Manikin Claws

Lore

Weapon of the Pale Shades, assassins of the Sable Church of Londor. The curved claws cause heavy bleeding.

When two-handed, claws are equipped to each hand.

Skill: Quick Step
Instantly step behind or around the side of foes. Especially effective when locked on to target.

Effect

Availability

Moveset

Notes

A returning item from Dark Souls II of the same name.

Upgrades

Regular reinforcement.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 81/0/0/0/0 0/30/0 E/C/-/- (14.00%/58.00%/-/-) - -
+1 89/0/0/0/0 0/30/0 E/C/-/- (14.70%/60.90%/-/-) 2 Titanite Shard 110
+2 97/0/0/0/0 0/30/0 E/C/-/- (15.40%/63.80%/-/-) 4 Titanite Shard 132
+3 105/0/0/0/0 0/30/0 E/C/-/- (16.10%/66.70%/-/-) 6 Titanite Shard 154
+4 113/0/0/0/0 0/30/0 E/C/-/- (16.80%/69.60%/-/-) 2 Large Titanite Shard 176
+5 121/0/0/0/0 0/30/0 E/C/-/- (17.22%/71.34%/-/-) 4 Large Titanite Shard 198
+6 129/0/0/0/0 0/30/0 E/C/-/- (17.64%/73.08%/-/-) 6 Large Titanite Shard 220
+7 137/0/0/0/0 0/30/0 E/C/-/- (18.06%/74.82%/-/-) 2 Titanite Chunk 242
+8 145/0/0/0/0 0/30/0 E/C/-/- (18.48%/76.56%/-/-) 4 Titanite Chunk 264
+9 153/0/0/0/0 0/30/0 E/C/-/- (18.90%/78.30%/-/-) 6 Titanite Chunk 286
+10 162/0/0/0/0 0/30/0 E/B/-/- (19.60%/81.20%/-/-) 1 Titanite Slab 330

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Manikin Claws
Manikin Claws Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 30
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Combat
Skill Quickstep Stability -
Skill FP Cost 4 (-/-) Durability 60
Spell Buff N/A Weight 2.0
Range N/A Critical Damage 110
Damage Damage Reduction
Physical Damage 81 Physical Reduction -
Magic Damage 0 Magic Reduction -
Fire Damage 0 Fire Reduction -
Lightning Damage 0 Lightning Reduction -
Dark Damage 0 Dark Reduction -
Requirements Bonuses
Strength Requirement 8 Strength Bonus E
Dexterity Requirement 18 Dexterity Bonus C
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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