Lore
A weapon described in legends passed down amongst heretics, wielded by the Painting Guardians.
A uniquely shaped weapon with a flat tip.
Skill: Chained Dance
Execute relentless consecutive attacks while tracing a circle in a unique dance of deadly grace.
Effect
Availability
- Found on a corpse on the beams below Company Captain Yorshka in Anor Londo.
Moveset
One Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward Slash — rightward Slash | |
R2 — R2 | strong double overhead Slash — strong leftward Slash | If the second Slash is charged: short leap into strong leftward Slash |
Roll — R1 | fast rightward Slash | |
Dashing or Backstep — R1 | upward Slash | |
Forward + R1 | rightward Slash | Followed by backwards cartwheel |
Forward + R2 | jumping rightward Slash | |
L1 (left hand) | rightward Slash — leftward Slash | Same as R1 but alternated |
L2 (left hand) | Parry |
Two Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward Slash — rightward Slash | |
R2 — R2 | strong double overhead Slash — strong leftward upwards Slash | |
Roll — R1 | fast rightward Slash | |
Dashing or Backstep — R1 | upward Slash | |
Forward + R1 | rightward Slash | Followed by backwards cartwheel |
Forward + R2 | jumping rightward Slash | |
L1 | Guard | |
L2 | Chained Dance (Skill) | Can be continued with a subsequent R2 |
These values are the amount of stamina the weapon uses when performing the listed moves.
Function | One Handed (Right Hand) | One Handed (Left Hand) | Two Handed / Dual Wield |
---|---|---|---|
R1 — etc | ? — ? | N/A | ? — ? |
R2 — etc | ? — ? | N/A | ? — ? |
Charged R2 — etc | ? — ? | N/A | ? — ? |
Roll — R1 | ? | N/A | ? |
Dashing or Backstep — R1 | ? | N/A | ? |
Forward + R1 | ? | N/A | ? |
Forward + R2 | ? | N/A | ? |
L1 — etc | N/A | ? — ? — ? | ? — ? — ? |
Rolling — L1 | N/A | ? | ? |
L2 | ? | ? | ? |
L2 (— or +) R1 | ? (— or +) ? | ? (— or +) ? | ? (— or +) ? |
L2 (— or +) R2 | ? (— or +) ? | ? (— or +) ? | ? (— or +) ? |
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 26 at +2, 27 at +4, 28 at +6, 29 at +8, and 30 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/0 | 0/30/0 | E/B/-/- (7.00%/86.00%/-/-) | - | - |
+1 | 96/0/0/0/0 | 0/30/0 | E/B/-/- (7.35%/90.30%/-/-) | 2 Titanite Shard | 130 |
+2 | 105/0/0/0/0 | 0/30/0 | E/B/-/- (7.70%/94.60%/-/-) | 4 Titanite Shard | 156 |
+3 | 114/0/0/0/0 | 0/30/0 | E/B/-/- (8.05%/98.90%/-/-) | 6 Titanite Shard | 182 |
+4 | 123/0/0/0/0 | 0/30/0 | E/B/-/- (8.40%/103.20%/-/-) | 2 Large Titanite Shard | 208 |
+5 | 132/0/0/0/0 | 0/30/0 | E/B/-/- (8.61%/105.78%/-/-) | 4 Large Titanite Shard | 234 |
+6 | 140/0/0/0/0 | 0/30/0 | E/A/-/- (8.82%/108.36%/-/-) | 6 Large Titanite Shard | 260 |
+7 | 149/0/0/0/0 | 0/30/0 | E/A/-/- (9.03%/110.94%/-/-) | 2 Titanite Chunk | 286 |
+8 | 158/0/0/0/0 | 0/30/0 | E/A/-/- (9.24%/113.52%/-/-) | 4 Titanite Chunk | 312 |
