Lore
Dagger with a greatly curved guard.
A dagger made especially for parrying which is usually equipped in one's left hand in place of a shield.
Skill: Parry
Deflect an attack when timed properly and follow up with a critical hit. Works while equipped in either hand.
Effect
Availability
- Sold by Unbreakable Patches.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 16 at +4, 17 at +7, and 18 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 60/0/0/0/0 | 0/0/0 | E/C/-/- (9.00%/68.00%/-/-) | - | - |
+1 | 66/0/0/0/0 | 0/0/0 | E/C/-/- (9.45%/71.40%/-/-) | 2 Titanite Shard | 90 |
+2 | 72/0/0/0/0 | 0/0/0 | E/C/-/- (9.90%/74.80%/-/-) | 4 Titanite Shard | 108 |
+3 | 78/0/0/0/0 | 0/0/0 | E/C/-/- (10.35%/78.20%/-/-) | 6 Titanite Shard | 126 |
+4 | 84/0/0/0/0 | 0/0/0 | E/B/-/- (10.80%/81.60%/-/-) | 2 Large Titanite Shard | 144 |
+5 | 90/0/0/0/0 | 0/0/0 | E/B/-/- (11.07%/83.64%/-/-) | 4 Large Titanite Shard | 162 |
+6 | 96/0/0/0/0 | 0/0/0 | E/B/-/- (11.34%/85.68%/-/-) | 6 Large Titanite Shard | 180 |
+7 | 102/0/0/0/0 | 0/0/0 | E/B/-/- (11.61%/87.72%/-/-) | 2 Titanite Chunk | 198 |
+8 | 108/0/0/0/0 | 0/0/0 | E/B/-/- (11.88%/89.76%/-/-) | 4 Titanite Chunk | 216 |
+9 | 114/0/0/0/0 | 0/0/0 | E/B/-/- (12.15%/91.80%/-/-) | 6 Titanite Chunk | 233 |
+10 | 120/0/0/0/0 | 0/0/0 | E/B/-/- (12.60%/95.20%/-/-) | 1 Titanite Slab | 270 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 53/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 450 |
+1 | 58/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 135 |
+2 | 63/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 157 |
+3 | 68/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 180 |
+4 | 73/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 77/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 82/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 87/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 270 |
+8 | 92/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 292 |
+9 | 96/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 315 |
+10 | 101/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 52/0/0/0/0 | 0/0/0 | E/A/-/- | Sharp Gem | 450 |
+1 | 57/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Titanite Shard | 135 |
+2 | 62/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Shard | 157 |
+3 | 67/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Shard | 180 |
+4 | 72/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Large Titanite Shard | 202 |
+5 | 77/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Large Titanite Shard | 225 |
+6 | 81/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Large Titanite Shard | 247 |
+7 | 86/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Titanite Chunk | 270 |
+8 | 91/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Chunk | 292 |
+9 | 96/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 315 |
+10 | 101/0/0/0/0 | 0/0/0 | E/S/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 49/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 450 |
+1 | 54/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 135 |
+2 | 59/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 157 |
+3 | 64/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 180 |
