Morne's Great Hammer
General Aux Effects
weapon_type.png Strike poison_damage.png 0
sell_price.png 1000 bleed_damage.png 0
level_icon.jpg No frost_damage.png 0
weapon_arts.png Morne's Rage stability.png 45
weapon_art_cost.png 50( -/ -) durability.png 250
spell_buff.jpg N/A weight.png 24.0
weapon_category.png N/A critical.png 100%
Damage Damage Reduction
physical_damage.png 200 physical_defence.png 70%
magic_damage.png 0 magic_defence.png 50%
fire_damage.png 0 fire_defence.png 45%
lightning_damage.png 0 lightning_defence.png 45%
dark_damage.png 0 dark_defence.png 50%
Requirements Bonuses
strength.png 50 strength.png D
dexterity.png 0 dexterity.png -
intelligence.png 0 intelligence.png -
faith.png 30 faith.png C


Great Hammer bestowed upon Carim Knights with demonstrate outstanding strength and unwavering faith.

Decorated by a warding charm of Carim Temple, and imbued with the twisted rage of Apostle Morne.

Skill: Morne's Rage
Stick weapon into earth and emit a powerful shockwave. Also, similar to Perseverance, temporarily boosts poise and reduces damage received.



  • Dropped by Eygon of Carim.
  • Can also be obtained, along with the Moaning Shield, on a corpse found in the Undead Settlement at Irina's original cell after completing Eygon's quest line.




Unique weapon. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 200/0/0/0/0 0/0/0 D/-/-/D - -
+1 222/0/0/0/0 0/0/0 D/-/-/D 1 Twinkling Titanite 1700
+2 238/0/0/0/0 0/0/0 C/-/-/D 2 Twinkling Titanite 2380
+3 278/0/0/0/0 0/0/0 C/-/-/D 4 Twinkling Titanite 3060
+4 313/0/0/0/0 0/0/0 C/-/-/D 8 Twinkling Titanite 3740
+5 348/0/0/0/0 0/0/0 C/-/-/D 1 Titanite Slab 5100


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


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