Lore
Hatchet of the serpent men guarding Archdragon Peak.
Has a unique, broadly curved blade that can sneak past shields.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and pierce through shields to inflict direct damage.
Effect
Availability
- Dropped by Serpent-men in Archdragon Peak
Moveset
Notes
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
Stability increases to 31 at +2, 32 at +4, 33 at +5, 34 at +7, 35 at +9, and 36 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 125/0/0/0/0 | 0/0/0 | D/D/-/- (45.00%/25.00%/-/-) | - | - |
+1 | 137/0/0/0/0 | 0/0/0 | D/D/-/- (47.25%/26.25%/-/-) | 2 Titanite Shard | 280 |
+2 | 150/0/0/0/0 | 0/0/0 | D/D/-/- (49.50%/27.50%/-/-) | 4 Titanite Shard | 336 |
+3 | 162/0/0/0/0 | 0/0/0 | C/D/-/- (51.75%/28.75%/-/-) | 6 Titanite Shard | 392 |
+4 | 175/0/0/0/0 | 0/0/0 | C/D/-/- (54.00%/30.00%/-/-) | 2 Large Titanite Shard | 448 |
+5 | 187/0/0/0/0 | 0/0/0 | C/D/-/- (55.35%/30.75%/-/-) | 4 Large Titanite Shard | 504 |
+6 | 200/0/0/0/0 | 0/0/0 | C/D/-/- (56.70%/31.50%/-/-) | 6 Large Titanite Shard | 560 |
+7 | 212/0/0/0/0 | 0/0/0 | C/D/-/- (58.05%/32.25%/-/-) | 2 Titanite Chunk | 616 |
+8 | 225/0/0/0/0 | 0/0/0 | C/D/-/- (59.40%/33.00%/-/-) | 4 Titanite Chunk | 672 |
+9 | 237/0/0/0/0 | 0/0/0 | C/D/-/- (60.75%/33.75%/-/-) | 6 Titanite Chunk | 728 |
+10 | 250/0/0/0/0 | 0/0/0 | C/D/-/- (63.00%/35.00%/-/-) | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 103/0/103/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 1400 |
+1 | 112/0/112/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 420 |
+2 | 120/0/120/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 490 |
+3 | 129/0/129/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 560 |
+4 | 138/0/138/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 630 |
+5 | 146/0/146/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 700 |
+6 | 155/0/155/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 770 |
+7 | 163/0/163/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 840 |
+8 | 172/0/172/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 910 |
+9 | 181/0/181/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 980 |
+10 | 189/0/189/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 86/86/0/0/0 | 0/0/0 | D/E/C/- | Crystal Gem | 1400 |
+1 | 88/92/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Shard | 420 |
+2 | 90/98/0/0/0 | 0/0/0 | D/E/C/- | 4 Titanite Shard | 490 |
+3 | 93/105/0/0/0 | 0/0/0 | D/E/B/- | 6 Titanite Shard | 560 |
+4 | 95/111/0/0/0 | 0/0/0 | D/E/B/- | 2 Large Titanite Shard | 630 |
+5 | 97/117/0/0/0 | 0/0/0 | D/E/B/- | 4 Large Titanite Shard | 700 |
+6 | 100/124/0/0/0 | 0/0/0 | D/E/B/- | 6 Large Titanite Shard | 770 |
+7 | 102/130/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 840 |
+8 | 104/136/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 910 |
+9 | 106/143/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 980 |
+10 | 109/149/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 86/0/0/86/0 | 0/0/0 | D/E/-/C | Lightning Gem | 1400 |
+1 | 88/0/0/92/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 420 |
+2 | 90/0/0/98/0 | 0/0/0 | D/E/-/B | 4 Titanite Shard | 490 |
+3 | 93/0/0/105/0 | 0/0/0 | D/E/-/B | 6 Titanite Shard | 560 |
+4 | 95/0/0/111/0 | 0/0/0 | D/E/-/B | 2 Large Titanite Shard | 630 |
+5 | 97/0/0/117/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 700 |
+6 | 100/0/0/124/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 770 |
+7 | 102/0/0/130/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 840 |
+8 | 104/0/0/136/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 910 |
+9 | 106/0/0/143/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 980 |
+10 | 109/0/0/149/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 92/0/0/0/92 | 0/0/0 | E/E/D/D | Dark Gem | 1400 |
+1 | 94/0/0/0/97 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 420 |
+2 | 96/0/0/0/103 | 0/0/0 | D/E/D/D | 4 Titanite Shard | 490 |
+3 | 98/0/0/0/109 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 560 |
+4 | 101/0/0/0/115 | 0/0/0 | D/E/C/C | 2 Large Titanite Shard | 630 |
+5 | 103/0/0/0/120 | 0/0/0 | D/E/C/C | 4 Large Titanite Shard | 700 |
+6 | 105/0/0/0/126 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 770 |
+7 | 108/0/0/0/132 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 840 |
+8 | 110/0/0/0/138 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 910 |