+4 | 69/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 202 |
+5 | 74/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 225 |
+6 | 79/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 247 |
+7 | 84/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 270 |
+8 | 89/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 292 |
+9 | 94/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 315 |
+10 | 99/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 71/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 450 |
+1 | 78/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 135 |
+2 | 84/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 157 |
+3 | 91/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 180 |
+4 | 97/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 104/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 111/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 117/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 270 |
+8 | 124/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 292 |
+9 | 130/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 315 |
+10 | 137/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 45/45/0/0/0 | 0/0/0 | E/D/C/- | Crystal Gem | 450 |
+1 | 46/48/0/0/0 | 0/0/0 | E/D/C/- | 2 Titanite Shard | 135 |
+2 | 47/51/0/0/0 | 0/0/0 | E/D/B/- | 4 Titanite Shard | 157 |
+3 | 48/54/0/0/0 | 0/0/0 | E/D/B/- | 6 Titanite Shard | 180 |
+4 | 49/58/0/0/0 | 0/0/0 | E/C/B/- | 2 Large Titanite Shard | 202 |
+5 | 51/61/0/0/0 | 0/0/0 | E/C/A/- | 4 Large Titanite Shard | 225 |
+6 | 52/64/0/0/0 | 0/0/0 | E/C/A/- | 6 Large Titanite Shard | 247 |
+7 | 53/68/0/0/0 | 0/0/0 | E/C/A/- | 2 Titanite Chunk | 270 |
+8 | 54/71/0/0/0 | 0/0/0 | E/C/A/- | 4 Titanite Chunk | 292 |
+9 | 55/74/0/0/0 | 0/0/0 | E/C/A/- | 6 Titanite Chunk | 315 |
+10 | 57/78/0/0/0 | 0/0/0 | E/C/A/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 45/45/0/0/0 | 0/0/0 | E/D/D/- | Simple Gem | 450 |
+1 | 46/47/0/0/0 | 0/0/0 | E/C/D/- | 2 Titanite Shard | 135 |
+2 | 48/49/0/0/0 | 0/0/0 | E/C/C/- | 4 Titanite Shard | 157 |
+3 | 49/52/0/0/0 | 0/0/0 | E/C/C/- | 6 Titanite Shard | 180 |
+4 | 51/54/0/0/0 | 0/0/0 | E/C/C/- | 2 Large Titanite Shard | 202 |
+5 | 52/57/0/0/0 | 0/0/0 | E/C/C/- | 4 Large Titanite Shard | 225 |
+6 | 54/59/0/0/0 | 0/0/0 | E/C/B/- | 6 Large Titanite Shard | 247 |
+7 | 55/61/0/0/0 | 0/0/0 | E/C/B/- | 2 Titanite Chunk | 270 |
+8 | 57/64/0/0/0 | 0/0/0 | E/B/B/- | 4 Titanite Chunk | 292 |
+9 | 58/66/0/0/0 | 0/0/0 | E/B/A/- | 6 Titanite Chunk | 315 |
+10 | 60/69/0/0/0 | 0/0/0 | E/B/A/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 58/0/58/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 450 |
+1 | 63/0/63/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 135 |
+2 | 68/0/68/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 157 |
+3 | 73/0/73/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 180 |
+4 | 78/0/78/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 82/0/82/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 87/0/87/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 92/0/92/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 270 |
+8 | 97/0/97/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 292 |
