Lore
A polearm with a sharp, hard pronged head that inflicts thrust attacks.
The Lucerne is wielded overhand like a hammer, or can be swung from the side to break through shields.
Skill: Spin Sweep
Sweep fores in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.
Effect
Availability
- Treasure in High Wall of Lothric found up the stairs near a patrolling Lothric Knight. Halfway between Vordt of the Boreal Valley boss chamber and the hall with Emma, High Priestess of Lothric Castle
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 21 at +3, 22 at +5, 23 at +8, and 24 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 126/0/0/0/0 | 0/0/0 | D/D/-/- (35.00%/41.00%/-/-) | - | - |
+1 | 138/0/0/0/0 | 0/0/0 | D/D/-/- (36.75%/43.05%/-/-) | 2 Titanite Shard | 450 |
+2 | 151/0/0/0/0 | 0/0/0 | D/D/-/- (38.50%/45.10%/-/-) | 4 Titanite Shard | 540 |
+3 | 163/0/0/0/0 | 0/0/0 | D/D/-/- (40.25%/47.15%/-/-) | 6 Titanite Shard | 630 |
+4 | 176/0/0/0/0 | 0/0/0 | D/D/-/- (42.00%/49.20%/-/-) | 2 Large Titanite Shard | 720 |
+5 | 189/0/0/0/0 | 0/0/0 | D/D/-/- (43.05%/50.43%/-/-) | 4 Large Titanite Shard | 810 |
+6 | 201/0/0/0/0 | 0/0/0 | D/C/-/- (44.10%/51.66%/-/-) | 6 Large Titanite Shard | 900 |
+7 | 214/0/0/0/0 | 0/0/0 | D/C/-/- (45.15%/52.89%/-/-) | 2 Titanite Chunk | 990 |
+8 | 226/0/0/0/0 | 0/0/0 | D/C/-/- (46.20%/54.12%/-/-) | 4 Titanite Chunk | 1080 |
+9 | 239/0/0/0/0 | 0/0/0 | D/C/-/- (47.25%/55.35%/-/-) | 6 Titanite Chunk | 1170 |
+10 | 252/0/0/0/0 | 0/0/0 | D/C/-/- (49.00%/57.40%/-/-) | 1 Titanite Slab | 1350 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 123/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 2250 |
+1 | 134/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 675 |
+2 | 145/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 787 |
+3 | 156/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 900 |
+4 | 167/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 1012 |
+5 | 178/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 1125 |
+6 | 189/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 1237 |
+7 | 200/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 1350 |
+8 | 211/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 1462 |
+9 | 222/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 1575 |
+10 | 233/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 119/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 2250 |
+1 | 131/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 675 |
+2 | 142/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 787 |
+3 | 153/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 900 |
+4 | 165/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 1012 |
+5 | 176/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 1125 |
+6 | 187/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 1237 |
+7 | 199/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 1350 |
+8 | 210/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 1462 |
+9 | 221/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 1575 |
+10 | 233/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 113/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 2250 |
+1 | 124/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 675 |
+2 | 136/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 787 |
+3 | 147/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 900 |
+4 | 158/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1012 |
+5 | 170/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1125 |
+6 | 181/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1237 |
+7 | 192/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1350 |
+8 | 204/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1462 |
+9 | 215/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1575 |
+10 | 226/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 163/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 2250 |
+1 | 178/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 675 |
+2 | 194/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 787 |
+3 | 209/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 900 |
+4 | 224/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1012 |
+5 | 239/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1125 |
+6 | 254/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1237 |
+7 | 269/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1350 |
+8 | 284/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1462 |
+9 | 299/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1575 |
