Lore
Longbow commonly used by hunters.
Arrows must be equipped in order to use bows. Up to two kinds of arrow can be equipped at a time, and these can be switched between as necessary.
Skill: Puncture
Pull the arrow even further back for a more powerful shot that can also pierce shields.
Effect
Availability
- In the High Wall of Lothric (alongside twelve Standard Arrows), at the end of the path opposite of the High Wall of Lothric Bonfire by a Pus of Man.
- Dropped from Skeletons (2%) and Carthus Swordsman (3%) wielding a Bow in Catacombs of Carthus.
Moveset
Upgrades
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/0/0/0/0 | 0/0/0 | E/D/-/- (10.00%/35.00%/-/-) | - | - |
+1 | 90/0/0/0/0 | 0/0/0 | E/D/-/- (10.50%/36.75%/-/-) | 2 Titanite Shard | 450 |
+2 | 98/0/0/0/0 | 0/0/0 | E/D/-/- (11.00%/38.50%/-/-) | 4 Titanite Shard | 540 |
+3 | 106/0/0/0/0 | 0/0/0 | E/D/-/- (11.50%/40.25%/-/-) | 6 Titanite Shard | 630 |
+4 | 114/0/0/0/0 | 0/0/0 | E/D/-/- (12.00%/42.00%/-/-) | 2 Large Titanite Shard | 720 |
+5 | 123/0/0/0/0 | 0/0/0 | E/D/-/- (12.30%/43.05%/-/-) | 4 Large Titanite Shard | 810 |
+6 | 131/0/0/0/0 | 0/0/0 | E/D/-/- (12.60%/44.10%/-/-) | 6 Large Titanite Shard | 900 |
+7 | 139/0/0/0/0 | 0/0/0 | E/D/-/- (12.90%/45.15%/-/-) | 2 Titanite Chunk | 990 |
+8 | 147/0/0/0/0 | 0/0/0 | E/D/-/- (13.20%/46.20%/-/-) | 4 Titanite Chunk | 1080 |
+9 | 155/0/0/0/0 | 0/0/0 | E/D/-/- (13.50%/47.25%/-/-) | 6 Titanite Chunk | 1170 |
+10 | 164/0/0/0/0 | 0/0/0 | E/D/-/- (14.00%/49.00%/-/-) | 1 Titanite Slab | 1350 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Longbow | |||
---|---|---|---|
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General | Aux Effects | ||
![]() |
Projectile | ![]() |
0 |
![]() |
100 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Puncture | ![]() |
- |
![]() |
- (9/9) | ![]() |
50 |
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N/A | ![]() |
4.0 |
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50 | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
82 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |
Requirements | Bonuses | ||
![]() |
9 | ![]() |
E |
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14 | ![]() |
D |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |