Izalith Staff

Lore

Ancient catalyst of the Witch of Izalith and her daughters, used long before the dawn of chaos and of pyromancy.

With the birth of the Chaos Flame, the flame witches were at once both sorcerers and shamans. Faith adjusts the power of sorceries cast using this catalyst, and the staff also seems to boost the power of dark sorceries.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Effect

Dark sorceries casts with this staff scale with Faith. Increases the power of Dark sorceries substantially. Normal sorceries are not affected by the Faith scaling.

Availability

Treasure in the Demon Ruins area of Smouldering Lake.

From the Demon Ruins bonfire, proceed through the ruins to the hallway with several Demon Clerics in. Pass through and to the right into the passageway with a rat. Take the right and continue forward, hitting the wall in front of you to reveal another passageway.

Proceed forward and drop down into the area with the giant rat. Turn to the right and attack to reveal another illusory wall, attack again to reveal a third illusory wall and a ledge. Drop down on to the ledge to find the staff.

Located behind an illusory wall next to the giant rat, on a ledge above a group of basilisks.

Moveset

Notes

Upgrades

Unique weapon. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Spell Buff Cost Souls
+0 120/0/0/0/0 0/0/0 D/D/B/C 221 - -
+1 134/0/0/0/0 0/0/0 D/D/B/C 231 1 Twinkling Titanite 460
+2 143/0/0/0/0 0/0/0 D/D/B/C 240 2 Twinkling Titanite 644
+3 168/0/0/0/0 0/0/0 D/D/A/C 250 4 Twinkling Titanite 828
+4 189/0/0/0/0 0/0/0 D/D/A/C 260 8 Twinkling Titanite 1012
+5 210/0/0/0/0 0/0/0 D/D/A/C 270 4 Titanite Slab 1380

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Izalith Staff
Izalith Staff Image
General Aux Effects
Physical Damage Type Strike Bleed Damage 0
Sell Price / Soul Value 500 Poison Damage 0
Can this equipment be buffed? No Frost Damage 0
Combat
Skill Steady Chant Stability 15
Skill FP Cost 7 Durability 55
Spell Buff 221 Weight 3.0
Range N/A Critical Damage 100%
Damage Damage Reduction
Physical Damage 120 Physical Reduction 30%
Magic Damage 0 Magic Reduction 25%
Fire Damage 0 Fire Reduction 20%
Lightning Damage 0 Lightning Reduction 20%
Dark Damage 0 Dark Reduction 20%
Requirements Bonuses
Strength Requirement 12 Strength Bonus D
Dexterity Requirement 0 Dexterity Bonus D
Intelligence Requirement 14 Intelligence Bonus B
Faith Requirement 10 Faith Bonus C
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