Havel's Greatshield

Lore

A tremendously solid and heavy greatshield, cut straight from a great slab of stone.

Said to be a relic of the legendary Havel the Rock, along with the Dragon Tooth. The shield is imbued with a special power reminiscent of Havel himself.

Skill: Stone Flesh
Raise the shield in silent prayer, turning the user's body into a solid mass of stone.

Effect

Availability

Moveset

Notes

Upgrades

Unique weapon. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Damage Reduction Stability Cost Souls
+0 143/0/0/0/0 0/0/0 D/-/-/- 100/83/83/82/83 75 - 0
+1 160/0/0/0/0 0/0/0 D/-/-/- 100/83/83/82/83 76 1 Twinkling Titanite 1920
+2 171/0/0/0/0 0/0/0 D/-/-/- 100/83/83/82/83 77 2 Twinkling Titanite 2688
+3 200/0/0/0/0 0/0/0 D/-/-/- 100/83/83/82/83 78 4 Twinkling Titanite 3456
+4 225/0/0/0/0 0/0/0 D/-/-/- 100/83/83/82/83 79 8 Twinkling Titanite 4224
+5 250/0/0/0/0 0/0/0 C/-/-/- 100/83/83/82/83 80 1 Titanite Slab 5760

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Havel's Greatshield
Havel's Greatshield Image
General Aux Effects
Physical Damage Type Strike Bleed Damage 0
Sell Price / Soul Value 500 Poison Damage 0
Can this equipment be buffed? No Frost Damage 0
Combat
Skill Stone Flesh Stability 75
Skill FP Cost 16 Durability 270
Spell Buff N/A Weight 28.0
Range N/A Critical Damage 100%
Damage Damage Reduction
Physical Damage 143 Physical Reduction 100%
Magic Damage 0 Magic Reduction 83%
Fire Damage 0 Fire Reduction 83%
Lightning Damage 0 Lightning Reduction 82%
Dark Damage 0 Dark Reduction 83%
Requirements Bonuses
Strength Requirement 40 Strength Bonus D
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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