+9 | 167/0/0/0/0 | 0/30/0 | E/A/-/- (9.45%/116.10%/-/-) | 6 Titanite Chunk | 338 |
+10 | 176/0/0/0/0 | 0/30/0 | E/A/-/- (9.80%/120.40%/-/-) | 1 Titanite Slab | 390 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 86/0/0/0/0 | 0/33/0 | B/-/-/- | Heavy Gem | 650 |
+1 | 93/0/0/0/0 | 0/33/0 | B/-/-/- | 2 Titanite Shard | 195 |
+2 | 101/0/0/0/0 | 0/33/0 | B/-/-/- | 4 Titanite Shard | 227 |
+3 | 109/0/0/0/0 | 0/33/0 | B/-/-/- | 6 Titanite Shard | 260 |
+4 | 116/0/0/0/0 | 0/33/0 | A/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 124/0/0/0/0 | 0/33/0 | A/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 132/0/0/0/0 | 0/33/0 | A/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 139/0/0/0/0 | 0/33/0 | A/-/-/- | 2 Titanite Chunk | 390 |
+8 | 147/0/0/0/0 | 0/33/0 | A/-/-/- | 4 Titanite Chunk | 422 |
+9 | 155/0/0/0/0 | 0/33/0 | A/-/-/- | 6 Titanite Chunk | 455 |
+10 | 162/0/0/0/0 | 0/33/0 | A/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 83/0/0/0/0 | 0/33/0 | E/A/-/- | Sharp Gem | 650 |
+1 | 91/0/0/0/0 | 0/33/0 | E/A/-/- | 2 Titanite Shard | 195 |
+2 | 99/0/0/0/0 | 0/33/0 | E/A/-/- | 4 Titanite Shard | 227 |
+3 | 107/0/0/0/0 | 0/33/0 | E/A/-/- | 6 Titanite Shard | 260 |
+4 | 115/0/0/0/0 | 0/33/0 | E/A/-/- | 2 Large Titanite Shard | 292 |
+5 | 123/0/0/0/0 | 0/33/0 | E/A/-/- | 4 Large Titanite Shard | 325 |
+6 | 131/0/0/0/0 | 0/33/0 | E/A/-/- | 6 Large Titanite Shard | 357 |
+7 | 139/0/0/0/0 | 0/33/0 | E/A/-/- | 2 Titanite Chunk | 390 |
+8 | 146/0/0/0/0 | 0/33/0 | E/A/-/- | 4 Titanite Chunk | 422 |
+9 | 154/0/0/0/0 | 0/33/0 | E/A/-/- | 6 Titanite Chunk | 455 |
+10 | 162/0/0/0/0 | 0/33/0 | E/S/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/0/0/0 | 0/33/0 | C/C/-/- | Refined Gem | 650 |
+1 | 87/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Shard | 195 |
+2 | 95/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Shard | 227 |
+3 | 102/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Shard | 260 |
+4 | 110/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Large Titanite Shard | 292 |
+5 | 118/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Large Titanite Shard | 325 |
+6 | 126/0/0/0/0 | 0/33/0 | B/B/-/- | 6 Large Titanite Shard | 357 |
+7 | 134/0/0/0/0 | 0/33/0 | B/B/-/- | 2 Titanite Chunk | 390 |
+8 | 142/0/0/0/0 | 0/33/0 | B/B/-/- | 4 Titanite Chunk | 422 |
+9 | 150/0/0/0/0 | 0/33/0 | B/B/-/- | 6 Titanite Chunk | 455 |
+10 | 158/0/0/0/0 | 0/33/0 | B/B/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 114/0/0/0/0 | 0/33/0 | -/-/-/- | Raw Gem | 650 |
+1 | 124/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 135/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 146/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 156/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 167/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 177/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 188/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 198/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 209/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 220/0/0/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 66/66/0/0/0 | 0/33/0 | E/D/C/- | Crystal Gem | 650 |