+9 | 102/0/102/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 315 |
+10 | 107/0/107/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 48/0/48/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 450 |
+1 | 49/0/51/0/0 | 0/0/0 | E/D/D/D | 2 Titanite Shard | 135 |
+2 | 50/0/54/0/0 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 157 |
+3 | 51/0/57/0/0 | 0/0/0 | E/C/C/C | 6 Titanite Shard | 180 |
+4 | 52/0/60/0/0 | 0/0/0 | E/C/C/C | 2 Large Titanite Shard | 202 |
+5 | 54/0/62/0/0 | 0/0/0 | E/C/C/C | 4 Large Titanite Shard | 225 |
+6 | 55/0/66/0/0 | 0/0/0 | E/C/C/C | 6 Large Titanite Shard | 247 |
+7 | 56/0/69/0/0 | 0/0/0 | E/C/C/C | 2 Titanite Chunk | 270 |
+8 | 57/0/72/0/0 | 0/0/0 | E/C/B/B | 4 Titanite Chunk | 292 |
+9 | 58/0/75/0/0 | 0/0/0 | E/C/B/B | 6 Titanite Chunk | 315 |
+10 | 60/0/78/0/0 | 0/0/0 | E/B/B/B | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 45/0/0/45/0 | 0/0/0 | E/D/-/C | Lightning Gem | 450 |
+1 | 46/0/0/48/0 | 0/0/0 | E/D/-/C | 2 Titanite Shard | 135 |
+2 | 47/0/0/51/0 | 0/0/0 | E/D/-/B | 4 Titanite Shard | 157 |
+3 | 48/0/0/54/0 | 0/0/0 | E/C/-/A | 6 Titanite Shard | 180 |
+4 | 49/0/0/58/0 | 0/0/0 | E/C/-/A | 2 Large Titanite Shard | 202 |
+5 | 51/0/0/61/0 | 0/0/0 | E/C/-/A | 4 Large Titanite Shard | 225 |
+6 | 52/0/0/64/0 | 0/0/0 | E/C/-/A | 6 Large Titanite Shard | 247 |
+7 | 53/0/0/68/0 | 0/0/0 | E/C/-/A | 2 Titanite Chunk | 270 |
+8 | 54/0/0/71/0 | 0/0/0 | E/C/-/A | 4 Titanite Chunk | 292 |
+9 | 55/0/0/74/0 | 0/0/0 | E/C/-/A | 6 Titanite Chunk | 315 |
+10 | 57/0/0/78/0 | 0/0/0 | E/C/-/A | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 48/0/0/0/0 | 0/0/0 | E/D/-/C | Blessed Gem | 450 |
+1 | 51/0/0/0/0 | 0/0/0 | E/C/-/C | 2 Titanite Shard | 135 |
+2 | 54/0/0/0/0 | 0/0/0 | E/C/-/B | 4 Titanite Shard | 157 |
+3 | 57/0/0/0/0 | 0/0/0 | E/C/-/B | 6 Titanite Shard | 180 |
+4 | 60/0/0/0/0 | 0/0/0 | E/C/-/B | 2 Large Titanite Shard | 202 |
+5 | 62/0/0/0/0 | 0/0/0 | E/C/-/B | 4 Large Titanite Shard | 225 |
+6 | 66/0/0/0/0 | 0/0/0 | E/C/-/B | 6 Large Titanite Shard | 247 |
+7 | 69/0/0/0/0 | 0/0/0 | E/C/-/B | 2 Titanite Chunk | 270 |
+8 | 72/0/0/0/0 | 0/0/0 | E/C/-/B | 4 Titanite Chunk | 292 |
+9 | 75/0/0/0/0 | 0/0/0 | E/C/-/B | 6 Titanite Chunk | 315 |
+10 | 78/0/0/0/0 | 0/0/0 | E/C/-/B | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 58/0/0/0/58 | 0/0/0 | -/-/-/- | Deep Gem | 450 |
+1 | 63/0/0/0/63 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 135 |
+2 | 68/0/0/0/68 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 157 |
+3 | 73/0/0/0/73 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 180 |
+4 | 78/0/0/0/78 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 82/0/0/0/82 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 87/0/0/0/87 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 92/0/0/0/92 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 270 |
+8 | 97/0/0/0/97 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 292 |
+9 | 102/0/0/0/102 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 315 |
+10 | 107/0/0/0/107 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 48/0/0/0/48 | 0/0/0 | E/E/D/D | Dark Gem | 450 |
