Lore
Large wooden club. Requires considerable strength to wield.
Characterized by savage leaping attacks. Its weight makes it easier to break the guard of shields.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.
Effect
Availability
- Found on a corpse near the Demon in the Undead Settlement.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 41 at +2, 42 at +3, 43 at +4, 44 at +5, 45 at +7, 46 at +8, 47 at +9, and 48 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 148/0/0/0/0 | 0/0/0 | C/-/-/- (58.00%/-/-/-) | - | - |
+1 | 162/0/0/0/0 | 0/0/0 | C/-/-/- (60.90%/-/-/-) | 2 Titanite Shard | 630 |
+2 | 177/0/0/0/0 | 0/0/0 | C/-/-/- (63.80%/-/-/-) | 4 Titanite Shard | 756 |
+3 | 192/0/0/0/0 | 0/0/0 | C/-/-/- (66.70%/-/-/-) | 6 Titanite Shard | 882 |
+4 | 207/0/0/0/0 | 0/0/0 | C/-/-/- (69.60%/-/-/-) | 2 Large Titanite Shard | 1008 |
+5 | 222/0/0/0/0 | 0/0/0 | C/-/-/- (71.34%/-/-/-) | 4 Large Titanite Shard | 1134 |
+6 | 236/0/0/0/0 | 0/0/0 | C/-/-/- (73.08%/-/-/-) | 6 Large Titanite Shard | 1260 |
+7 | 251/0/0/0/0 | 0/0/0 | C/-/-/- (74.82%/-/-/-) | 2 Titanite Chunk | 1386 |
+8 | 266/0/0/0/0 | 0/0/0 | C/-/-/- (76.56%/-/-/-) | 4 Titanite Chunk | 1512 |
+9 | 281/0/0/0/0 | 0/0/0 | C/-/-/- (78.30%/-/-/-) | 6 Titanite Chunk | 1638 |
+10 | 296/0/0/0/0 | 0/0/0 | B/-/-/- (81.20%/-/-/-) | 1 Titanite Slab | 1890 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 140/0/0/0/0 | 0/0/0 | B/-/-/- | Heavy Gem | 3150 |
+1 | 153/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Shard | 945 |
+2 | 167/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 1102 |
+3 | 180/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 1260 |
+4 | 193/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Large Titanite Shard | 1417 |
+5 | 207/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Large Titanite Shard | 1575 |
+6 | 220/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Large Titanite Shard | 1732 |
+7 | 233/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 1890 |
+8 | 247/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 2047 |
+9 | 260/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 2205 |
+10 | 273/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 140/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 3150 |
+1 | 153/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 945 |
+2 | 167/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 1102 |
+3 | 180/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 1260 |
+4 | 193/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Large Titanite Shard | 1417 |
+5 | 207/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 1575 |
+6 | 220/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 1732 |
+7 | 233/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 1890 |
+8 | 247/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 2047 |
+9 | 260/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Chunk | 2205 |
+10 | 273/0/0/0/0 | 0/0/0 | E/B/-/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 140/0/0/0/0 | 0/0/0 | D/D/-/- | Refined Gem | 3150 |
+1 | 153/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 945 |
+2 | 167/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 1102 |
+3 | 180/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 1260 |
+4 | 193/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1417 |
