Lore
Tool used by a miner for digging up earth. Not intended for use in battle.
Yet the strong downward swing of this tool once shattered large boulders, and easily punctures weaker armor.
Skill: Galvanize
Temporarily boost stamina recovery speed by sheer force of will, which an old miner needed to get through the day.
Effect
Availability
- Found on a corpse in Irithyll Dungeon, near to the giant.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 41 at +2, 42 at +3, 43 at +4, 44 at +5, 45 at +7, 46 at +8, 47 at +9, and 48 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 140/0/0/0/0 | 0/0/0 | C/-/-/- (59.00%/-/-/-) | - | - |
+1 | 154/0/0/0/0 | 0/0/0 | C/-/-/- (61.95%/-/-/-) | 2 Titanite Shard | 510 |
+2 | 168/0/0/0/0 | 0/0/0 | C/-/-/- (64.90%/-/-/-) | 4 Titanite Shard | 612 |
+3 | 182/0/0/0/0 | 0/0/0 | C/-/-/- (67.85%/-/-/-) | 6 Titanite Shard | 714 |
+4 | 196/0/0/0/0 | 0/0/0 | C/-/-/- (70.80%/-/-/-) | 2 Large Titanite Shard | 816 |
+5 | 210/0/0/0/0 | 0/0/0 | C/-/-/- (72.57%/-/-/-) | 4 Large Titanite Shard | 918 |
+6 | 224/0/0/0/0 | 0/0/0 | C/-/-/- (74.34%/-/-/-) | 6 Large Titanite Shard | 1020 |
+7 | 238/0/0/0/0 | 0/0/0 | C/-/-/- (76.11%/-/-/-) | 2 Titanite Chunk | 1122 |
+8 | 252/0/0/0/0 | 0/0/0 | C/-/-/- (77.88%/-/-/-) | 4 Titanite Chunk | 1224 |
+9 | 266/0/0/0/0 | 0/0/0 | C/-/-/- (79.65%/-/-/-) | 6 Titanite Chunk | 1326 |
+10 | 280/0/0/0/0 | 0/0/0 | B/-/-/- (82.60%/-/-/-) | 1 Titanite Slab | 1530 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 133/0/0/0/0 | 0/0/0 | B/-/-/- | Heavy Gem | 2550 |
+1 | 145/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Shard | 765 |
+2 | 158/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 892 |
+3 | 170/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 1020 |
+4 | 183/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 196/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 208/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 221/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 233/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 246/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 259/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 133/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 2550 |
+1 | 145/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 765 |
+2 | 158/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 892 |
+3 | 170/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 1020 |
+4 | 183/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Large Titanite Shard | 1147 |
+5 | 196/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 1275 |
+6 | 208/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 1402 |
+7 | 221/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 1530 |
+8 | 233/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 1657 |
+9 | 246/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Chunk | 1785 |
+10 | 259/0/0/0/0 | 0/0/0 | E/B/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 133/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 2550 |
+1 | 145/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 765 |
+2 | 158/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 892 |
+3 | 170/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 1020 |
+4 | 183/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1147 |
+5 | 196/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1275 |
+6 | 208/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1402 |
+7 | 221/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1530 |
+8 | 233/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1657 |
+9 | 246/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1785 |
+10 | 259/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 182/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 2550 |
+1 | 198/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 765 |
+2 | 215/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 892 |
+3 | 232/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1020 |
+4 | 249/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 266/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 282/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 299/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 316/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 333/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 350/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/93/0/0/0 | 0/0/0 | D/-/C/- | Crystal Gem | 2550 |
