Man-grub's Staff

Lore

Staff of the man-grubs who guard Rosaria's Bed Chamber. Their holy symbol is formed at the tip.
Wielder's luck strengthens the effects of sorceries.

The man-grubs have clearly been reborn, but as what?

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Effect

Availability

Reward for reaching Rank 2 in the Rosaria's Fingers. (Requires 30 Pale Tongues)

Moveset

Notes

Upgrades

Unique reinforcement. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Spell Buff Cost Souls
+0 90/0/0/0/0 0/0/0 D/-/-/- (21.00%/-/-/-) [102.00% LCK] 100 - -
+1 101/0/0/0/0 0/0/0 D/-/-/- (22.68%/-/-/-) [110.16% LCK] 100 1 Twinkling Titanite 470
+2 108/0/0/0/0 0/0/0 D/-/-/- (24.36%/-/-/-) [118.32% LCK] 100 2 Twinkling Titanite 658
+3 126/0/0/0/0 0/0/0 D/-/-/- (26.04%/-/-/-) [126.48% LCK] 100 4 Twinkling Titanite 846
+4 142/0/0/0/0 0/0/0 D/-/-/- (27.72%/-/-/-) [134.64% LCK] 100 8 Twinkling Titanite 1034
+5 158/0/0/0/0 0/0/0 D/-/-/- (29.40%/-/-/-) [142.80% LCK] 100 1 Titanite Slab 1410

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Man-grub's Staff
Man-grub's Staff Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 250 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Steady Chant Stability 15
Skill FP Cost 7 (-/-) Durability 65
Spell Buff 100 Weight 3.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 90 Physical Reduction 30
Magic Damage 0 Magic Reduction 25
Fire Damage 0 Fire Reduction 10
Lightning Damage 0 Lightning Reduction 10
Dark Damage 0 Dark Reduction 15
Requirements Bonuses
Strength Requirement 9 Strength Bonus D
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 18 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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