Lore
Elfriede, the eldest amongst her sisters and leader of the Sable Church, bestowed this sword to her knight.
Only, the sword was a farewell gift, and acceptance signified the knight's resignation from Elfriede's service.
Skill: Elfriede's Blackflame
Enwreathe blade with blackflame, born of the similarly-hued flame that smolders within her.
Effect
Availability
- A drop from Sir Vilhelm, located in the library at the end of the Corvian Settlement inside the Painted World of Ariandel.
Moveset
Notes
- Strangely the weapon Skill will add Fire damage to your weapon. This is inconsistent with other instances of it as the Black Flame spell is entirely of the Dark element.
- Longest two handed greatsword.
See also
- Claymore (Same moveset)
- Gael's Greatsword (Same moveset)
- Drakeblood Greatsword (Same one handed moveset)
- Hollowslayer Greatsword (Same one handed moveset)
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 80/0/0/0/115 | 0/0/0 | E/E/D/D (20.00%/20.00%/40.00%/40.00%) | - | - |
+1 | 89/0/0/0/128 | 0/0/0 | D/D/D/D (21.60%/21.60%/43.20%/43.20%) | 1 Twinkling Titanite | 830 |
+2 | 95/0/0/0/137 | 0/0/0 | D/D/D/D (23.20%/23.20%/46.40%/46.40%) | 2 Twinkling Titanite | 1162 |
+3 | 112/0/0/0/160 | 0/0/0 | D/D/D/D (24.80%/24.80%/49.60%/49.60%) | 4 Twinkling Titanite | 1494 |
+4 | 126/0/0/0/180 | 0/0/0 | D/D/C/C (26.40%/26.40%/52.80%/52.80%) | 8 Twinkling Titanite | 1826 |
+5 | 140/0/0/0/200 | 0/0/0 | D/D/C/C (28.00%/28.00%/56.00%/56.00%) | 1 Titanite Slab | 2490 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Onyx Blade | |||
---|---|---|---|
General | Aux Effects | ||
Standard/Thrust | 0 | ||
500 | 0 | ||
No | 0 | ||
Combat | |||
Elfriede's Blackflame | 35 | ||
19 (-/-) | 75 | ||
N/A | 9.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
80 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
115 | 35 | ||
Requirements | Bonuses | ||
14 | E | ||
12 | E | ||
15 | D | ||
15 | D |