+1 | 96/100/0/0/0 | 0/0/0 | D/-/C/- | 2 Titanite Shard | 765 |
+2 | 98/107/0/0/0 | 0/0/0 | D/-/C/- | 4 Titanite Shard | 892 |
+3 | 101/114/0/0/0 | 0/0/0 | D/-/C/- | 6 Titanite Shard | 1020 |
+4 | 103/121/0/0/0 | 0/0/0 | D/-/C/- | 2 Large Titanite Shard | 1147 |
+5 | 106/128/0/0/0 | 0/0/0 | D/-/C/- | 4 Large Titanite Shard | 1275 |
+6 | 108/135/0/0/0 | 0/0/0 | D/-/B/- | 6 Large Titanite Shard | 1402 |
+7 | 111/141/0/0/0 | 0/0/0 | C/-/B/- | 2 Titanite Chunk | 1530 |
+8 | 113/148/0/0/0 | 0/0/0 | C/-/B/- | 4 Titanite Chunk | 1657 |
+9 | 116/155/0/0/0 | 0/0/0 | C/-/B/- | 6 Titanite Chunk | 1785 |
+10 | 118/162/0/0/0 | 0/0/0 | C/-/B/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/93/0/0/0 | 0/0/0 | D/-/D/- | Simple Gem | 2550 |
+1 | 96/98/0/0/0 | 0/0/0 | D/-/D/- | 2 Titanite Shard | 765 |
+2 | 100/103/0/0/0 | 0/0/0 | D/-/D/- | 4 Titanite Shard | 892 |
+3 | 103/108/0/0/0 | 0/0/0 | C/-/D/- | 6 Titanite Shard | 1020 |
+4 | 106/113/0/0/0 | 0/0/0 | C/-/C/- | 2 Large Titanite Shard | 1147 |
+5 | 109/118/0/0/0 | 0/0/0 | C/-/C/- | 4 Large Titanite Shard | 1275 |
+6 | 112/123/0/0/0 | 0/0/0 | C/-/C/- | 6 Large Titanite Shard | 1402 |
+7 | 115/128/0/0/0 | 0/0/0 | C/-/C/- | 2 Titanite Chunk | 1530 |
+8 | 118/133/0/0/0 | 0/0/0 | C/-/C/- | 4 Titanite Chunk | 1657 |
+9 | 121/138/0/0/0 | 0/0/0 | C/-/C/- | 6 Titanite Chunk | 1785 |
+10 | 125/143/0/0/0 | 0/0/0 | C/-/B/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 112/0/112/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 2550 |
+1 | 121/0/121/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 765 |
+2 | 131/0/131/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 892 |
+3 | 140/0/140/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1020 |
+4 | 150/0/150/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 159/0/159/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 168/0/168/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 178/0/178/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 187/0/187/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 196/0/196/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 206/0/206/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/100/0/0 | 0/0/0 | E/-/D/D | Chaos Gem | 2550 |
+1 | 102/0/106/0/0 | 0/0/0 | D/-/D/D | 2 Titanite Shard | 765 |
+2 | 105/0/112/0/0 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 892 |
+3 | 107/0/118/0/0 | 0/0/0 | D/-/D/D | 6 Titanite Shard | 1020 |
+4 | 110/0/125/0/0 | 0/0/0 | C/-/C/C | 2 Large Titanite Shard | 1147 |
+5 | 112/0/131/0/0 | 0/0/0 | C/-/C/C | 4 Large Titanite Shard | 1275 |
+6 | 115/0/137/0/0 | 0/0/0 | C/-/C/C | 6 Large Titanite Shard | 1402 |
+7 | 117/0/143/0/0 | 0/0/0 | C/-/C/C | 2 Titanite Chunk | 1530 |
+8 | 120/0/150/0/0 | 0/0/0 | C/-/C/C | 4 Titanite Chunk | 1657 |
+9 | 122/0/156/0/0 | 0/0/0 | C/-/C/C | 6 Titanite Chunk | 1785 |
+10 | 125/0/162/0/0 | 0/0/0 | C/-/C/C | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/93/0 | 0/0/0 | D/-/-/C | Lightning Gem | 2550 |
+1 | 96/0/0/100/0 | 0/0/0 | D/-/-/C | 2 Titanite Shard | 765 |
+2 | 98/0/0/107/0 | 0/0/0 | D/-/-/C | 4 Titanite Shard | 892 |
+3 | 101/0/0/114/0 | 0/0/0 | D/-/-/C | 6 Titanite Shard | 1020 |
+4 | 103/0/0/121/0 | 0/0/0 | D/-/-/B | 2 Large Titanite Shard | 1147 |
+5 | 106/0/0/128/0 | 0/0/0 | C/-/-/B | 4 Large Titanite Shard | 1275 |
+6 | 108/0/0/135/0 | 0/0/0 | C/-/-/B | 6 Large Titanite Shard | 1402 |
+7 | 111/0/0/141/0 | 0/0/0 | C/-/-/B | 2 Titanite Chunk | 1530 |
+8 | 113/0/0/148/0 | 0/0/0 | C/-/-/B | 4 Titanite Chunk | 1657 |
+9 | 116/0/0/155/0 | 0/0/0 | C/-/-/B | 6 Titanite Chunk | 1785 |
+10 | 118/0/0/162/0 | 0/0/0 | C/-/-/B | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/0/0 | 0/0/0 | D/-/-/C | Blessed Gem | 2550 |
+1 | 106/0/0/0/0 | 0/0/0 | D/-/-/C | 2 Titanite Shard | 765 |
+2 | 112/0/0/0/0 | 0/0/0 | D/-/-/C | 4 Titanite Shard | 892 |
+3 | 118/0/0/0/0 | 0/0/0 | D/-/-/C | 6 Titanite Shard | 1020 |
+4 | 125/0/0/0/0 | 0/0/0 | C/-/-/C | 2 Large Titanite Shard | 1147 |
+5 | 131/0/0/0/0 | 0/0/0 | C/-/-/C | 4 Large Titanite Shard | 1275 |
+6 | 137/0/0/0/0 | 0/0/0 | C/-/-/C | 6 Large Titanite Shard | 1402 |
+7 | 143/0/0/0/0 | 0/0/0 | C/-/-/C | 2 Titanite Chunk | 1530 |
+8 | 150/0/0/0/0 | 0/0/0 | C/-/-/C | 4 Titanite Chunk | 1657 |
+9 | 156/0/0/0/0 | 0/0/0 | C/-/-/C | 6 Titanite Chunk | 1785 |
