Painting Guardian's Curved Sword


A weapon described in legends passed down amongst heretics, wielded by the Painting Guardians.

A uniquely shaped weapon with a flat tip.

Skill: Chained Dance
Execute relentless consecutive attacks while tracing a circle in a unique dance of deadly grace.





In other games


Standard upgrade path.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 88/0/0/0/0 0/33/0 E/B/-/- - -
+1 96/0/0/0/0 0/33/0 E/B/-/- 2 Titanite Shard 130
+2 105/0/0/0/0 0/33/0 E/B/-/- 4 Titanite Shard 156
+3 114/0/0/0/0 0/34/0 E/B/-/- 6 Titanite Shard 182
+4 123/0/0/0/0 0/34/0 E/B/-/- 2 Large Titanite Shard 208
+5 132/0/0/0/0 0/34/0 E/B/-/- 4 Large Titanite Shard 234
+6 140/0/0/0/0 0/34/0 E/A/-/- 6 Large Titanite Shard 260
+7 149/0/0/0/0 0/34/0 E/A/-/- 2 Titanite Chunk 286
+8 158/0/0/0/0 0/34/0 E/A/-/- 4 Titanite Chunk 312
+9 167/0/0/0/0 0/34/0 E/A/-/- 6 Titanite Chunk 338
+10 176/0/0/0/0 0/34/0 E/A/-/- 1 Titanite Slab 390


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Painting Guardian's Curved Sword
Painting Guardian's Curved Sword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 33
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Skill Chained Dance Stability 25
Skill FP Cost 5 (-/15) Durability 55
Spell Buff N/A Weight 1.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 88 Physical Reduction 35
Magic Damage 0 Magic Reduction 25
Fire Damage 0 Fire Reduction 25
Lightning Damage 0 Lightning Reduction 25
Dark Damage 0 Dark Reduction 25
Requirements Bonuses
Strength Requirement 7 Strength Bonus E
Dexterity Requirement 19 Dexterity Bonus B
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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