+1 | 67/70/0/0/0 | 0/33/0 | E/D/B/- | 2 Titanite Shard | 195 |
+2 | 69/75/0/0/0 | 0/33/0 | E/D/B/- | 4 Titanite Shard | 227 |
+3 | 71/80/0/0/0 | 0/33/0 | E/C/A/- | 6 Titanite Shard | 260 |
+4 | 73/85/0/0/0 | 0/33/0 | E/C/A/- | 2 Large Titanite Shard | 292 |
+5 | 74/90/0/0/0 | 0/33/0 | E/C/A/- | 4 Large Titanite Shard | 325 |
+6 | 76/95/0/0/0 | 0/33/0 | E/C/A/- | 6 Large Titanite Shard | 357 |
+7 | 78/99/0/0/0 | 0/33/0 | E/C/A/- | 2 Titanite Chunk | 390 |
+8 | 80/104/0/0/0 | 0/33/0 | E/C/A/- | 4 Titanite Chunk | 422 |
+9 | 81/109/0/0/0 | 0/33/0 | E/C/A/- | 6 Titanite Chunk | 455 |
+10 | 83/114/0/0/0 | 0/33/0 | E/B/S/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 66/66/0/0/0 | 0/33/0 | E/C/D/- | Simple Gem | 650 |
+1 | 68/69/0/0/0 | 0/33/0 | E/C/C/- | 2 Titanite Shard | 195 |
+2 | 70/73/0/0/0 | 0/33/0 | E/C/C/- | 4 Titanite Shard | 227 |
+3 | 72/76/0/0/0 | 0/33/0 | E/C/C/- | 6 Titanite Shard | 260 |
+4 | 74/80/0/0/0 | 0/33/0 | E/B/B/- | 2 Large Titanite Shard | 292 |
+5 | 77/83/0/0/0 | 0/33/0 | E/B/B/- | 4 Large Titanite Shard | 325 |
+6 | 79/87/0/0/0 | 0/33/0 | E/B/B/- | 6 Large Titanite Shard | 357 |
+7 | 81/90/0/0/0 | 0/33/0 | E/B/A/- | 2 Titanite Chunk | 390 |
+8 | 83/94/0/0/0 | 0/33/0 | E/B/A/- | 4 Titanite Chunk | 422 |
+9 | 85/97/0/0/0 | 0/33/0 | E/A/A/- | 6 Titanite Chunk | 455 |
+10 | 88/101/0/0/0 | 0/33/0 | E/A/A/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/79/0/0 | 0/33/0 | -/-/-/- | Fire Gem | 650 |
+1 | 85/0/85/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 92/0/92/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 99/0/99/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 105/0/105/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 112/0/112/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 118/0/118/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 125/0/125/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 132/0/132/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 138/0/138/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 145/0/145/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 70/0/70/0/0 | 0/33/0 | E/D/D/D | Chaos Gem | 650 |
+1 | 72/0/74/0/0 | 0/33/0 | E/D/C/C | 2 Titanite Shard | 195 |
+2 | 73/0/79/0/0 | 0/33/0 | E/D/C/C | 4 Titanite Shard | 227 |
+3 | 75/0/83/0/0 | 0/33/0 | E/C/C/C | 6 Titanite Shard | 260 |
+4 | 77/0/88/0/0 | 0/33/0 | E/C/C/C | 2 Large Titanite Shard | 292 |
+5 | 79/0/92/0/0 | 0/33/0 | E/C/B/B | 4 Large Titanite Shard | 325 |
+6 | 80/0/96/0/0 | 0/33/0 | E/B/B/B | 6 Large Titanite Shard | 357 |
