Lore
A small sword made for thrusting attacks.
This hard, edgeless sword can pierce through tough armor and boasts a deadly critical attack.
Skill: Shield Splitter
Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.
Effect
Availability
Found on a corpse in High Wall of Lothric, on the way to freeing Greirat of the Undead Settlement
Starting weapon for the Sorcerer class
Sirris of the Sunless Realms gifts a Blessed Mail Breaker when summoning the player to her realm to defeat Creighton the Wanderer in Irithyll of the Boreal Valley.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 16 at +4, 17 at +7, and 18 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 0/0/0 | E/D/-/- (10.00%/25.00%/-/-) | - | - |
+1 | 97/0/0/0/0 | 0/0/0 | E/D/-/- (10.50%/26.25%/-/-) | 2 Titanite Shard | 130 |
+2 | 106/0/0/0/0 | 0/0/0 | E/D/-/- (11.00%/27.50%/-/-) | 4 Titanite Shard | 156 |
+3 | 115/0/0/0/0 | 0/0/0 | E/D/-/- (11.50%/28.75%/-/-) | 6 Titanite Shard | 182 |
+4 | 124/0/0/0/0 | 0/0/0 | E/D/-/- (12.00%/30.00%/-/-) | 2 Large Titanite Shard | 208 |
+5 | 133/0/0/0/0 | 0/0/0 | E/D/-/- (12.30%/30.75%/-/-) | 4 Large Titanite Shard | 234 |
+6 | 142/0/0/0/0 | 0/0/0 | E/D/-/- (12.60%/31.50%/-/-) | 6 Large Titanite Shard | 260 |
+7 | 151/0/0/0/0 | 0/0/0 | E/D/-/- (12.90%/32.25%/-/-) | 2 Titanite Chunk | 286 |
+8 | 160/0/0/0/0 | 0/0/0 | E/D/-/- (13.20%/33.00%/-/-) | 4 Titanite Chunk | 312 |
+9 | 169/0/0/0/0 | 0/0/0 | E/D/-/- (13.50%/33.75%/-/-) | 6 Titanite Chunk | 338 |
+10 | 178/0/0/0/0 | 0/0/0 | E/D/-/- (14.00%/35.00%/-/-) | 1 Titanite Slab | 390 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/0/0/0/0 | 0/0/0 | D/-/-/- | Heavy Gem | 650 |
+1 | 85/0/0/0/0 | 0/0/0 | D/-/-/- | 2 Titanite Shard | 195 |
+2 | 92/0/0/0/0 | 0/0/0 | D/-/-/- | 4 Titanite Shard | 227 |
+3 | 99/0/0/0/0 | 0/0/0 | D/-/-/- | 6 Titanite Shard | 260 |
+4 | 106/0/0/0/0 | 0/0/0 | D/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 113/0/0/0/0 | 0/0/0 | D/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 120/0/0/0/0 | 0/0/0 | D/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 127/0/0/0/0 | 0/0/0 | D/-/-/- | 2 Titanite Chunk | 390 |
+8 | 134/0/0/0/0 | 0/0/0 | D/-/-/- | 4 Titanite Chunk | 422 |
+9 | 141/0/0/0/0 | 0/0/0 | D/-/-/- | 6 Titanite Chunk | 455 |
+10 | 148/0/0/0/0 | 0/0/0 | D/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 76/0/0/0/0 | 0/0/0 | E/D/-/- | Sharp Gem | 650 |
+1 | 83/0/0/0/0 | 0/0/0 | E/D/-/- | 2 Titanite Shard | 195 |
+2 | 90/0/0/0/0 | 0/0/0 | E/D/-/- | 4 Titanite Shard | 227 |
+3 | 97/0/0/0/0 | 0/0/0 | E/D/-/- | 6 Titanite Shard | 260 |
+4 | 104/0/0/0/0 | 0/0/0 | E/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 112/0/0/0/0 | 0/0/0 | E/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 119/0/0/0/0 | 0/0/0 | E/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 126/0/0/0/0 | 0/0/0 | E/D/-/- | 2 Titanite Chunk | 390 |
+8 | 133/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Chunk | 422 |
+9 | 140/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Chunk | 455 |
+10 | 148/0/0/0/0 | 0/0/0 | E/C/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/0/0/0/0 | 0/0/0 | D/D/-/- | Refined Gem | 650 |