+1 | 49/0/0/0/51 | 0/0/0 | E/D/D/D | 2 Titanite Shard | 135 |
+2 | 50/0/0/0/54 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 157 |
+3 | 51/0/0/0/57 | 0/0/0 | E/D/C/C | 6 Titanite Shard | 180 |
+4 | 52/0/0/0/60 | 0/0/0 | E/C/C/C | 2 Large Titanite Shard | 202 |
+5 | 54/0/0/0/62 | 0/0/0 | E/C/C/C | 4 Large Titanite Shard | 225 |
+6 | 55/0/0/0/66 | 0/0/0 | E/C/C/C | 6 Large Titanite Shard | 247 |
+7 | 56/0/0/0/69 | 0/0/0 | E/C/C/C | 2 Titanite Chunk | 270 |
+8 | 57/0/0/0/72 | 0/0/0 | E/C/C/C | 4 Titanite Chunk | 292 |
+9 | 58/0/0/0/75 | 0/0/0 | E/C/B/B | 6 Titanite Chunk | 315 |
+10 | 60/0/0/0/78 | 0/0/0 | E/B/B/B | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 49/0/0/0/0 | 0/33/0 | E/C/-/- | Blood Gem | 450 |
+1 | 53/0/0/0/0 | 0/33/0 | E/C/-/- | 2 Titanite Shard | 135 |
+2 | 56/0/0/0/0 | 0/34/0 | E/C/-/- | 4 Titanite Shard | 157 |
+3 | 60/0/0/0/0 | 0/35/0 | E/C/-/- | 6 Titanite Shard | 180 |
+4 | 63/0/0/0/0 | 0/35/0 | E/B/-/- | 2 Large Titanite Shard | 202 |
+5 | 67/0/0/0/0 | 0/36/0 | E/B/-/- | 4 Large Titanite Shard | 225 |
+6 | 70/0/0/0/0 | 0/36/0 | E/B/-/- | 6 Large Titanite Shard | 247 |
+7 | 74/0/0/0/0 | 0/36/0 | E/B/-/- | 2 Titanite Chunk | 270 |
+8 | 78/0/0/0/0 | 0/37/0 | E/B/-/- | 4 Titanite Chunk | 292 |
+9 | 81/0/0/0/0 | 0/37/0 | E/B/-/- | 6 Titanite Chunk | 315 |
+10 | 85/0/0/0/0 | 0/38/0 | E/B/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 49/0/0/0/0 | 33/0/0 | E/C/-/- | Poison Gem | 450 |
+1 | 53/0/0/0/0 | 33/0/0 | E/C/-/- | 2 Titanite Shard | 135 |
+2 | 56/0/0/0/0 | 34/0/0 | E/C/-/- | 4 Titanite Shard | 157 |
+3 | 60/0/0/0/0 | 35/0/0 | E/C/-/- | 6 Titanite Shard | 180 |
+4 | 63/0/0/0/0 | 35/0/0 | E/B/-/- | 2 Large Titanite Shard | 202 |
+5 | 67/0/0/0/0 | 36/0/0 | E/B/-/- | 4 Large Titanite Shard | 225 |
+6 | 70/0/0/0/0 | 36/0/0 | E/B/-/- | 6 Large Titanite Shard | 247 |
+7 | 74/0/0/0/0 | 36/0/0 | E/B/-/- | 2 Titanite Chunk | 270 |
+8 | 78/0/0/0/0 | 37/0/0 | E/B/-/- | 4 Titanite Chunk | 292 |
+9 | 81/0/0/0/0 | 37/0/0 | E/B/-/- | 6 Titanite Chunk | 315 |
+10 | 85/0/0/0/0 | 38/0/0 | E/B/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 52/0/0/0/0 | 0/0/0 | E/C/-/- | Hollow Gem | 450 |
+1 | 57/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 135 |
+2 | 62/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 157 |
+3 | 67/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 180 |
+4 | 73/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Large Titanite Shard | 202 |
+5 | 78/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 225 |
+6 | 83/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 247 |
+7 | 88/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 270 |
+8 | 94/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 292 |
+9 | 99/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Chunk | 315 |
+10 | 104/0/0/0/0 | 0/0/0 | E/B/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Parrying Dagger | |||
---|---|---|---|
General | Aux Effects | ||
Slash/Thrust | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Parry | 15 | ||
- (-/-) | 40 | ||
N/A | 1.0 | ||
N/A | 110 | ||
Damage | Damage Reduction | ||
60 | 30 | ||
0 | 20 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | Bonuses | ||
5 | E | ||
14 | C | ||
0 | - | ||
0 | - |