+10 | 315/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/90/0/0/0 | 0/0/0 | E/E/C/- | Crystal Gem | 2250 |
+1 | 93/97/0/0/0 | 0/0/0 | E/D/C/- | 2 Titanite Shard | 675 |
+2 | 95/104/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Shard | 787 |
+3 | 98/110/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 900 |
+4 | 100/117/0/0/0 | 0/0/0 | D/D/B/- | 2 Large Titanite Shard | 1012 |
+5 | 102/124/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 1125 |
+6 | 105/130/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 1237 |
+7 | 107/137/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 1350 |
+8 | 110/143/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 1462 |
+9 | 112/150/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 1575 |
+10 | 114/157/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/90/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 2250 |
+1 | 93/95/0/0/0 | 0/0/0 | D/D/D/- | 2 Titanite Shard | 675 |
+2 | 96/100/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 787 |
+3 | 99/105/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 900 |
+4 | 102/110/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 1012 |
+5 | 105/114/0/0/0 | 0/0/0 | D/D/C/- | 4 Large Titanite Shard | 1125 |
+6 | 108/119/0/0/0 | 0/0/0 | D/D/B/- | 6 Large Titanite Shard | 1237 |
+7 | 111/124/0/0/0 | 0/0/0 | D/D/B/- | 2 Titanite Chunk | 1350 |
+8 | 114/129/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Chunk | 1462 |
+9 | 117/134/0/0/0 | 0/0/0 | D/C/A/- | 6 Titanite Chunk | 1575 |
+10 | 121/139/0/0/0 | 0/0/0 | D/C/A/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 108/0/108/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 2250 |
+1 | 117/0/117/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 675 |
+2 | 127/0/127/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 787 |
+3 | 136/0/136/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 900 |
+4 | 145/0/145/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1012 |
+5 | 154/0/154/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1125 |
+6 | 163/0/163/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1237 |
+7 | 172/0/172/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1350 |
+8 | 181/0/181/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1462 |
+9 | 190/0/190/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1575 |
+10 | 199/0/199/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/96/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 2250 |
+1 | 99/0/102/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 675 |
+2 | 101/0/108/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 787 |
+3 | 104/0/114/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 900 |
+4 | 106/0/121/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1012 |
+5 | 108/0/127/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 1125 |
+6 | 111/0/133/0/0 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 1237 |
+7 | 113/0/139/0/0 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 1350 |
+8 | 116/0/145/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 1462 |
+9 | 118/0/151/0/0 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 1575 |
+10 | 121/0/157/0/0 | 0/0/0 | D/D/B/B | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/0/0/90/0 | 0/0/0 | E/E/-/C | Lightning Gem | 2250 |
+1 | 93/0/0/97/0 | 0/0/0 | E/D/-/C | 2 Titanite Shard | 675 |
+2 | 95/0/0/104/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 787 |
+3 | 98/0/0/110/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 900 |
+4 | 100/0/0/117/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 1012 |
+5 | 102/0/0/124/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 1125 |
+6 | 105/0/0/130/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 1237 |
+7 | 107/0/0/137/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 1350 |
+8 | 110/0/0/143/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 1462 |
+9 | 112/0/0/150/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 1575 |
+10 | 114/0/0/157/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/0/0/0 | 0/0/0 | D/D/-/C | Blessed Gem | 2250 |
+1 | 102/0/0/0/0 | 0/0/0 | D/D/-/C | 2 Titanite Shard | 675 |
+2 | 108/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 787 |
+3 | 114/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 900 |
+4 | 121/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 1012 |
+5 | 127/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 1125 |
+6 | 133/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 1237 |
