Lore
A staff with a small bowl attached to the tip, similar to a mendicant's crook.
Absorb additional souls from fallen foes.
The staff's history is unclear. It may be a relic of an ancient serpent's greed, or a ritual artifact used to summon souls.
Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.
Effect
- Steady Chant Weapon Buff increases Sorcery AR by 10% for 15 seconds
- Additionally applies to Catalysts in the other hand
- +20% Souls gained while held
- Does not affect Consumable Souls
Availability
Dropped by Serpent-man Summoners in Archdragon Peak at 2%.
Moveset
Notes
- Can be traded with Pickle Pee for Sunlight Shield (only once per NG).
- Softcaps at 45 and 60 Intelligence.
- Begins Scaling past 18 Intelligence.
- Surpassed in Spell Buff by other Staves.
- Between 10 - 13 Intelligence, Sorcerer's Staff is better.
- Between 14 - 15 and above 52 Intelligence, Court Sorcerer's Staff is better.
- Between 16 - 28 and 35 - 43 Intelligence, Heretic's Staff is better.
- Between 29 - 34 and 44 - 52 Intelligence, Preacher's Right Arm is better.
- Costs 1.102x Spell Stamina cost to cast Sorceries.
Legacy
- Regulation 1.35
- Fixed issue where the bonus souls earned by equipping the Mendicant’s Staff would not stack when equipped in both the right and left hands.
Upgrades
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 60/0/0/0/0 | 0/0/0 | D/-/B/- (21.00%/-/86.00%/-) | 177 | - | 0 |
+1 | 68/0/0/0/0 | 0/0/0 | D/-/B/- (22.47%/-/92.02%/-) | 182 | 2 Titanite Shard | 280 |
+2 | 76/0/0/0/0 | 0/0/0 | D/-/B/- (23.94%/-/98.04%/-) | 188 | 4 Titanite Shard | 336 |
+3 | 83/0/0/0/0 | 0/0/0 | D/-/A/- (25.41%/-/104.06%/-) | 193 | 6 Titanite Shard | 392 |
+4 | 91/0/0/0/0 | 0/0/0 | D/-/A/- (27.09%/-/110.94%/-) | 199 | 2 Large Titanite Shard | 448 |
+5 | 98/0/0/0/0 | 0/0/0 | D/-/A/- (27.51%/-/112.66%/-) | 201 | 4 Large Titanite Shard | 504 |
+6 | 106/0/0/0/0 | 0/0/0 | D/-/A/- (27.93%/-/114.38%/-) | 202 | 6 Large Titanite Shard | 560 |
+7 | 114/0/0/0/0 | 0/0/0 | D/-/A/- (28.35%/-/116.10%/-) | 204 | 2 Titanite Chunk | 616 |
+8 | 121/0/0/0/0 | 0/0/0 | D/-/A/- (28.77%/-/117.82%/-) | 206 | 4 Titanite Chunk | 672 |
+9 | 129/0/0/0/0 | 0/0/0 | D/-/A/- (29.19%/-/119.54%/-) | 207 | 6 Titanite Chunk | 728 |
+10 | 136/0/0/0/0 | 0/0/0 | D/-/A/- (29.40%/-/120.40%/-) | 208 | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Mendicant's Staff | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
200 | 0 | ||
No | 0 | ||
Combat | |||
Steady Chant | 10 | ||
7 (-/-) | 55 | ||
208 | 2.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
60 | 25 | ||
0 | 25 | ||
0 | 10 | ||
0 | 10 | ||
0 | 15 | ||
Requirements | Bonuses | ||
7 | D | ||
0 | - | ||
18 | B | ||
0 | - |