+5 | 207/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1575 |
+6 | 220/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1732 |
+7 | 233/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1890 |
+8 | 247/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 2047 |
+9 | 260/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 2205 |
+10 | 273/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 192/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 3150 |
+1 | 210/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 945 |
+2 | 227/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1102 |
+3 | 245/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1260 |
+4 | 263/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1417 |
+5 | 281/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1575 |
+6 | 298/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1732 |
+7 | 316/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1890 |
+8 | 334/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2047 |
+9 | 352/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2205 |
+10 | 370/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 103/103/0/0/0 | 0/0/0 | D/-/C/- | Crystal Gem | 3150 |
+1 | 106/111/0/0/0 | 0/0/0 | D/-/C/- | 2 Titanite Shard | 945 |
+2 | 109/118/0/0/0 | 0/0/0 | D/-/C/- | 4 Titanite Shard | 1102 |
+3 | 111/126/0/0/0 | 0/0/0 | D/-/C/- | 6 Titanite Shard | 1260 |
+4 | 114/133/0/0/0 | 0/0/0 | D/-/C/- | 2 Large Titanite Shard | 1417 |
+5 | 117/141/0/0/0 | 0/0/0 | D/-/C/- | 4 Large Titanite Shard | 1575 |
+6 | 120/149/0/0/0 | 0/0/0 | D/-/B/- | 6 Large Titanite Shard | 1732 |
+7 | 122/156/0/0/0 | 0/0/0 | D/-/B/- | 2 Titanite Chunk | 1890 |
+8 | 125/164/0/0/0 | 0/0/0 | C/-/B/- | 4 Titanite Chunk | 2047 |
+9 | 128/171/0/0/0 | 0/0/0 | C/-/B/- | 6 Titanite Chunk | 2205 |
+10 | 131/179/0/0/0 | 0/0/0 | C/-/B/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 103/103/0/0/0 | 0/0/0 | D/-/D/- | Simple Gem | 3150 |
+1 | 106/109/0/0/0 | 0/0/0 | D/-/D/- | 2 Titanite Shard | 945 |
+2 | 110/114/0/0/0 | 0/0/0 | D/-/D/- | 4 Titanite Shard | 1102 |
+3 | 113/120/0/0/0 | 0/0/0 | C/-/D/- | 6 Titanite Shard | 1260 |
+4 | 117/125/0/0/0 | 0/0/0 | C/-/C/- | 2 Large Titanite Shard | 1417 |
+5 | 120/131/0/0/0 | 0/0/0 | C/-/C/- | 4 Large Titanite Shard | 1575 |
+6 | 124/136/0/0/0 | 0/0/0 | C/-/C/- | 6 Large Titanite Shard | 1732 |
+7 | 127/142/0/0/0 | 0/0/0 | C/-/C/- | 2 Titanite Chunk | 1890 |
+8 | 131/147/0/0/0 | 0/0/0 | C/-/C/- | 4 Titanite Chunk | 2047 |
+9 | 134/153/0/0/0 | 0/0/0 | C/-/C/- | 6 Titanite Chunk | 2205 |
+10 | 138/158/0/0/0 | 0/0/0 | C/-/B/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 124/0/124/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 3150 |
+1 | 134/0/134/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 945 |
+2 | 144/0/144/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1102 |
+3 | 155/0/155/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1260 |
+4 | 165/0/165/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1417 |
+5 | 175/0/175/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1575 |
+6 | 186/0/186/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1732 |
+7 | 196/0/196/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1890 |
+8 | 207/0/207/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2047 |
