Lore
Battle axe wielded by Millwood Knights. Its blade is blessed by the symbol of the Ethereal Oak.
A hefty axe normally wielded by the mightiest of warriors.
Skill:Warcry
The unique warcry of the Millwood Knights entailed a leap straight toward the enemy and a fearsome roar.
Effect
Availability
- On the body of a dead Millwood knight in the Millwood tower located in the area just before the second bonfire.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 36 at +2, 37 at +3, 38 at +5, 39 at +6, 40 at +8, 41 at +9, and 42 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 135/0/0/0/0 | 0/0/0 | C/E/-/- (55.00%/10.00%/-/-) | - | - |
+1 | 148/0/0/0/0 | 0/0/0 | C/E/-/- (57.75%/10.50%/-/-) | 2 Titanite Shard | 510 |
+2 | 162/0/0/0/0 | 0/0/0 | C/E/-/- (60.50%/11.00%/-/-) | 4 Titanite Shard | 612 |
+3 | 175/0/0/0/0 | 0/0/0 | C/E/-/- (63.25%/11.50%/-/-) | 6 Titanite Shard | 714 |
+4 | 189/0/0/0/0 | 0/0/0 | C/E/-/- (66.00%/12.00%/-/-) | 2 Large Titanite Shard | 816 |
+5 | 202/0/0/0/0 | 0/0/0 | C/E/-/- (67.65%/12.30%/-/-) | 4 Large Titanite Shard | 918 |
+6 | 216/0/0/0/0 | 0/0/0 | C/E/-/- (69.30%/12.60%/-/-) | 6 Large Titanite Shard | 1020 |
+7 | 229/0/0/0/0 | 0/0/0 | C/E/-/- (70.95%/12.90%/-/-) | 2 Titanite Chunk | 1122 |
+8 | 243/0/0/0/0 | 0/0/0 | C/E/-/- (72.60%/13.20%/-/-) | 4 Titanite Chunk | 1224 |
+9 | 256/0/0/0/0 | 0/0/0 | C/E/-/- (74.25%/13.50%/-/-) | 6 Titanite Chunk | 1326 |
+10 | 270/0/0/0/0 | 0/0/0 | C/E/-/- (77.00%/14.00%/-/-) | 1 Titanite Slab | 1530 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 132/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 2550 |
+1 | 144/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 765 |
+2 | 155/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 892 |
+3 | 167/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 1020 |
+4 | 179/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 191/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 202/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 214/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 226/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 238/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 249/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 128/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 2550 |
+1 | 140/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 765 |
+2 | 152/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 892 |
+3 | 164/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 1020 |
+4 | 176/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Large Titanite Shard | 1147 |
+5 | 189/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 1275 |
+6 | 201/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 1402 |
+7 | 213/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 1530 |
+8 | 225/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 1657 |
+9 | 237/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 1785 |
+10 | 249/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 121/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 2550 |
+1 | 133/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 765 |
+2 | 145/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 892 |
+3 | 157/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 1020 |
+4 | 170/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1147 |
+5 | 182/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1275 |
+6 | 194/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1402 |
+7 | 206/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1530 |
+8 | 218/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1657 |
+9 | 230/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1785 |
+10 | 243/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 155/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 2550 |
+1 | 178/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 765 |
+2 | 201/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 892 |
+3 | 224/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1020 |
+4 | 244/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 261/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 279/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 297/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 314/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 332/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 351/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/97/0/0/0 | 0/0/0 | D/E/C/- | Crystal Gem | 2550 |