+1 | 79/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 195 |
+2 | 86/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 227 |
+3 | 93/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 260 |
+4 | 100/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 108/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 115/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 122/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Chunk | 390 |
+8 | 129/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Chunk | 422 |
+9 | 136/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Chunk | 455 |
+10 | 144/0/0/0/0 | 0/0/0 | D/D/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 650 |
+1 | 113/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 123/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 132/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 142/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 152/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 161/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 171/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 180/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 190/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 200/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 52/52/0/0/0 | 0/0/0 | E/E/D/- | Crystal Gem | 650 |
+1 | 53/56/0/0/0 | 0/0/0 | E/E/D/- | 2 Titanite Shard | 195 |
+2 | 55/60/0/0/0 | 0/0/0 | E/E/D/- | 4 Titanite Shard | 227 |
+3 | 56/64/0/0/0 | 0/0/0 | E/E/D/- | 6 Titanite Shard | 260 |
+4 | 58/67/0/0/0 | 0/0/0 | E/E/D/- | 2 Large Titanite Shard | 292 |
+5 | 59/71/0/0/0 | 0/0/0 | E/E/D/- | 4 Large Titanite Shard | 325 |
+6 | 60/75/0/0/0 | 0/0/0 | E/E/D/- | 6 Large Titanite Shard | 357 |
+7 | 62/79/0/0/0 | 0/0/0 | E/D/C/- | 2 Titanite Chunk | 390 |
+8 | 63/83/0/0/0 | 0/0/0 | E/D/C/- | 4 Titanite Chunk | 422 |
+9 | 65/87/0/0/0 | 0/0/0 | E/D/C/- | 6 Titanite Chunk | 455 |
+10 | 66/91/0/0/0 | 0/0/0 | E/D/C/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 52/52/0/0/0 | 0/0/0 | E/E/E/- | Simple Gem | 650 |
+1 | 54/55/0/0/0 | 0/0/0 | E/E/D/- | 2 Titanite Shard | 195 |
+2 | 56/58/0/0/0 | 0/0/0 | E/D/D/- | 4 Titanite Shard | 227 |
+3 | 57/60/0/0/0 | 0/0/0 | E/D/D/- | 6 Titanite Shard | 260 |
+4 | 59/63/0/0/0 | 0/0/0 | E/D/D/- | 2 Large Titanite Shard | 292 |
+5 | 61/66/0/0/0 | 0/0/0 | E/D/D/- | 4 Large Titanite Shard | 325 |
+6 | 63/69/0/0/0 | 0/0/0 | E/D/D/- | 6 Large Titanite Shard | 357 |
+7 | 64/72/0/0/0 | 0/0/0 | E/D/D/- | 2 Titanite Chunk | 390 |
+8 | 66/74/0/0/0 | 0/0/0 | E/D/D/- | 4 Titanite Chunk | 422 |
+9 | 68/77/0/0/0 | 0/0/0 | E/D/D/- | 6 Titanite Chunk | 455 |
+10 | 70/80/0/0/0 | 0/0/0 | E/D/D/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/63/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 650 |
+1 | 68/0/68/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 73/0/73/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 78/0/78/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 84/0/84/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 89/0/89/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 94/0/94/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 99/0/99/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 105/0/105/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 110/0/110/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 115/0/115/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 56/0/56/0/0 | 0/0/0 | E/E/E/E | Chaos Gem | 650 |
