Lore
The desiccated right hand of a white-faced locust that rose from an abyssal swamp, that happens to perform as a catalyst for sorcery.
The white-faced locusts were meant to beckon men to the dark with sermons, but most of them are unable to think past their own stomachs, the unruly mob!
Skill: Feasting Branch
Use souls to weave a sharp branch to fillet prey.
Can be used repeatedly.
Effect
Availability
In The Ringed City, on a corpse by the ruined spire on the right-hand side of the swamp area by the Ringed City Streets Bonfire.
Moveset
Notes
- Softcaps at 45 and 60 Intelligence.
- Begins Scaling past 18 Intelligence.
- Highest Spell Buff Staff between 29 - 34 and 44 - 52 Intelligence.
- Between 10 - 13 Intelligence, Sorcerer's Staff is better.
- Between 14 - 15 or above 52 Intelligence, Court Sorcerer's Staff is better.
- Between 16 - 28 and 35 - 43 Intelligence, Heretic's Staff is better.
- Costs 1x Spell Stamina cost to cast Sorceries.
Legacy
- App 1.14, Regulation 1.34
- Fixed issue where the effectiveness of the Preacher's Right Arm art did not decrease when the player did not have the required Intelligence
- Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with Preacher's Right Arm when performing the Feasting Branch skill
- Regulation 1.32
- Fixed a bug where the weapon art of "Preacher's Right Arm" would combo for more hits than intended
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 0/0/0 | E/-/A/- (20.00%/-/103.00%/-) | 192 | - | - |
+1 | 121/0/0/0/0 | 0/0/0 | D/-/A/- (21.60%/-/111.24%/-) | 200 | 1 Twinkling Titanite | 530 |
+2 | 130/0/0/0/0 | 0/0/0 | D/-/A/- (23.20%/-/119.48%/-) | 207 | 2 Twinkling Titanite | 742 |
+3 | 152/0/0/0/0 | 0/0/0 | D/-/A/- (24.80%/-/127.72%/-) | 214 | 4 Twinkling Titanite | 954 |
+4 | 171/0/0/0/0 | 0/0/0 | D/-/A/- (26.40%/-/135.96%/-) | 222 | 8 Twinkling Titanite | 1166 |
+5 | 190/0/0/0/0 | 0/0/0 | D/-/S/- (28.00%/-/144.20%/-) | 229 | 1 Titanite Slab | 1590 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Preacher's Right Arm | |||
---|---|---|---|
General | Aux Effects | ||
Strike/Thrust | 0 | ||
300 | 0 | ||
No | 0 | ||
Combat | |||
Feasting Branch | 10 | ||
5 (-/-) | 50 | ||
229 | 2.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
109 | 25 | ||
0 | 20 | ||
0 | 10 | ||
0 | 10 | ||
0 | 15 | ||
Requirements | Bonuses | ||
12 | E | ||
0 | - | ||
14 | A | ||
0 | - |