+1 | 104/104/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Shard | 765 |
+2 | 111/111/0/0/0 | 0/0/0 | D/E/C/- | 4 Titanite Shard | 892 |
+3 | 118/118/0/0/0 | 0/0/0 | D/E/C/- | 6 Titanite Shard | 1020 |
+4 | 126/126/0/0/0 | 0/0/0 | D/E/B/- | 2 Large Titanite Shard | 1147 |
+5 | 133/133/0/0/0 | 0/0/0 | D/E/B/- | 4 Large Titanite Shard | 1275 |
+6 | 140/140/0/0/0 | 0/0/0 | D/E/B/- | 6 Large Titanite Shard | 1402 |
+7 | 147/147/0/0/0 | 0/0/0 | C/E/B/- | 2 Titanite Chunk | 1530 |
+8 | 154/154/0/0/0 | 0/0/0 | C/E/B/- | 4 Titanite Chunk | 1657 |
+9 | 161/161/0/0/0 | 0/0/0 | C/E/A/- | 6 Titanite Chunk | 1785 |
+10 | 169/169/0/0/0 | 0/0/0 | C/E/A/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/97/0/0/0 | 0/0/0 | D/E/D/- | Simple Gem | 2550 |
+1 | 102/102/0/0/0 | 0/0/0 | D/E/D/- | 2 Titanite Shard | 765 |
+2 | 106/107/0/0/0 | 0/0/0 | D/E/C/- | 4 Titanite Shard | 892 |
+3 | 111/113/0/0/0 | 0/0/0 | C/E/C/- | 6 Titanite Shard | 1020 |
+4 | 115/118/0/0/0 | 0/0/0 | C/E/C/- | 2 Large Titanite Shard | 1147 |
+5 | 120/123/0/0/0 | 0/0/0 | C/E/B/- | 4 Large Titanite Shard | 1275 |
+6 | 124/128/0/0/0 | 0/0/0 | C/E/B/- | 6 Large Titanite Shard | 1402 |
+7 | 129/133/0/0/0 | 0/0/0 | C/E/B/- | 2 Titanite Chunk | 1530 |
+8 | 133/139/0/0/0 | 0/0/0 | C/E/A/- | 4 Titanite Chunk | 1657 |
+9 | 138/144/0/0/0 | 0/0/0 | C/E/A/- | 6 Titanite Chunk | 1785 |
+10 | 143/149/0/0/0 | 0/0/0 | C/E/A/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 102/0/102/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 2550 |
+1 | 112/0/112/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 765 |
+2 | 123/0/123/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 892 |
+3 | 134/0/134/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1020 |
+4 | 142/0/142/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 156/0/156/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 169/0/169/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 182/0/182/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 195/0/195/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 208/0/208/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 222/0/222/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/104/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 2550 |
+1 | 107/0/108/0/0 | 0/0/0 | D/E/D/D | 2 Titanite Shard | 765 |
+2 | 111/0/113/0/0 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 892 |
+3 | 115/0/117/0/0 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 1020 |
+4 | 119/0/122/0/0 | 0/0/0 | D/E/C/C | 2 Large Titanite Shard | 1147 |
+5 | 123/0/126/0/0 | 0/0/0 | D/E/C/C | 4 Large Titanite Shard | 1275 |
+6 | 127/0/131/0/0 | 0/0/0 | C/E/C/C | 6 Large Titanite Shard | 1402 |
+7 | 131/0/135/0/0 | 0/0/0 | C/E/C/C | 2 Titanite Chunk | 1530 |
+8 | 135/0/140/0/0 | 0/0/0 | C/E/B/B | 4 Titanite Chunk | 1657 |
+9 | 139/0/144/0/0 | 0/0/0 | C/E/B/B | 6 Titanite Chunk | 1785 |
+10 | 143/0/149/0/0 | 0/0/0 | C/E/B/B | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/0/97/0 | 0/0/0 | D/E/-/C | Lightning Gem | 2550 |
+1 | 104/0/0/104/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 765 |
+2 | 111/0/0/111/0 | 0/0/0 | D/E/-/C | 4 Titanite Shard | 892 |
+3 | 118/0/0/118/0 | 0/0/0 | D/E/-/B | 6 Titanite Shard | 1020 |
+4 | 126/0/0/126/0 | 0/0/0 | C/E/-/B | 2 Large Titanite Shard | 1147 |
+5 | 133/0/0/133/0 | 0/0/0 | C/E/-/B | 4 Large Titanite Shard | 1275 |
+6 | 140/0/0/140/0 | 0/0/0 | C/E/-/B | 6 Large Titanite Shard | 1402 |
+7 | 147/0/0/147/0 | 0/0/0 | C/E/-/A | 2 Titanite Chunk | 1530 |
+8 | 154/0/0/154/0 | 0/0/0 | C/E/-/A | 4 Titanite Chunk | 1657 |
+9 | 161/0/0/161/0 | 0/0/0 | C/E/-/A | 6 Titanite Chunk | 1785 |
+10 | 169/0/0/169/0 | 0/0/0 | C/E/-/A | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | D/E/-/C | Blessed Gem | 2550 |
+1 | 110/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 765 |
+2 | 117/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Titanite Shard | 892 |
+3 | 123/0/0/0/0 | 0/0/0 | D/E/-/B | 6 Titanite Shard | 1020 |
+4 | 130/0/0/0/0 | 0/0/0 | C/E/-/B | 2 Large Titanite Shard | 1147 |
+5 | 136/0/0/0/0 | 0/0/0 | C/E/-/B | 4 Large Titanite Shard | 1275 |