+10 | 162/0/0/0/0 | 0/0/0 | C/-/-/C | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 112/0/0/0/112 | 0/0/0 | -/-/-/- | Deep Gem | 2550 |
+1 | 121/0/0/0/121 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 765 |
+2 | 131/0/0/0/131 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 892 |
+3 | 140/0/0/0/140 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1020 |
+4 | 150/0/0/0/150 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 159/0/0/0/159 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 168/0/0/0/168 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 178/0/0/0/178 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 187/0/0/0/187 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 196/0/0/0/196 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 206/0/0/0/206 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/0/100 | 0/0/0 | E/-/D/D | Dark Gem | 2550 |
+1 | 102/0/0/0/106 | 0/0/0 | D/-/D/D | 2 Titanite Shard | 765 |
+2 | 105/0/0/0/112 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 892 |
+3 | 107/0/0/0/118 | 0/0/0 | D/-/D/D | 6 Titanite Shard | 1020 |
+4 | 110/0/0/0/125 | 0/0/0 | D/-/D/D | 2 Large Titanite Shard | 1147 |
+5 | 112/0/0/0/131 | 0/0/0 | D/-/C/C | 4 Large Titanite Shard | 1275 |
+6 | 115/0/0/0/137 | 0/0/0 | C/-/C/C | 6 Large Titanite Shard | 1402 |
+7 | 117/0/0/0/143 | 0/0/0 | C/-/C/C | 2 Titanite Chunk | 1530 |
+8 | 120/0/0/0/150 | 0/0/0 | C/-/C/C | 4 Titanite Chunk | 1657 |
+9 | 122/0/0/0/156 | 0/0/0 | C/-/C/C | 6 Titanite Chunk | 1785 |
+10 | 125/0/0/0/162 | 0/0/0 | C/-/C/C | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 126/0/0/0/0 | 0/33/0 | C/-/-/- | Blood Gem | 2550 |
+1 | 135/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Shard | 765 |
+2 | 144/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Shard | 892 |
+3 | 153/0/0/0/0 | 0/34/0 | C/-/-/- | 6 Titanite Shard | 1020 |
+4 | 162/0/0/0/0 | 0/34/0 | C/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 171/0/0/0/0 | 0/35/0 | C/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 180/0/0/0/0 | 0/35/0 | C/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 189/0/0/0/0 | 0/35/0 | C/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 198/0/0/0/0 | 0/36/0 | C/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 207/0/0/0/0 | 0/36/0 | C/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 217/0/0/0/0 | 0/37/0 | B/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 126/0/0/0/0 | 33/0/0 | C/-/-/- | Poison Gem | 2550 |
+1 | 135/0/0/0/0 | 33/0/0 | C/-/-/- | 2 Titanite Shard | 765 |
+2 | 144/0/0/0/0 | 33/0/0 | C/-/-/- | 4 Titanite Shard | 892 |
+3 | 153/0/0/0/0 | 34/0/0 | C/-/-/- | 6 Titanite Shard | 1020 |
+4 | 162/0/0/0/0 | 34/0/0 | C/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 171/0/0/0/0 | 35/0/0 | C/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 180/0/0/0/0 | 35/0/0 | C/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 189/0/0/0/0 | 35/0/0 | C/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 198/0/0/0/0 | 36/0/0 | C/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 207/0/0/0/0 | 36/0/0 | C/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 217/0/0/0/0 | 37/0/0 | B/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 133/0/0/0/0 | 0/0/0 | C/-/-/- | Hollow Gem | 2550 |
+1 | 146/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 765 |
+2 | 159/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 892 |
+3 | 172/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 1020 |
+4 | 186/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 1147 |
+5 | 199/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 1275 |
+6 | 212/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 1402 |
+7 | 226/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 1530 |
+8 | 239/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Chunk | 1657 |
+9 | 252/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Chunk | 1785 |
+10 | 266/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 2040 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Pickaxe | |||
---|---|---|---|
General | Aux Effects | ||
Thrust | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Galvanize | 40 | ||
11 (-/-) | 105 | ||
N/A | 8.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
140 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
0 | 35 | ||
Requirements | Bonuses | ||
18 | C | ||
9 | - | ||
0 | - | ||
0 | - |