Light Crossbow

Lore

Standard crossbow wielded by common soldiers.
Must be redied before firing.

Bolts must be equipped in order to use crossbows. Up to two kinds of bolt can be equipped at a time, and these can be switched between as necessary.

Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.

Effect

Availability

Moveset

Notes

Upgrades

Regular reinforcement.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 64/0/0/0/0 0/0/0 -/-/-/- - -
+1 80/0/0/0/0 0/0/0 -/-/-/- 2 Titanite Shard 400
+2 96/0/0/0/0 0/0/0 -/-/-/- 4 Titanite Shard 480
+3 112/0/0/0/0 0/0/0 -/-/-/- 6 Titanite Shard 560
+4 128/0/0/0/0 0/0/0 -/-/-/- 2 Large Titanite Shard 640
+5 144/0/0/0/0 0/0/0 -/-/-/- 4 Large Titanite Shard 720
+6 160/0/0/0/0 0/0/0 -/-/-/- 6 Large Titanite Shard 800
+7 176/0/0/0/0 0/0/0 -/-/-/- 2 Titanite Chunk 880
+8 192/0/0/0/0 0/0/0 -/-/-/- 4 Titanite Chunk 960
+9 208/0/0/0/0 0/0/0 -/-/-/- 6 Titanite Chunk 1040
+10 224/0/0/0/0 0/0/0 -/-/-/- 1 Titanite Slab 1200

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Light Crossbow
Light Crossbow Image
General Aux Effects
Physical Damage Type Projectile Bleed Effect 0
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Tackle Stability 0
Skill FP Cost 7(-/-) Durability 45
Spell Buff N/A Weight 3.0
Range 42 Critical Damage 100
Damage Damage Reduction
Physical Damage 64 Physical Reduction 0
Magic Damage 0 Magic Reduction 0
Fire Damage 0 Fire Reduction 0
Lightning Damage 0 Lightning Reduction 0
Dark Damage 0 Dark Reduction 0
Requirements Bonuses
Strength Requirement 10 Strength Bonus -
Dexterity Requirement 8 Dexterity Bonus -
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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