Lore
Long spear wielded by the proud Lothric Knights.
Designed for long-range thrusting.
Lothric spear knights are known for their steadfastness, and this spear boosts the poise of its wielder.
Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.
Effect
- +15 Poise
Availability
- Dropped by Lothric Knights.
- Sold by Greirat of the Undead Settlement.
- Sold by the Shrine Handmaid once given Greirat's Ashes.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 112/0/0/0/0 | 0/0/0 | D/D/-/- | - | - |
+1 | 123/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 480 |
+2 | 134/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 576 |
+3 | 145/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 672 |
+4 | 156/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 768 |
+5 | 168/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 864 |
+6 | 179/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 960 |
+7 | 190/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 1056 |
+8 | 201/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 1152 |
+9 | 212/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 1248 |
+10 | 224/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 1440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 2400 |
+1 | 119/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 720 |
+2 | 129/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 840 |
+3 | 138/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 960 |
+4 | 148/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 158/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 168/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 177/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 187/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 197/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 207/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 106/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 2400 |
+1 | 116/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 720 |
+2 | 126/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 840 |
+3 | 136/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Shard | 960 |
+4 | 146/0/0/0/0 | 0/0/0 | D/B/-/- | 2 Large Titanite Shard | 1080 |
+5 | 156/0/0/0/0 | 0/0/0 | D/B/-/- | 4 Large Titanite Shard | 1200 |
+6 | 166/0/0/0/0 | 0/0/0 | D/B/-/- | 6 Large Titanite Shard | 1320 |
+7 | 176/0/0/0/0 | 0/0/0 | D/B/-/- | 2 Titanite Chunk | 1440 |
+8 | 187/0/0/0/0 | 0/0/0 | D/B/-/- | 4 Titanite Chunk | 1560 |
+9 | 197/0/0/0/0 | 0/0/0 | D/B/-/- | 6 Titanite Chunk | 1680 |
+10 | 207/0/0/0/0 | 0/0/0 | D/B/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 2400 |
+1 | 110/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 720 |
+2 | 120/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 840 |
+3 | 131/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 960 |
+4 | 141/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 151/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 161/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 171/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 181/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 191/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 201/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 145/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 2400 |
+1 | 159/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 172/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 185/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 199/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 212/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 226/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 239/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 253/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 266/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 280/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 80/80/0/0/0 | 0/0/0 | E/D/C/- | Crystal Gem | 2400 |
+1 | 82/86/0/0/0 | 0/0/0 | E/D/B/- | 2 Titanite Shard | 720 |
+2 | 84/92/0/0/0 | 0/0/0 | E/D/B/- | 4 Titanite Shard | 840 |
+3 | 86/97/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 960 |
+4 | 88/103/0/0/0 | 0/0/0 | D/D/A/- | 2 Large Titanite Shard | 1080 |
+5 | 90/109/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 1200 |
+6 | 93/115/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 1320 |
+7 | 95/121/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 1440 |
+8 | 97/127/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 1560 |
+9 | 99/133/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 1680 |
+10 | 101/139/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 80/80/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 2400 |
+1 | 82/84/0/0/0 | 0/0/0 | D/D/D/- | 2 Titanite Shard | 720 |
+2 | 85/88/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 840 |
+3 | 88/93/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 960 |
+4 | 90/97/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 1080 |
+5 | 93/101/0/0/0 | 0/0/0 | D/C/B/- | 4 Large Titanite Shard | 1200 |
+6 | 96/105/0/0/0 | 0/0/0 | D/C/B/- | 6 Large Titanite Shard | 1320 |
+7 | 98/110/0/0/0 | 0/0/0 | D/C/B/- | 2 Titanite Chunk | 1440 |
+8 | 101/114/0/0/0 | 0/0/0 | D/C/A/- | 4 Titanite Chunk | 1560 |
+9 | 104/118/0/0/0 | 0/0/0 | D/C/A/- | 6 Titanite Chunk | 1680 |
+10 | 107/123/0/0/0 | 0/0/0 | D/C/A/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/96/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 2400 |
+1 | 104/0/104/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 112/0/112/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 120/0/120/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 128/0/128/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 136/0/136/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 144/0/144/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 152/0/152/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 160/0/160/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 168/0/168/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 176/0/176/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/85/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 2400 |
+1 | 87/0/90/0/0 | 0/0/0 | E/D/C/C | 2 Titanite Shard | 720 |
