Lore
Curved sword bearing the soul of the old wolf that stays with the Watchdogs of Farron.
This sword, like a wolf on the prowl, boosts attack and restores HP with each consecutive hit.
Skill: Wolf Leap
Slice into foes with a large spinning motion, then leap out of harms way and follow with a strong attack.
Effect
- +5% / +10.25% AR on Successive Attacks
Availability
- Reward from the Watchdogs of Farron covenant at Rank 1.
Moveset
Notes
- The Wolf Leap skill is based on Sif, the Great Grey Wolf, a boss from the original Dark Souls.
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 155/0/0/0/0 | 0/0/0 | D/C/-/- (21.00%/72.00%/-/-) | - | - |
+1 | 172/0/0/0/0 | 0/0/0 | D/C/-/- (22.68%/77.76%/-/-) | 1 Twinkling Titanite | 1000 |
+2 | 184/0/0/0/0 | 0/0/0 | D/B/-/- (24.36%/83.52%/-/-) | 2 Twinkling Titanite | 1400 |
+3 | 216/0/0/0/0 | 0/0/0 | D/B/-/- (26.04%/89.28%/-/-) | 4 Twinkling Titanite | 1800 |
+4 | 243/0/0/0/0 | 0/0/0 | D/B/-/- (27.72%/95.04%/-/-) | 8 Twinkling Titanite | 2200 |
+5 | 270/0/0/0/0 | 0/0/0 | D/B/-/- (29.40%/100.80%/-/-) | 1 Titanite Slab | 3000 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Old Wolf Curved Sword | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 0 | ||
1000 | 0 | ||
No | 0 | ||
Combat | |||
Wolf Leap | 45 | ||
10 (-/15) | 95 | ||
N/A | 13.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
155 | 55 | ||
0 | 45 | ||
0 | 40 | ||
0 | 40 | ||
0 | 45 | ||
Requirements | Bonuses | ||
19 | D | ||
25 | C | ||
0 | - | ||
0 | - |