Lore
The desiccated right hand of a white-faced locust that rose from an abyssal swamp, that happens to perform as a catalyst for sorcery.
The white-faced locusts were meant to beckon men to the dark with sermons, but most of them are unable to think past their own stomachs, the unruly mob!.
Skill: Feasting Branch
Use souls to weave a sharp branch to fillet prey.
Can be used repeatedly.
Effect
Availability
Found in The Ringed City: on a corpse by the ruined spire on the right-hand side of the swamp area by the Ringed City Streets bonfire.
Moveset
Notes
Upgrades
Unique weapon. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 0/0/0 | E/-/A/- | 192 | - | 0 |
+1 | 121/0/0/0/0 | 0/0/0 | D/-/A/- | 200 | 1 Twinkling Titanite | 0 |
+2 | 130/0/0/0/0 | 0/0/0 | D/-/A/- | 207 | 2 Twinkling Titanite | 0 |
+3 | 152/0/0/0/0 | 0/0/0 | D/-/A/- | 214 | 4 Twinkling Titanite | 0 |
+4 | 171/0/0/0/0 | 0/0/0 | D/-/A/- | 222 | 8 Twinkling Titanite | 0 |
+5 | 190/0/0/0/0 | 0/0/0 | D/-/S/- | 229 | 4 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Preacher's Right Arm | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Strike/Thrust | ![]() |
0 |
![]() |
300 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Feasting Branch | ![]() |
10 |
![]() |
5 | ![]() |
50 |
![]() |
192 | ![]() |
2.0 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
109 | ![]() |
25 |
![]() |
0 | ![]() |
20 |
![]() |
0 | ![]() |
10 |
![]() |
0 | ![]() |
10 |
![]() |
0 | ![]() |
15 |
Requirements | Bonuses | ||
![]() |
12 | ![]() |
E |
![]() |
0 | ![]() |
- |
![]() |
14 | ![]() |
A |
![]() |
0 | ![]() |
- |