Hollowslayer Greatsword

Lore

Greatsword used for a lifetime by a masked knight. Harbors the fears that lurk within the mind of Hollows, and is particularly effective against them.

Bestowed to a proper Mirrah knight long ago. Two-hand to execute special sword techniques.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Effect

  • Bonus damage to Hollows: 20% (This bonus is not granted against Hollowed players or Unkindled NPCs that share the player model)

Availability

Moveset

Notes

  • The two Handed R1 moveset of the Drakeblood Greatsword and Hollowslayer Greatsword are based off of their Dark Souls II counterparts.
  • This is Lucatiel of Mirrah's Greatsword. This is determined within the first line of the description as it describes her iconic fear of hollowing and the fact that this sword belonged to a masked Mirrah knight like herself.

See also

In other games

Upgrades

Boss reinforcement. Upgraded with Titanite Scale.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 130/0/0/0/0 0/0/0 D/C/-/- - 0
+1 152/0/0/0/0 0/0/0 D/C/-/- 1 Titanite Scale 1000
+2 173/0/0/0/0 0/0/0 D/C/-/- 2 Titanite Scale 1600
+3 195/0/0/0/0 0/0/0 D/C/-/- 4 Titanite Scale 2200
+4 216/0/0/0/0 0/0/0 D/C/-/- 8 Titanite Scale 2800
+5 238/0/0/0/0 0/0/0 D/C/-/- 1 Titanite Slab 4000

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Hollowslayer Greatsword
Hollowslayer Greatsword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Stance Stability 35
Skill FP Cost 17/20 Durability 70
Spell Buff N/A Weight 8.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 130 Physical Reduction 50
Magic Damage 0 Magic Reduction 35
Fire Damage 0 Fire Reduction 30
Lightning Damage 0 Lightning Reduction 30
Dark Damage 0 Dark Reduction 35
Requirements Bonuses
Strength Requirement 14 Strength Bonus D
Dexterity Requirement 18 Dexterity Bonus C
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License