+9 | 112/0/0/0/143 | 0/0/0 | C/D/C/C | 6 Titanite Chunk | 980 |
+10 | 115/0/0/0/149 | 0/0/0 | C/D/C/C | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 112/0/0/0/0 | 33/0/0 | D/D/-/- | Blood Gem | 1400 |
+1 | 120/0/0/0/0 | 33/0/0 | D/D/-/- | 2 Titanite Shard | 420 |
+2 | 128/0/0/0/0 | 33/0/0 | D/D/-/- | 4 Titanite Shard | 490 |
+3 | 136/0/0/0/0 | 34/0/0 | C/D/-/- | 6 Titanite Shard | 560 |
+4 | 145/0/0/0/0 | 35/0/0 | C/D/-/- | 2 Large Titanite Shard | 630 |
+5 | 153/0/0/0/0 | 36/0/0 | C/D/-/- | 4 Large Titanite Shard | 700 |
+6 | 161/0/0/0/0 | 36/0/0 | C/D/-/- | 6 Large Titanite Shard | 770 |
+7 | 169/0/0/0/0 | 36/0/0 | C/D/-/- | 2 Titanite Chunk | 840 |
+8 | 177/0/0/0/0 | 37/0/0 | C/D/-/- | 4 Titanite Chunk | 910 |
+9 | 185/0/0/0/0 | 37/0/0 | C/D/-/- | 6 Titanite Chunk | 980 |
+10 | 193/0/0/0/0 | 38/0/0 | C/D/-/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 112/0/0/0/0 | 0/33/0 | D/D/-/- | Poison Gem | 1400 |
+1 | 120/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 420 |
+2 | 128/0/0/0/0 | 0/33/0 | D/D/-/- | 4 Titanite Shard | 490 |
+3 | 136/0/0/0/0 | 0/34/0 | C/D/-/- | 6 Titanite Shard | 560 |
+4 | 145/0/0/0/0 | 0/35/0 | C/D/-/- | 2 Large Titanite Shard | 630 |
+5 | 153/0/0/0/0 | 0/36/0 | C/D/-/- | 4 Large Titanite Shard | 700 |
+6 | 161/0/0/0/0 | 0/36/0 | C/D/-/- | 6 Large Titanite Shard | 770 |
+7 | 169/0/0/0/0 | 0/36/0 | C/D/-/- | 2 Titanite Chunk | 840 |
+8 | 177/0/0/0/0 | 0/37/0 | C/D/-/- | 4 Titanite Chunk | 910 |
+9 | 185/0/0/0/0 | 0/37/0 | C/D/-/- | 6 Titanite Chunk | 980 |
+10 | 193/0/0/0/0 | 0/38/0 | C/D/-/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 1400 |
+1 | 130/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 420 |
+2 | 142/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 490 |
+3 | 154/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Shard | 560 |
+4 | 166/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 630 |
+5 | 178/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 700 |
+6 | 190/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 770 |
+7 | 201/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 840 |
+8 | 213/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 910 |
+9 | 225/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 980 |
+10 | 237/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 92/0/0/0/0 | 0/0/0 | D/E/-/C | Blessed Gem | 1400 |
+1 | 97/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 420 |
+2 | 103/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Titanite Shard | 490 |
+3 | 109/0/0/0/0 | 0/0/0 | D/D/-/C | 6 Titanite Shard | 560 |
+4 | 115/0/0/0/0 | 0/0/0 | D/D/-/C | 2 Large Titanite Shard | 630 |
+5 | 120/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 700 |
+6 | 126/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 770 |
+7 | 132/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 840 |
+8 | 138/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Chunk | 910 |
+9 | 143/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Chunk | 980 |
+10 | 149/0/0/0/0 | 0/0/0 | D/D/-/B | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 103/0/0/0/103 | 0/0/0 | -/-/-/- | Deep Gem | 1400 |
+1 | 112/0/0/0/112 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 420 |
+2 | 120/0/0/0/120 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 490 |
+3 | 129/0/0/0/129 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 560 |
+4 | 138/0/0/0/138 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 630 |
+5 | 146/0/0/0/146 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 700 |
+6 | 155/0/0/0/155 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 770 |
+7 | 163/0/0/0/163 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 840 |
+8 | 172/0/0/0/172 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 910 |
+9 | 181/0/0/0/181 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 980 |
+10 | 189/0/0/0/189 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 92/0/92/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 1400 |
+1 | 94/0/97/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 420 |
+2 | 96/0/103/0/0 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 490 |
+3 | 98/0/109/0/0 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 560 |
+4 | 101/0/115/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 630 |