+6 | 143/0/0/0/0 | 0/0/0 | C/E/-/B | 6 Large Titanite Shard | 1402 |
+7 | 149/0/0/0/0 | 0/0/0 | C/E/-/A | 2 Titanite Chunk | 1530 |
+8 | 156/0/0/0/0 | 0/0/0 | C/E/-/A | 4 Titanite Chunk | 1657 |
+9 | 162/0/0/0/0 | 0/0/0 | C/E/-/A | 6 Titanite Chunk | 1785 |
+10 | 169/0/0/0/0 | 0/0/0 | C/E/-/A | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 102/0/0/0/102 | 0/0/0 | -/-/-/- | Deep Gem | 2550 |
+1 | 112/0/0/0/112 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 765 |
+2 | 123/0/0/0/123 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 892 |
+3 | 134/0/0/0/134 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1020 |
+4 | 142/0/0/0/142 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 156/0/0/0/156 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 169/0/0/0/169 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 182/0/0/0/182 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 195/0/0/0/195 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 208/0/0/0/208 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 222/0/0/0/222 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/104 | 0/0/0 | E/E/D/D | Dark Gem | 2550 |
+1 | 107/0/0/0/108 | 0/0/0 | D/E/D/D | 2 Titanite Shard | 765 |
+2 | 111/0/0/0/113 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 892 |
+3 | 115/0/0/0/117 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 1020 |
+4 | 119/0/0/0/122 | 0/0/0 | D/E/C/C | 2 Large Titanite Shard | 1147 |
+5 | 123/0/0/0/126 | 0/0/0 | D/E/C/C | 4 Large Titanite Shard | 1275 |
+6 | 127/0/0/0/131 | 0/0/0 | C/E/C/C | 6 Large Titanite Shard | 1402 |
+7 | 131/0/0/0/135 | 0/0/0 | C/E/C/C | 2 Titanite Chunk | 1530 |
+8 | 135/0/0/0/140 | 0/0/0 | C/E/B/B | 4 Titanite Chunk | 1657 |
+9 | 139/0/0/0/144 | 0/0/0 | C/E/B/B | 6 Titanite Chunk | 1785 |
+10 | 143/0/0/0/149 | 0/0/0 | C/E/B/B | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 121/0/0/0/0 | 0/30/0 | D/E/-/- | Blood Gem | 2550 |
+1 | 130/0/0/0/0 | 0/32/0 | C/E/-/- | 2 Titanite Shard | 765 |
+2 | 139/0/0/0/0 | 0/34/0 | C/E/-/- | 4 Titanite Shard | 892 |
+3 | 147/0/0/0/0 | 0/36/0 | C/E/-/- | 6 Titanite Shard | 1020 |
+4 | 156/0/0/0/0 | 0/38/0 | C/E/-/- | 2 Large Titanite Shard | 1147 |
+5 | 165/0/0/0/0 | 0/40/0 | C/E/-/- | 4 Large Titanite Shard | 1275 |
+6 | 174/0/0/0/0 | 0/42/0 | C/E/-/- | 6 Large Titanite Shard | 1402 |
+7 | 182/0/0/0/0 | 0/44/0 | C/E/-/- | 2 Titanite Chunk | 1530 |
+8 | 191/0/0/0/0 | 0/46/0 | C/E/-/- | 4 Titanite Chunk | 1657 |
+9 | 200/0/0/0/0 | 0/48/0 | C/E/-/- | 6 Titanite Chunk | 1785 |
+10 | 209/0/0/0/0 | 0/51/0 | C/E/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 121/0/0/0/0 | 36/0/0 | D/E/-/- | Poison Gem | 2550 |
+1 | 130/0/0/0/0 | 38/0/0 | C/E/-/- | 2 Titanite Shard | 765 |
+2 | 139/0/0/0/0 | 40/0/0 | C/E/-/- | 4 Titanite Shard | 892 |
+3 | 147/0/0/0/0 | 42/0/0 | C/E/-/- | 6 Titanite Shard | 1020 |
+4 | 156/0/0/0/0 | 44/0/0 | C/E/-/- | 2 Large Titanite Shard | 1147 |
+5 | 165/0/0/0/0 | 46/0/0 | C/E/-/- | 4 Large Titanite Shard | 1275 |
+6 | 174/0/0/0/0 | 48/0/0 | C/E/-/- | 6 Large Titanite Shard | 1402 |
+7 | 182/0/0/0/0 | 50/0/0 | C/E/-/- | 2 Titanite Chunk | 1530 |
+8 | 191/0/0/0/0 | 52/0/0 | C/E/-/- | 4 Titanite Chunk | 1657 |
+9 | 200/0/0/0/0 | 54/0/0 | C/E/-/- | 6 Titanite Chunk | 1785 |
+10 | 209/0/0/0/0 | 57/0/0 | C/E/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 128/0/0/0/0 | 0/0/0 | D/E/-/- | Hollow Gem | 2550 |
+1 | 141/0/0/0/0 | 0/0/0 | C/E/-/- | 2 Titanite Shard | 765 |
+2 | 153/0/0/0/0 | 0/0/0 | C/E/-/- | 4 Titanite Shard | 892 |
+3 | 166/0/0/0/0 | 0/0/0 | C/E/-/- | 6 Titanite Shard | 1020 |
+4 | 179/0/0/0/0 | 0/0/0 | C/E/-/- | 2 Large Titanite Shard | 1147 |
+5 | 192/0/0/0/0 | 0/0/0 | C/E/-/- | 4 Large Titanite Shard | 1275 |
+6 | 205/0/0/0/0 | 0/0/0 | C/E/-/- | 6 Large Titanite Shard | 1402 |
+7 | 218/0/0/0/0 | 0/0/0 | C/E/-/- | 2 Titanite Chunk | 1530 |
+8 | 230/0/0/0/0 | 0/0/0 | C/E/-/- | 4 Titanite Chunk | 1657 |
+9 | 243/0/0/0/0 | 0/0/0 | C/E/-/- | 6 Titanite Chunk | 1785 |
+10 | 256/0/0/0/0 | 0/0/0 | C/E/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Millwood Battle Axe | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry | 35 | ||
20 (-/-) | 80 | ||
N/A | 6.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
135 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
15 | C | ||
10 | E | ||
0 | - | ||
0 | - |