Lore
A staff with a small bowl attached to the tip, similar to a mendicant's crook.
Absorb additional souls from fallen foes.
The staff's history is unclear. It may be a relic of an ancient serpent's greed, or a ritual artifact used to summon souls.
Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.
Effect
Gain extra 20% souls from fallen foes whilst this weapon is wielded.
Availability
- Dropped by Serpent-man Summoners in Archdragon Peak. Extremely rare.
Moveset
Notes
Can be traded with Pickle Pee for Sunlight Shield (only once per NG)
Upgrades
Standard upgrade path.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 60/0/0/0/0 | 0/0/0 | D/-/B/- | 145 | - | 0 |
+1 | 68/0/0/0/0 | 0/0/0 | D/-/B/- | 148 | 2 Titanite Shard | 280 |
+2 | 76/0/0/0/0 | 0/0/0 | D/-/B/- | 151 | 4 Titanite Shard | 336 |
+3 | 83/0/0/0/0 | 0/0/0 | D/-/A/- | 155 | 6 Titanite Shard | 392 |
+4 | 91/0/0/0/0 | 0/0/0 | D/-/A/- | 158 | 2 Large Titanite Shard | 448 |
+5 | 98/0/0/0/0 | 0/0/0 | D/-/A/- | 0 | 4 Large Titanite Shard | 504 |
+6 | 106/0/0/0/0 | 0/0/0 | D/-/A/- | 160 | 6 Large Titanite Shard | 560 |
+7 | 114/0/0/0/0 | 0/0/0 | D/-/A/- | 0 | 2 Titanite Chunk | 616 |
+8 | 121/0/0/0/0 | 0/0/0 | D/-/A/- | 0 | 4 Titanite Chunk | 672 |
+9 | 129/0/0/0/0 | 0/0/0 | D/-/A/- | 0 | 6 Titanite Chunk | 728 |
+10 | 136/0/0/0/0 | 0/0/0 | D/-/A/- | 208 | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
stats with 40 int
Comments
Mendicant's Staff | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Strike | ![]() |
0 |
![]() |
0 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Steady Chant | ![]() |
10 |
![]() |
7 | ![]() |
55 |
![]() |
60 | ![]() |
2.5 |
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N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
60 | ![]() |
25 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
10 |
![]() |
0 | ![]() |
10 |
![]() |
0 | ![]() |
15 |
Requirements | Bonuses | ||
![]() |
7 | ![]() |
D |
![]() |
0 | ![]() |
- |
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18 | ![]() |
B |
![]() |
0 | ![]() |
- |