+5 | 103/0/120/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 700 |
+6 | 105/0/126/0/0 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 770 |
+7 | 108/0/132/0/0 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 840 |
+8 | 110/0/138/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 910 |
+9 | 112/0/143/0/0 | 0/0/0 | C/D/C/C | 6 Titanite Chunk | 980 |
+10 | 115/0/149/0/0 | 0/0/0 | C/D/C/C | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 86/86/0/0/0 | 0/0/0 | D/E/D/- | Simple Gem | 1400 |
+1 | 89/90/0/0/0 | 0/0/0 | D/E/D/- | 2 Titanite Shard | 420 |
+2 | 92/95/0/0/0 | 0/0/0 | D/D/D/- | 4 Titanite Shard | 490 |
+3 | 94/100/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 560 |
+4 | 97/104/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 630 |
+5 | 100/109/0/0/0 | 0/0/0 | D/D/C/- | 4 Large Titanite Shard | 700 |
+6 | 103/113/0/0/0 | 0/0/0 | D/D/C/- | 6 Large Titanite Shard | 770 |
+7 | 106/118/0/0/0 | 0/0/0 | C/D/B/- | 2 Titanite Chunk | 840 |
+8 | 109/123/0/0/0 | 0/0/0 | C/D/B/- | 4 Titanite Chunk | 910 |
+9 | 112/127/0/0/0 | 0/0/0 | C/D/B/- | 6 Titanite Chunk | 980 |
+10 | 115/132/0/0/0 | 0/0/0 | C/D/B/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 0/0/0 | D/D/-/- | Sharp Gem | 1400 |
+1 | 130/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 420 |
+2 | 141/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 490 |
+3 | 152/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 560 |
+4 | 163/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Large Titanite Shard | 630 |
+5 | 175/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Large Titanite Shard | 700 |
+6 | 186/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Large Titanite Shard | 770 |
+7 | 197/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Chunk | 840 |
+8 | 208/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 910 |
+9 | 220/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 980 |
+10 | 231/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 1400 |
+1 | 130/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 420 |
+2 | 141/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 490 |
+3 | 152/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 560 |
+4 | 163/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 630 |
+5 | 175/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 700 |
+6 | 186/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 770 |
+7 | 197/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 840 |
+8 | 208/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 910 |
+9 | 220/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 980 |
+10 | 231/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 162/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 1400 |
+1 | 177/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 420 |
+2 | 192/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 490 |
+3 | 207/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 560 |
+4 | 222/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 630 |
+5 | 237/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 700 |
+6 | 252/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 770 |
+7 | 267/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 840 |
+8 | 282/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 910 |
+9 | 297/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 980 |
+10 | 312/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 1400 |
+1 | 128/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 420 |
+2 | 138/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 490 |
+3 | 148/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 560 |
+4 | 158/0/0/0/0 | 0/0/0 | C/C-/-/- | 2 Large Titanite Shard | 630 |
+5 | 168/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 700 |
+6 | 178/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 770 |
+7 | 188/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 840 |
+8 | 198/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 910 |
+9 | 208/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 980 |
+10 | 218/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Man Serpent Hatchet | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry | 30 | ||
20 (-/-) | 80 | ||
N/A | 4.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
125 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
16 | D | ||
13 | D | ||
0 | - | ||
0 | - |