+7 | 139/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 1350 |
+8 | 145/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Chunk | 1462 |
+9 | 151/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Chunk | 1575 |
+10 | 157/0/0/0/0 | 0/0/0 | D/D/-/B | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 108/0/0/0/108 | 0/0/0 | -/-/-/- | Deep Gem | 2250 |
+1 | 117/0/0/0/117 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 675 |
+2 | 127/0/0/0/127 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 787 |
+3 | 136/0/0/0/136 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 900 |
+4 | 145/0/0/0/145 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1012 |
+5 | 154/0/0/0/154 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1125 |
+6 | 163/0/0/0/163 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1237 |
+7 | 172/0/0/0/172 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1350 |
+8 | 181/0/0/0/181 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1462 |
+9 | 190/0/0/0/190 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1575 |
+10 | 199/0/0/0/199 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/0/0/96 | 0/0/0 | E/E/D/D | Dark Gem | 2250 |
+1 | 99/0/0/0/102 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 675 |
+2 | 101/0/0/0/108 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 787 |
+3 | 104/0/0/0/114 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 900 |
+4 | 106/0/0/0/121 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1012 |
+5 | 108/0/0/0/127 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 1125 |
+6 | 111/0/0/0/133 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 1237 |
+7 | 113/0/0/0/139 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 1350 |
+8 | 116/0/0/0/145 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 1462 |
+9 | 118/0/0/0/151 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 1575 |
+10 | 121/0/0/0/157 | 0/0/0 | D/D/B/B | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 113/0/0/0/0 | 0/33/0 | D/D/-/- | Blood Gem | 2250 |
+1 | 121/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 675 |
+2 | 129/0/0/0/0 | 0/34/0 | D/D/-/- | 4 Titanite Shard | 787 |
+3 | 137/0/0/0/0 | 0/35/0 | D/D/-/- | 6 Titanite Shard | 900 |
+4 | 146/0/0/0/0 | 0/35/0 | D/C/-/- | 2 Large Titanite Shard | 1012 |
+5 | 154/0/0/0/0 | 0/36/0 | D/C/-/- | 4 Large Titanite Shard | 1125 |
+6 | 162/0/0/0/0 | 0/36/0 | D/C/-/- | 6 Large Titanite Shard | 1237 |
+7 | 170/0/0/0/0 | 0/36/0 | D/C/-/- | 2 Titanite Chunk | 1350 |
+8 | 178/0/0/0/0 | 0/37/0 | D/C/-/- | 4 Titanite Chunk | 1462 |
+9 | 187/0/0/0/0 | 0/37/0 | D/C/-/- | 6 Titanite Chunk | 1575 |
+10 | 195/0/0/0/0 | 0/38/0 | D/C/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 113/0/0/0/0 | 33/0/0 | D/D/-/- | Poison Gem | 2250 |
+1 | 121/0/0/0/0 | 33/0/0 | D/D/-/- | 2 Titanite Shard | 675 |
+2 | 129/0/0/0/0 | 34/0/0 | D/D/-/- | 4 Titanite Shard | 787 |
+3 | 137/0/0/0/0 | 35/0/0 | D/D/-/- | 6 Titanite Shard | 900 |
+4 | 146/0/0/0/0 | 35/0/0 | D/C/-/- | 2 Large Titanite Shard | 1012 |
+5 | 154/0/0/0/0 | 36/0/0 | D/C/-/- | 4 Large Titanite Shard | 1125 |
+6 | 162/0/0/0/0 | 36/0/0 | D/C/-/- | 6 Large Titanite Shard | 1237 |
+7 | 170/0/0/0/0 | 36/0/0 | D/C/-/- | 2 Titanite Chunk | 1350 |
+8 | 178/0/0/0/0 | 37/0/0 | D/C/-/- | 4 Titanite Chunk | 1462 |
+9 | 187/0/0/0/0 | 37/0/0 | D/C/-/- | 6 Titanite Chunk | 1575 |
+10 | 195/0/0/0/0 | 38/0/0 | D/C/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 119/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 2250 |
+1 | 131/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 675 |
+2 | 143/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 787 |
+3 | 155/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 900 |
+4 | 167/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 1012 |
+5 | 179/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 1125 |
+6 | 191/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 1237 |
+7 | 203/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 1350 |
+8 | 215/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 1462 |
+9 | 227/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 1575 |
+10 | 239/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Lucerne | |||
---|---|---|---|
General | Aux Effects | ||
Thrust | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Sweep | 20 | ||
8 (-/14) | 75 | ||
N/A | 7.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
126 | 40 | ||
0 | 25 | ||
0 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | Bonuses | ||
15 | D | ||
13 | D | ||
0 | - | ||
0 | - |