Pontiff Knight Great Scythe

Lore

Great scythe wielded by the Pontiff's knights, frigid spirits that linger in Irithyll.

The large blade appears to be eaten away by insects, making it lightweight but also brittle.

Skill: Frost
Create a bone-chilling frost with each swing of the greatscythe that causes a temporary frost effect.

Effect

Availability

Dropped from the Pontiff Knight before Pontiff Sulyvahn's fight.

Moveset

Notes

Upgrades

Unique weapon. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 100/0/0/0/0 0/0/0 E/A/-/- - -
+1 111/0/0/0/0 0/0/0 E/A/-/- 1 Twinkling Titanite 680
+2 119/0/0/0/0 0/0/0 E/A/-/- 2 Twinkling Titanite 952
+3 139/0/0/0/0 0/0/0 E/S/-/- 4 Twinkling Titanite 1224
+4 156/0/0/0/0 0/0/0 E/S/-/- 8 Twinkling Titanite 1496
+5 174/0/0/0/0 0/0/0 E/S/-/- 1 Titanite Slab 2040

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Pontiff Knight Great Scythe
Pontiff Knight Great Scythe Image
General Aux Effects
Physical Damage Type Slash Bleed Damage 0
Sell Price / Soul Value 300 Poison Damage 0
Can this equipment be buffed? No Frost Damage 0
Combat
Skill Frost Stability 20
Skill FP Cost 15 Durability 55
Spell Buff N/A Weight 7.5
Range N/A Critical Damage 100%
Damage Damage Reduction
Physical Damage 100 Physical Reduction 40%
Magic Damage 0 Magic Reduction 25%
Fire Damage 0 Fire Reduction 20%
Lightning Damage 0 Lightning Reduction 20%
Dark Damage 0 Dark Reduction 25%
Requirements Bonuses
Strength Requirement 14 Strength Bonus E
Dexterity Requirement 19 Dexterity Bonus A
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 12 Faith Bonus -
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