+7 | 82/0/101/0/0 | 0/33/0 | E/B/B/B | 2 Titanite Chunk | 390 |
+8 | 84/0/105/0/0 | 0/33/0 | E/B/B/B | 4 Titanite Chunk | 422 |
+9 | 86/0/110/0/0 | 0/33/0 | E/B/B/B | 6 Titanite Chunk | 455 |
+10 | 88/0/114/0/0 | 0/33/0 | E/B/B/B | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 66/0/0/66/0 | 0/33/0 | E/D/-/C | Lightning Gem | 650 |
+1 | 67/0/0/70/0 | 0/33/0 | E/D/-/B | 2 Titanite Shard | 195 |
+2 | 69/0/0/75/0 | 0/33/0 | E/C/-/A | 4 Titanite Shard | 227 |
+3 | 71/0/0/80/0 | 0/33/0 | E/C/-/A | 6 Titanite Shard | 260 |
+4 | 73/0/0/85/0 | 0/33/0 | E/C/-/A | 2 Large Titanite Shard | 292 |
+5 | 74/0/0/90/0 | 0/33/0 | E/C/-/A | 4 Large Titanite Shard | 325 |
+6 | 76/0/0/95/0 | 0/33/0 | E/C/-/A | 6 Large Titanite Shard | 357 |
+7 | 78/0/0/99/0 | 0/33/0 | E/C/-/A | 2 Titanite Chunk | 390 |
+8 | 80/0/0/104/0 | 0/33/0 | E/C/-/A | 4 Titanite Chunk | 422 |
+9 | 81/0/0/109/0 | 0/33/0 | E/C/-/S | 6 Titanite Chunk | 455 |
+10 | 83/0/0/114/0 | 0/33/0 | E/B/-/S | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 70/0/0/0/0 | 0/33/0 | E/C/-/B | Blessed Gem | 650 |
+1 | 74/0/0/0/0 | 0/33/0 | E/C/-/B | 2 Titanite Shard | 195 |
+2 | 79/0/0/0/0 | 0/33/0 | E/C/-/B | 4 Titanite Shard | 227 |
+3 | 83/0/0/0/0 | 0/33/0 | E/C/-/B | 6 Titanite Shard | 260 |
+4 | 88/0/0/0/0 | 0/33/0 | E/C/-/B | 2 Large Titanite Shard | 292 |
+5 | 92/0/0/0/0 | 0/33/0 | E/C/-/A | 4 Large Titanite Shard | 325 |
+6 | 96/0/0/0/0 | 0/33/0 | E/C/-/A | 6 Large Titanite Shard | 357 |
+7 | 101/0/0/0/0 | 0/33/0 | E/C/-/A | 2 Titanite Chunk | 390 |
+8 | 105/0/0/0/0 | 0/33/0 | E/B/-/A | 4 Titanite Chunk | 422 |
+9 | 110/0/0/0/0 | 0/33/0 | E/B/-/A | 6 Titanite Chunk | 455 |
+10 | 114/0/0/0/0 | 0/33/0 | E/B/-/A | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/0/0/79 | 0/33/0 | -/-/-/- | Deep Gem | 650 |
+1 | 85/0/0/0/85 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 92/0/0/0/92 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 99/0/0/0/99 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 105/0/0/0/105 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 112/0/0/0/112 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 118/0/0/0/118 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 125/0/0/0/125 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 132/0/0/0/132 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 138/0/0/0/138 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 145/0/0/0/145 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 70/0/0/0/70 | 0/33/0 | E/D/D/D | Dark Gem | 650 |
+1 | 72/0/0/0/74 | 0/33/0 | E/D/C/C | 2 Titanite Shard | 195 |
+2 | 73/0/0/0/79 | 0/33/0 | E/D/C/C | 4 Titanite Shard | 227 |
+3 | 75/0/0/0/83 | 0/33/0 | E/C/C/C | 6 Titanite Shard | 260 |
+4 | 77/0/0/0/88 | 0/33/0 | E/C/C/C | 2 Large Titanite Shard | 292 |
+5 | 79/0/0/0/92 | 0/33/0 | E/C/C/C | 4 Large Titanite Shard | 325 |