+9 | 217/0/217/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2205 |
+10 | 227/0/227/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 110/0/110/0/0 | 0/0/0 | E/-/D/D | Chaos Gem | 3150 |
+1 | 113/0/117/0/0 | 0/0/0 | D/-/D/D | 2 Titanite Shard | 945 |
+2 | 115/0/124/0/0 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 1102 |
+3 | 118/0/131/0/0 | 0/0/0 | D/-/D/D | 6 Titanite Shard | 1260 |
+4 | 121/0/138/0/0 | 0/0/0 | C/-/C/C | 2 Large Titanite Shard | 1417 |
+5 | 124/0/144/0/0 | 0/0/0 | C/-/C/C | 4 Large Titanite Shard | 1575 |
+6 | 126/0/151/0/0 | 0/0/0 | C/-/C/C | 6 Large Titanite Shard | 1732 |
+7 | 129/0/158/0/0 | 0/0/0 | C/-/C/C | 2 Titanite Chunk | 1890 |
+8 | 132/0/165/0/0 | 0/0/0 | C/-/C/C | 4 Titanite Chunk | 2047 |
+9 | 135/0/172/0/0 | 0/0/0 | C/-/C/C | 6 Titanite Chunk | 2205 |
+10 | 138/0/179/0/0 | 0/0/0 | C/-/C/C | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 103/0/0/103/0 | 0/0/0 | D/-/-/C | Lightning Gem | 3150 |
+1 | 106/0/0/111/0 | 0/0/0 | D/-/-/C | 2 Titanite Shard | 945 |
+2 | 109/0/0/118/0 | 0/0/0 | D/-/-/C | 4 Titanite Shard | 1102 |
+3 | 111/0/0/126/0 | 0/0/0 | D/-/-/C | 6 Titanite Shard | 1260 |
+4 | 114/0/0/133/0 | 0/0/0 | D/-/-/B | 2 Large Titanite Shard | 1417 |
+5 | 117/0/0/141/0 | 0/0/0 | C/-/-/B | 4 Large Titanite Shard | 1575 |
+6 | 120/0/0/149/0 | 0/0/0 | C/-/-/B | 6 Large Titanite Shard | 1732 |
+7 | 122/0/0/156/0 | 0/0/0 | C/-/-/B | 2 Titanite Chunk | 1890 |
+8 | 125/0/0/164/0 | 0/0/0 | C/-/-/B | 4 Titanite Chunk | 2047 |
+9 | 128/0/0/171/0 | 0/0/0 | C/-/-/B | 6 Titanite Chunk | 2205 |
+10 | 131/0/0/179/0 | 0/0/0 | C/-/-/B | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 110/0/0/0/0 | 0/0/0 | D/-/-/C | Blessed Gem | 3150 |
+1 | 117/0/0/0/0 | 0/0/0 | D/-/-/C | 2 Titanite Shard | 945 |
+2 | 124/0/0/0/0 | 0/0/0 | D/-/-/C | 4 Titanite Shard | 1102 |
+3 | 131/0/0/0/0 | 0/0/0 | D/-/-/C | 6 Titanite Shard | 1260 |
+4 | 138/0/0/0/0 | 0/0/0 | C/-/-/C | 2 Large Titanite Shard | 1417 |
+5 | 144/0/0/0/0 | 0/0/0 | C/-/-/C | 4 Large Titanite Shard | 1575 |
+6 | 151/0/0/0/0 | 0/0/0 | C/-/-/C | 6 Large Titanite Shard | 1732 |
+7 | 158/0/0/0/0 | 0/0/0 | C/-/-/C | 2 Titanite Chunk | 1890 |
+8 | 165/0/0/0/0 | 0/0/0 | C/-/-/C | 4 Titanite Chunk | 2047 |
+9 | 172/0/0/0/0 | 0/0/0 | C/-/-/C | 6 Titanite Chunk | 2205 |
+10 | 179/0/0/0/0 | 0/0/0 | C/-/-/C | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 124/0/0/0/124 | 0/0/0 | -/-/-/- | Deep Gem | 3150 |
+1 | 134/0/0/0/134 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 945 |
+2 | 144/0/0/0/144 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1102 |
+3 | 155/0/0/0/155 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1260 |
+4 | 165/0/0/0/165 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1417 |
+5 | 175/0/0/0/175 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1575 |
+6 | 186/0/0/0/186 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1732 |
+7 | 196/0/0/0/196 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1890 |
+8 | 207/0/0/0/207 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2047 |
+9 | 217/0/0/0/217 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2205 |
+10 | 227/0/0/0/227 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 110/0/0/0/110 | 0/0/0 | E/-/D/D | Dark Gem | 3150 |
+1 | 113/0/0/0/117 | 0/0/0 | D/-/D/D | 2 Titanite Shard | 945 |
