Lore
Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar.
This is both a weapon and a sorcery staff. The gold specks are remnants of lost sorceries.
Skill: Steady Chant
For a short moment, boost the strength of sorceries. Works while equipped in either hand.
Effect
Availability
- Dropped by Yellowfinger Heysel on the Road of Sacrifices.
- Dropped by the Man-grub near Rosaria, Mother of Rebirth. It appears after encoutering Yellowfinger Heysel two times.
Moveset
Notes
*At +0 upgrade level, has 137 [[spell buff]]; at +5 has 152.
Upgrades
Unique weapon. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/70/0/0/0 | 0/0/0 | D/E/B/- | - | - |
+1 | 103/78/0/0/0 | 0/0/0 | D/E/B/- | 1 Twinkling Titanite | 550 |
+2 | 110/83/0/0/0 | 0/0/0 | D/E/B/- | 2 Twinkling Titanite | 770 |
+3 | 129/97/0/0/0 | 0/0/0 | D/E/A/- | 4 Twinkling Titanite | 990 |
+4 | 145/109/0/0/0 | 0/0/0 | D/E/A/- | 8 Twinkling Titanite | 1210 |
+5 | 162/122/0/0/0 | 0/0/0 | D/E/A/- | 1 Titanite Slab | 1650 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Heysel Pick | |||
---|---|---|---|
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General | Aux Effects | ||
![]() |
Thrust | ![]() |
0 |
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1500 | ![]() |
0 |
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No | ![]() |
0 |
Combat | |||
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Steady Chant | ![]() |
35 |
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9( -/ -) | ![]() |
70 |
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177 | ![]() |
4.5 |
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N/A | ![]() |
100 |
Damage | Damage Reduction | ||
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93 | ![]() |
50 |
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70 | ![]() |
30 |
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0 | ![]() |
25 |
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0 | ![]() |
25 |
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0 | ![]() |
30 |
Requirements | Bonuses | ||
![]() |
12 | ![]() |
D |
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10 | ![]() |
E |
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19 | ![]() |
C |
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0 | ![]() |
- |