Lore
Ancient catalyst of the Witch of Izalith and her daughters, used long before the dawn of chaos and of pyromancy.
With the birth of the Chaos Flame, the flame witches were at once both sorcerers and shamans. Faith adjusts the power of sorceries cast using this catalyst, and the staff also seems to boost the power of dark sorceries.
Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.
Effect
- Steady Chant Weapon Buff increases Sorcery AR by 10% for 15 seconds
- Additionally applies to Catalysts in the other hand
Availability
In the Smouldering Lake. From the Demon Ruins Bonfire, proceed through the ruins to the hallway with several Demon Clerics. Pass through and to the right into the passageway with a Hound-rat. Take the right and continue forward, hitting the Illusory Wall in front of you to reveal another passageway. Proceed forward and drop down into the area with the Large Hound-rat, turn to the right and attack to reveal another Illusory Wall, attack again to reveal a third Illusory Wall and a ledge. Drop down on to the ledge to find the Staff.
Moveset
Notes
- Softcaps at 30 Intelligence and Faith for Dark Sorceries, and then again at 45.
- Magic Sorceries are unaffected by the Faith Scaling, and Softcap at 45 and 60 Intelligence.
- Begins Scaling past 18 Intelligence.
- Magic Sorceries are unaffected by the Faith Scaling, and Softcap at 45 and 60 Intelligence.
- Costs 1.179x Spell Stamina cost to cast Sorceries.
See Also
In Other Games
- Izalith Catalyst (Dark Souls)
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 120/0/0/0/0 | 0/0/0 | D/D/B/C (31.00%/30.00%/84.00%/51.00%) | 221 | - | - |
+1 | 134/0/0/0/0 | 0/0/0 | D/D/B/C (33.48%/32.40%/90.72%/55.08%) | 231 | 1 Twinkling Titanite | 460 |
+2 | 143/0/0/0/0 | 0/0/0 | D/D/B/C (35.96%/34.80%/97.44%/59.16%) | 240 | 2 Twinkling Titanite | 644 |
+3 | 168/0/0/0/0 | 0/0/0 | D/D/A/C (38.44%/37.20%/104.16%/63.24%) | 250 | 4 Twinkling Titanite | 828 |
+4 | 189/0/0/0/0 | 0/0/0 | D/D/A/C (40.92%/39.60%/110.88%/67.32%) | 260 | 8 Twinkling Titanite | 1012 |
+5 | 210/0/0/0/0 | 0/0/0 | D/D/A/C (43.40%/42.00%/117.60%/71.40%) | 270 | 1 Titanite Slab | 1380 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Izalith Staff | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Strike | ![]() |
0 |
![]() |
500 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Steady Chant | ![]() |
15 |
![]() |
7 (-/-) | ![]() |
55 |
![]() |
270 | ![]() |
3.0 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
120 | ![]() |
30 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
20 |
![]() |
0 | ![]() |
20 |
![]() |
0 | ![]() |
20 |
Requirements | Bonuses | ||
![]() |
12 | ![]() |
D |
![]() |
0 | ![]() |
D |
![]() |
14 | ![]() |
B |
![]() |
10 | ![]() |
C |