cut straight from a great slab of stone.
Said to be a relic of the legendary Havel the Rock, along with the Dragon Tooth. The shield is imbued with a special power reminiscent of Havel himself.
Skill: Stone Flesh
Raise the shield in silent prayer, turning the user's body into a solid mass of stone.
Effect
Availability
- Dropped by Havel the Rock in Archdragon Peak.
Moveset
Notes
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 143/0/0/0/0 | 0/0/0 | D/-/-/- | 100/83/83/82/83 | 75 | - | - |
+1 | 160/0/0/0/0 | 0/0/0 | D/-/-/- | 100/83/83/82/83 | 76 | 1 Twinkling Titanite | 1920 |
+2 | 171/0/0/0/0 | 0/0/0 | D/-/-/- | 100/83/83/82/83 | 77 | 2 Twinkling Titanite | 2688 |
+3 | 200/0/0/0/0 | 0/0/0 | D/-/-/- | 100/83/83/82/83 | 78 | 4 Twinkling Titanite | 3456 |
+4 | 225/0/0/0/0 | 0/0/0 | D/-/-/- | 100/83/83/82/83 | 79 | 8 Twinkling Titanite | 4224 |
+5 | 250/0/0/0/0 | 0/0/0 | C/-/-/- | 100/83/83/82/83 | 80 | 1 Titanite Slab | 5760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Havel's Greatshield | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Stone Flesh | 75 | ||
16 (-/-) | 270 | ||
N/A | 28.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
143 | 100 | ||
0 | 83 | ||
0 | 83 | ||
0 | 82 | ||
0 | 83 | ||
Requirements | Bonuses | ||
40 | D | ||
0 | - | ||
0 | - | ||
0 | - |