+2 | 89/0/96/0/0 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 840 |
+3 | 92/0/101/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 960 |
+4 | 94/0/107/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1080 |
+5 | 96/0/112/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 1200 |
+6 | 98/0/117/0/0 | 0/0/0 | D/C/B/B | 6 Large Titanite Shard | 1320 |
+7 | 100/0/123/0/0 | 0/0/0 | D/C/B/B | 2 Titanite Chunk | 1440 |
+8 | 102/0/128/0/0 | 0/0/0 | D/C/B/B | 4 Titanite Chunk | 1560 |
+9 | 104/0/133/0/0 | 0/0/0 | D/C/B/B | 6 Titanite Chunk | 1680 |
+10 | 107/0/139/0/0 | 0/0/0 | D/C/B/B | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 80/0/0/80/0 | 0/0/0 | E/D/-/C | Lightning Gem | 2400 |
+1 | 82/0/0/86/0 | 0/0/0 | E/D/-/B | 2 Titanite Shard | 720 |
+2 | 84/0/0/92/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 840 |
+3 | 86/0/0/97/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 960 |
+4 | 88/0/0/103/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 1080 |
+5 | 90/0/0/109/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 1200 |
+6 | 93/0/0/115/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 1320 |
+7 | 95/0/0/121/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 1440 |
+8 | 97/0/0/127/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 1560 |
+9 | 99/0/0/133/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 1680 |
+10 | 101/0/0/139/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/0/0/0 | 0/0/0 | D/D/-/B | Blessed Gem | 2400 |
+1 | 90/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 720 |
+2 | 96/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 840 |
+3 | 101/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 960 |
+4 | 107/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 1080 |
+5 | 112/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 1200 |
+6 | 117/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 1320 |
+7 | 123/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 1440 |
+8 | 128/0/0/0/0 | 0/0/0 | D/C/-/A | 4 Titanite Chunk | 1560 |
+9 | 133/0/0/0/0 | 0/0/0 | D/C/-/A | 6 Titanite Chunk | 1680 |
+10 | 139/0/0/0/0 | 0/0/0 | D/C/-/A | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/0/0/96 | 0/0/0 | -/-/-/- | Deep Gem | 2400 |
+1 | 104/0/0/0/104 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 112/0/0/0/112 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 120/0/0/0/120 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 128/0/0/0/128 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 136/0/0/0/136 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 144/0/0/0/144 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 152/0/0/0/152 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 160/0/0/0/160 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 168/0/0/0/168 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 176/0/0/0/176 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/0/0/85 | 0/0/0 | E/E/D/D | Dark Gem | 2400 |
+1 | 87/0/0/0/90 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 720 |
+2 | 89/0/0/0/96 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 840 |
+3 | 92/0/0/0/101 | 0/0/0 | E/D/C/C | 6 Titanite Shard | 960 |
+4 | 94/0/0/0/107 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1080 |
+5 | 96/0/0/0/112 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 1200 |
+6 | 98/0/0/0/117 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 1320 |
+7 | 100/0/0/0/123 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 1440 |
+8 | 102/0/0/0/128 | 0/0/0 | D/C/B/B | 4 Titanite Chunk | 1560 |
+9 | 104/0/0/0/133 | 0/0/0 | D/C/B/B | 6 Titanite Chunk | 1680 |
+10 | 107/0/0/0/139 | 0/0/0 | D/C/B/B | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/0/0 | 0/33/0 | D/D/-/- | Blood Gem | 2400 |
+1 | 108/0/0/0/0 | 0/34/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 115/0/0/0/0 | 0/34/0 | D/C/-/- | 4 Titanite Shard | 840 |
+3 | 122/0/0/0/0 | 0/35/0 | D/C/-/- | 6 Titanite Shard | 960 |
+4 | 129/0/0/0/0 | 0/35/0 | D/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 137/0/0/0/0 | 0/36/0 | D/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 144/0/0/0/0 | 0/36/0 | D/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 151/0/0/0/0 | 0/36/0 | D/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 159/0/0/0/0 | 0/37/0 | D/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 166/0/0/0/0 | 0/37/0 | D/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 173/0/0/0/0 | 0/38/0 | D/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/0/0 | 33/0/0 | D/D/-/- | Poison Gem | 2400 |
+1 | 108/0/0/0/0 | 34/0/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 115/0/0/0/0 | 34/0/0 | D/C/-/- | 4 Titanite Shard | 840 |
+3 | 122/0/0/0/0 | 35/0/0 | D/C/-/- | 6 Titanite Shard | 960 |
+4 | 129/0/0/0/0 | 35/0/0 | D/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 137/0/0/0/0 | 36/0/0 | D/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 144/0/0/0/0 | 36/0/0 | D/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 151/0/0/0/0 | 36/0/0 | D/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 159/0/0/0/0 | 37/0/0 | D/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 166/0/0/0/0 | 37/0/0 | D/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 173/0/0/0/0 | 38/0/0 | D/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 106/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 2400 |
+1 | 117/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 127/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 840 |
+3 | 138/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 960 |
+4 | 148/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 159/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 170/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 180/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 191/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 202/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 212/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Lothric Knight Long Spear | |||
---|---|---|---|
General | Aux Effects | ||
Thrust | 0 | ||
300 | 0 | ||
Yes | 0 | ||
Combat | |||
Charge | 25 | ||
13( -/ 9) | 80 | ||
N/A | 8.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
112 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
14 | D | ||
20 | D | ||
0 | - | ||
0 | - |