+1 | 57/0/59/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 195 |
+2 | 58/0/63/0/0 | 0/0/0 | E/E/D/D | 4 Titanite Shard | 227 |
+3 | 60/0/66/0/0 | 0/0/0 | E/E/D/D | 6 Titanite Shard | 260 |
+4 | 61/0/70/0/0 | 0/0/0 | E/D/D/D | 2 Large Titanite Shard | 292 |
+5 | 63/0/73/0/0 | 0/0/0 | E/D/D/D | 4 Large Titanite Shard | 325 |
+6 | 64/0/77/0/0 | 0/0/0 | E/D/D/D | 6 Large Titanite Shard | 357 |
+7 | 65/0/80/0/0 | 0/0/0 | E/D/D/D | 2 Titanite Chunk | 390 |
+8 | 67/0/84/0/0 | 0/0/0 | E/D/D/D | 4 Titanite Chunk | 422 |
+9 | 68/0/87/0/0 | 0/0/0 | E/D/D/D | 6 Titanite Chunk | 455 |
+10 | 70/0/91/0/0 | 0/0/0 | E/D/D/D | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 52/0/0/52/0 | 0/0/0 | E/E/-/D | Lightning Gem | 650 |
+1 | 53/0/0/56/0 | 0/0/0 | E/E/-/D | 2 Titanite Shard | 195 |
+2 | 55/0/0/60/0 | 0/0/0 | E/E/-/D | 4 Titanite Shard | 227 |
+3 | 56/0/0/64/0 | 0/0/0 | E/E/-/D | 6 Titanite Shard | 260 |
+4 | 58/0/0/67/0 | 0/0/0 | E/D/-/D | 2 Large Titanite Shard | 292 |
+5 | 59/0/0/71/0 | 0/0/0 | E/D/-/C | 4 Large Titanite Shard | 325 |
+6 | 60/0/0/75/0 | 0/0/0 | E/D/-/C | 6 Large Titanite Shard | 357 |
+7 | 62/0/0/79/0 | 0/0/0 | E/D/-/C | 2 Titanite Chunk | 390 |
+8 | 63/0/0/83/0 | 0/0/0 | E/D/-/C | 4 Titanite Chunk | 422 |
+9 | 65/0/0/87/0 | 0/0/0 | E/D/-/C | 6 Titanite Chunk | 455 |
+10 | 66/0/0/91/0 | 0/0/0 | E/D/-/C | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 56/0/0/0/0 | 0/0/0 | E/E/-/D | Blessed Gem | 650 |
+1 | 59/0/0/0/0 | 0/0/0 | E/E/-/D | 2 Titanite Shard | 195 |
+2 | 63/0/0/0/0 | 0/0/0 | E/E/-/D | 4 Titanite Shard | 227 |
+3 | 66/0/0/0/0 | 0/0/0 | E/D/-/D | 6 Titanite Shard | 260 |
+4 | 70/0/0/0/0 | 0/0/0 | E/D/-/D | 2 Large Titanite Shard | 292 |
+5 | 73/0/0/0/0 | 0/0/0 | E/D/-/D | 4 Large Titanite Shard | 325 |
+6 | 77/0/0/0/0 | 0/0/0 | E/D/-/D | 6 Large Titanite Shard | 357 |
+7 | 80/0/0/0/0 | 0/0/0 | E/D/-/D | 2 Titanite Chunk | 390 |
+8 | 84/0/0/0/0 | 0/0/0 | E/D/-/D | 4 Titanite Chunk | 422 |
+9 | 87/0/0/0/0 | 0/0/0 | E/D/-/D | 6 Titanite Chunk | 455 |
+10 | 91/0/0/0/0 | 0/0/0 | E/D/-/D | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/0/0/63 | 0/0/0 | -/-/-/- | Deep Gem | 650 |
+1 | 68/0/0/0/68 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 73/0/0/0/73 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 78/0/0/0/78 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 84/0/0/0/84 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 89/0/0/0/89 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 94/0/0/0/94 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 99/0/0/0/99 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 105/0/0/0/105 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 110/0/0/0/110 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 115/0/0/0/115 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 56/0/0/0/56 | 0/0/0 | E/E/E/E | Dark Gem | 650 |
+1 | 57/0/0/0/59 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 195 |
