Lore
Hammer with a sharp spike on its pommel.
One of the more barbaric cleric weapons.
The sharp thorns allow this strike weapon to induce bleeding.
Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.
Effect
Availability
- Sold by the Shrine Handmaid after giving her the Paladin's Ashes.
Moveset
Notes
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
Stability increases to 31 at +2, 32 at +4, 33 at +5, 34 at +7, 35 at +9, and 36 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 122/0/0/0/0 | 0/30/0 | D/E/-/- (43.00%/11.00%/-/-) | - | - |
+1 | 134/0/0/0/0 | 0/30/0 | D/E/-/- (45.15%/11.55%/-/-) | 2 Titanite Shard | 330 |
+2 | 146/0/0/0/0 | 0/30/0 | D/E/-/- (47.30%/12.10%/-/-) | 4 Titanite Shard | 396 |
+3 | 158/0/0/0/0 | 0/30/0 | D/E/-/- (49.45%/12.65%/-/-) | 6 Titanite Shard | 462 |
+4 | 170/0/0/0/0 | 0/30/0 | C/E/-/- (51.60%/13.20%/-/-) | 2 Large Titanite Shard | 528 |
+5 | 183/0/0/0/0 | 0/30/0 | C/E/-/- (52.89%/13.53%/-/-) | 4 Large Titanite Shard | 594 |
+6 | 195/0/0/0/0 | 0/30/0 | C/E/-/- (54.18%/13.86%/-/-) | 6 Large Titanite Shard | 660 |
+7 | 207/0/0/0/0 | 0/30/0 | C/E/-/- (55.47%/14.19%/-/-) | 2 Titanite Chunk | 726 |
+8 | 219/0/0/0/0 | 0/30/0 | C/E/-/- (56.76%/14.52%/-/-) | 4 Titanite Chunk | 792 |
+9 | 231/0/0/0/0 | 0/30/0 | C/E/-/- (58.05%/14.85%/-/-) | 6 Titanite Chunk | 858 |
+10 | 244/0/0/0/0 | 0/30/0 | C/E/-/- (60.20%/15.40%/-/-) | 1 Titanite Slab | 990 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 30/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 114/0/0/0/0 | 30/0/0 | D/E/-/C | 4 Titanite Shard | 0 |
+3 | 120/0/0/0/0 | 30/0/0 | D/E/-/C | 6 Titanite Shard | 660 |
+4 | 127/0/0/0/0 | 30/0/0 | D/E/-/C | 2 Large Titanite Shard | 742 |
+5 | 133/0/0/0/0 | 30/0/0 | D/E/-/C | 4 Large Titanite Shard | 825 |
+6 | 139/0/0/0/0 | 30/0/0 | D/E/-/B | 6 Large Titanite Shard | 907 |
+7 | 146/0/0/0/0 | 30/0/0 | D/E/-/B | 2 Titanite Chunk | 990 |
+8 | 152/0/0/0/0 | 30/0/0 | D/E/-/B | 4 Titanite Chunk | 1072 |
+9 | 158/0/0/0/0 | 30/0/0 | D/E/-/B | 6 Titanite Chunk | 0 |
+10 | 165/0/0/0/0 | 30/0/0 | C/E/-/B | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 159/0/0/0/0 | 33/0/0 | E/C/-/- | 2 Large Titanite Shard | 0 |
+5 | 170/0/0/0/0 | 33/0/0 | E/C/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 119/0/0/0/0 | 30/0/0 | C/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 146/0/0/0/0 | 30/0/0 | -/-/-/- | - | 0 |
+1 | 167/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 189/0/0/0/0 | 33/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 210/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 229/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 246/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 262/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 279/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 295/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 312/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 305/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 115/0/0/0/0 | 0/33/0 | C/C/-/- | - | 0 |
+1 | 125/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Shard | 0 |
+2 | 135/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Shard | 0 |
+3 | 145/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Morning Star | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 30 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Perseverance | 30 | ||
9 (-/-) | 75 | ||
N/A | 5.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
122 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
11 | D | ||
9 | E | ||
0 | - | ||
0 | - |