Izalith Staff
General Aux Effects
weapon_type.png Strike poison_damage.png 0
sell_price.png 500 bleed_damage.png 0
level_icon.jpg No frost_damage.png 0
weapon_arts.png Steady Chant stability.png 15
weapon_art_cost.png 7 durability.png 55
spell_buff.jpg 221 weight.png 3.0
weapon_category.png N/A critical.png 100%
Damage Damage Reduction
physical_damage.png 120 physical_defence.png 30%
magic_damage.png 0 magic_defence.png 25%
fire_damage.png 0 fire_defence.png 20%
lightning_damage.png 0 lightning_defence.png 20%
dark_damage.png 0 dark_defence.png 20%
Requirements Bonuses
strength.png 12 strength.png D
dexterity.png 0 dexterity.png D
intelligence.png 14 intelligence.png B
faith.png 10 faith.png C


Ancient catalyst of the Witch of Izalith and her daughters, used long before the dawn of chaos and of pyromancy.

With the birth of the Chaos Flame, the flame witches were at once both sorcerers and shamans. Faith adjusts the power of sorceries cast using this catalyst, and the staff also seems to boost the power of dark sorceries.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.


Dark sorceries casts with this staff scale with Faith. Increases the power of Dark sorceries substantially. Normal sorceries are not affected by the Faith scaling.


Treasure in the Demon Ruins area of Smouldering Lake.

From the Demon Ruins bonfire, proceed through the ruins to the hallway with several Demon Clerics in. Pass through and to the right into the passageway with a rat. Take the right and continue forward, hitting the wall in front of you to reveal another passageway.

Proceed forward and drop down into the area with the giant rat. Turn to the right and attack to reveal another illusory wall, attack again to reveal a third illusory wall and a ledge. Drop down on to the ledge to find the staff.

Located behind an illusory wall next to the giant rat, on a ledge above a group of basilisks.




Unique weapon. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Spell Buff Cost Souls
+0 120/0/0/0/0 0/0/0 D/D/B/C 221 - -
+1 134/0/0/0/0 0/0/0 D/D/B/C 231 1 Twinkling Titanite 460
+2 143/0/0/0/0 0/0/0 D/D/B/C 240 2 Twinkling Titanite 644
+3 168/0/0/0/0 0/0/0 D/D/A/C 250 4 Twinkling Titanite 828
+4 189/0/0/0/0 0/0/0 D/D/A/C 260 8 Twinkling Titanite 1012
+5 210/0/0/0/0 0/0/0 D/D/A/C 270 4 Titanite Slab 1380


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


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