+2 | 58/0/0/0/63 | 0/0/0 | E/E/D/D | 4 Titanite Shard | 227 |
+3 | 60/0/0/0/66 | 0/0/0 | E/E/D/D | 6 Titanite Shard | 260 |
+4 | 61/0/0/0/70 | 0/0/0 | E/E/D/D | 2 Large Titanite Shard | 292 |
+5 | 63/0/0/0/73 | 0/0/0 | E/E/D/D | 4 Large Titanite Shard | 325 |
+6 | 64/0/0/0/77 | 0/0/0 | E/D/D/D | 6 Large Titanite Shard | 357 |
+7 | 65/0/0/0/80 | 0/0/0 | E/D/D/D | 2 Titanite Chunk | 390 |
+8 | 67/0/0/0/84 | 0/0/0 | E/D/D/D | 4 Titanite Chunk | 422 |
+9 | 68/0/0/0/87 | 0/0/0 | E/D/D/D | 6 Titanite Chunk | 455 |
+10 | 70/0/0/0/91 | 0/0/0 | E/D/D/D | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/0/0/0/0 | 0/33/0 | E/D/-/- | Blood Gem | 650 |
+1 | 77/0/0/0/0 | 0/33/0 | E/D/-/- | 2 Titanite Shard | 195 |
+2 | 82/0/0/0/0 | 0/33/0 | E/D/-/- | 4 Titanite Shard | 227 |
+3 | 87/0/0/0/0 | 0/34/0 | E/D/-/- | 6 Titanite Shard | 260 |
+4 | 92/0/0/0/0 | 0/34/0 | E/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 98/0/0/0/0 | 0/35/0 | E/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 103/0/0/0/0 | 0/35/0 | E/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 108/0/0/0/0 | 0/35/0 | E/D/-/- | 2 Titanite Chunk | 390 |
+8 | 113/0/0/0/0 | 0/36/0 | E/D/-/- | 4 Titanite Chunk | 422 |
+9 | 118/0/0/0/0 | 0/36/0 | E/D/-/- | 6 Titanite Chunk | 455 |
+10 | 124/0/0/0/0 | 0/37/0 | E/D/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/0/0/0/0 | 33/0/0 | E/D/-/- | Poison Gem | 650 |
+1 | 77/0/0/0/0 | 33/0/0 | E/D/-/- | 2 Titanite Shard | 195 |
+2 | 82/0/0/0/0 | 33/0/0 | E/D/-/- | 4 Titanite Shard | 227 |
+3 | 87/0/0/0/0 | 34/0/0 | E/D/-/- | 6 Titanite Shard | 260 |
+4 | 92/0/0/0/0 | 34/0/0 | E/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 98/0/0/0/0 | 35/0/0 | E/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 103/0/0/0/0 | 35/0/0 | E/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 108/0/0/0/0 | 35/0/0 | E/D/-/- | 2 Titanite Chunk | 390 |
+8 | 113/0/0/0/0 | 36/0/0 | E/D/-/- | 4 Titanite Chunk | 422 |
+9 | 118/0/0/0/0 | 36/0/0 | E/D/-/- | 6 Titanite Chunk | 455 |
+10 | 124/0/0/0/0 | 37/0/0 | E/D/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 76/0/0/0/0 | 0/0/0 | E/D/-/- | Hollow Gem | 650 |
+1 | 83/0/0/0/0 | 0/0/0 | E/D/-/- | 2 Titanite Shard | 195 |
+2 | 91/0/0/0/0 | 0/0/0 | E/D/-/- | 4 Titanite Shard | 227 |
+3 | 98/0/0/0/0 | 0/0/0 | E/D/-/- | 6 Titanite Shard | 260 |
+4 | 106/0/0/0/0 | 0/0/0 | E/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 114/0/0/0/0 | 0/0/0 | E/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 121/0/0/0/0 | 0/0/0 | E/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 129/0/0/0/0 | 0/0/0 | E/D/-/- | 2 Titanite Chunk | 390 |
+8 | 136/0/0/0/0 | 0/0/0 | E/D/-/- | 4 Titanite Chunk | 422 |
+9 | 144/0/0/0/0 | 0/0/0 | E/D/-/- | 6 Titanite Chunk | 455 |
+10 | 152/0/0/0/0 | 0/0/0 | E/D/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Mail Breaker | |||
---|---|---|---|
General | Aux Effects | ||
Slash/Thrust | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Shield Splitter | 15 | ||
12 (-/-) | 50 | ||
N/A | 1.5 | ||
N/A | 125 | ||
Damage | Damage Reduction | ||
89 | 35 | ||
0 | 20 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | Bonuses | ||
7 | E | ||
12 | D | ||
0 | - | ||
0 | - |