+6 | 80/0/0/0/96 | 0/33/0 | E/C/C/C | 6 Large Titanite Shard | 357 |
+7 | 82/0/0/0/101 | 0/33/0 | E/C/B/B | 2 Titanite Chunk | 390 |
+8 | 84/0/0/0/105 | 0/33/0 | E/B/B/B | 4 Titanite Chunk | 422 |
+9 | 86/0/0/0/110 | 0/33/0 | E/B/B/B | 6 Titanite Chunk | 455 |
+10 | 88/0/0/0/114 | 0/33/0 | E/B/B/B | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/0/0/0 | 0/35/0 | E/B/-/- | Blood Gem | 650 |
+1 | 84/0/0/0/0 | 0/36/0 | E/B/-/- | 2 Titanite Shard | 195 |
+2 | 90/0/0/0/0 | 0/36/0 | E/B/-/- | 4 Titanite Shard | 227 |
+3 | 96/0/0/0/0 | 0/37/0 | E/B/-/- | 6 Titanite Shard | 260 |
+4 | 102/0/0/0/0 | 0/37/0 | E/A/-/- | 2 Large Titanite Shard | 292 |
+5 | 107/0/0/0/0 | 0/38/0 | E/A/-/- | 4 Large Titanite Shard | 325 |
+6 | 113/0/0/0/0 | 0/38/0 | E/A/-/- | 6 Large Titanite Shard | 357 |
+7 | 119/0/0/0/0 | 0/38/0 | E/A/-/- | 2 Titanite Chunk | 390 |
+8 | 124/0/0/0/0 | 0/39/0 | E/A/-/- | 4 Titanite Chunk | 422 |
+9 | 130/0/0/0/0 | 0/40/0 | E/A/-/- | 6 Titanite Chunk | 455 |
+10 | 136/0/0/0/0 | 0/41/0 | E/A/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/0/0/0 | 33/33/0 | E/B/-/- | Poison Gem | 650 |
+1 | 84/0/0/0/0 | 34/34/0 | E/B/-/- | 2 Titanite Shard | 195 |
+2 | 90/0/0/0/0 | 34/34/0 | E/B/-/- | 4 Titanite Shard | 227 |
+3 | 96/0/0/0/0 | 35/34/0 | E/B/-/- | 6 Titanite Shard | 260 |
+4 | 102/0/0/0/0 | 35/34/0 | E/A/-/- | 2 Large Titanite Shard | 292 |
+5 | 107/0/0/0/0 | 36/34/0 | E/A/-/- | 4 Large Titanite Shard | 325 |
+6 | 113/0/0/0/0 | 36/34/0 | E/A/-/- | 6 Large Titanite Shard | 357 |
+7 | 119/0/0/0/0 | 36/34/0 | E/A/-/- | 2 Titanite Chunk | 390 |
+8 | 124/0/0/0/0 | 37/34/0 | E/A/-/- | 4 Titanite Chunk | 422 |
+9 | 130/0/0/0/0 | 37/34/0 | E/A/-/- | 6 Titanite Chunk | 455 |
+10 | 136/0/0/0/0 | 38/34/0 | E/A/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 83/0/0/0/0 | 0/33/0 | E/C/-/- | Hollow Gem | 650 |
+1 | 91/0/0/0/0 | 0/33/0 | E/C/-/- | 2 Titanite Shard | 195 |
+2 | 100/0/0/0/0 | 0/34/0 | E/B/-/- | 4 Titanite Shard | 227 |
+3 | 108/0/0/0/0 | 0/34/0 | E/B/-/- | 6 Titanite Shard | 260 |
+4 | 117/0/0/0/0 | 0/34/0 | E/A/-/- | 2 Large Titanite Shard | 292 |
+5 | 125/0/0/0/0 | 0/34/0 | E/A/-/- | 4 Large Titanite Shard | 325 |
+6 | 133/0/0/0/0 | 0/34/0 | E/A/-/- | 6 Large Titanite Shard | 357 |
+7 | 142/0/0/0/0 | 0/34/0 | E/A/-/- | 2 Titanite Chunk | 390 |
+8 | 150/0/0/0/0 | 0/34/0 | E/A/-/- | 4 Titanite Chunk | 422 |
+9 | 158/0/0/0/0 | 0/34/0 | E/A/-/- | 6 Titanite Chunk | 455 |
+10 | 167/0/0/0/0 | 0/34/0 | E/A/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Painting Guardian's Curved Sword | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 30 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Chained Dance | 25 | ||
5 (-/15) | 55 | ||
N/A | 1.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
88 | 35 | ||
0 | 25 | ||
0 | 25 | ||
0 | 25 | ||
0 | 25 | ||
Requirements | Bonuses | ||
7 | E | ||
19 | B | ||
0 | - | ||
0 | - |