+2 | 115/0/0/0/124 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 1102 |
+3 | 118/0/0/0/131 | 0/0/0 | D/-/D/D | 6 Titanite Shard | 1260 |
+4 | 121/0/0/0/138 | 0/0/0 | D/-/D/D | 2 Large Titanite Shard | 1417 |
+5 | 124/0/0/0/144 | 0/0/0 | D/-/D/D | 4 Large Titanite Shard | 1575 |
+6 | 126/0/0/0/151 | 0/0/0 | C/-/C/C | 6 Large Titanite Shard | 1732 |
+7 | 129/0/0/0/158 | 0/0/0 | C/-/C/C | 2 Titanite Chunk | 1890 |
+8 | 132/0/0/0/165 | 0/0/0 | C/-/C/C | 4 Titanite Chunk | 2047 |
+9 | 135/0/0/0/172 | 0/0/0 | C/-/C/C | 6 Titanite Chunk | 2205 |
+10 | 138/0/0/0/179 | 0/0/0 | C/-/C/C | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 133/0/0/0/0 | 0/33/0 | C/-/-/- | Blood Gem | 3150 |
+1 | 142/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Shard | 945 |
+2 | 152/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Shard | 1102 |
+3 | 162/0/0/0/0 | 0/34/0 | C/-/-/- | 6 Titanite Shard | 1260 |
+4 | 171/0/0/0/0 | 0/34/0 | C/-/-/- | 2 Large Titanite Shard | 1417 |
+5 | 181/0/0/0/0 | 0/35/0 | C/-/-/- | 4 Large Titanite Shard | 1575 |
+6 | 190/0/0/0/0 | 0/35/0 | C/-/-/- | 6 Large Titanite Shard | 1732 |
+7 | 200/0/0/0/0 | 0/35/0 | C/-/-/- | 2 Titanite Chunk | 1890 |
+8 | 210/0/0/0/0 | 0/36/0 | C/-/-/- | 4 Titanite Chunk | 2047 |
+9 | 219/0/0/0/0 | 0/36/0 | C/-/-/- | 6 Titanite Chunk | 2205 |
+10 | 229/0/0/0/0 | 0/37/0 | B/-/-/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 133/0/0/0/0 | 33/0/0 | C/-/-/- | Poison Gem | 3150 |
+1 | 142/0/0/0/0 | 33/0/0 | C/-/-/- | 2 Titanite Shard | 945 |
+2 | 152/0/0/0/0 | 33/0/0 | C/-/-/- | 4 Titanite Shard | 1102 |
+3 | 162/0/0/0/0 | 34/0/0 | C/-/-/- | 6 Titanite Shard | 1260 |
+4 | 171/0/0/0/0 | 34/0/0 | C/-/-/- | 2 Large Titanite Shard | 1417 |
+5 | 181/0/0/0/0 | 35/0/0 | C/-/-/- | 4 Large Titanite Shard | 1575 |
+6 | 190/0/0/0/0 | 35/0/0 | C/-/-/- | 6 Large Titanite Shard | 1732 |
+7 | 200/0/0/0/0 | 35/0/0 | C/-/-/- | 2 Titanite Chunk | 1890 |
+8 | 210/0/0/0/0 | 36/0/0 | C/-/-/- | 4 Titanite Chunk | 2047 |
+9 | 219/0/0/0/0 | 36/0/0 | C/-/-/- | 6 Titanite Chunk | 2205 |
+10 | 229/0/0/0/0 | 37/0/0 | B/-/-/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 140/0/0/0/0 | 0/0/0 | C/-/-/- | Hollow Gem | 3150 |
+1 | 154/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 945 |
+2 | 168/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 1102 |
+3 | 182/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 1260 |
+4 | 196/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 1417 |
+5 | 210/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 1575 |
+6 | 224/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 1732 |
+7 | 239/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 1890 |
+8 | 253/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Chunk | 2047 |
+9 | 267/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Chunk | 2205 |
+10 | 281/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 2520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Large Club | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
75 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry | 40 | ||
20 (-/-) | 125 | ||
N/A | 10.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
148 | 50 | ||
0 | 35 | ||
0 | 45 | ||
0 | 40 | ||
0 | 35 | ||
Requirements | Bonuses | ||
22 | C | ||
0 | - | ||
0 | - | ||
0 | - |