Lore
Sacred chime for casting miracles of the Gods, of the type given to Lothric priests.
To cast a miracle, the caster learns a tale of the Gods, and says a prayer to be blessed by its revelations. The faith of the supplicant affects the strength of the miracle.
Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.
Effect
- Gentle Prayer restores 6 HP/s for 60 seconds while held
Availability
Sold by Greirat of the Undead Settlement for 4,000 Souls after he returns from Undead Settlement, his first scavenging run.
Moveset
Notes
- Softcaps at 40 and 60 Faith.
- Highest Spell Buff of any Talismans and Chimes between 10 - 14 and at 16 Faith.
- At 15 Faith, Canvas Talisman is better.
- Between 17 - 43 Faith, Rose of Ariandel is better.
- Between 44 - 49 Faith, Cleric's Sacred Chime is better.
- Above 49 Faith, Yorshka's Chime is better.
- Costs 1x Spell Stamina cost to cast Miracles.
- Can be traded with the Nestling for the Help me! Carving. (once per NG)
In Other Games
- Priest's Chime (Dark Souls II)
Upgrades
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 52/0/0/0/0 | 0/0/0 | E/-/-/B (20.00%/-/-/99.00%) | 189 | - | 0 |
+1 | 58/0/0/0/0 | 0/0/0 | D/-/-/A (21.40%/-/-/105.93%) | 195 | 2 Titanite Shard | 170 |
+2 | 65/0/0/0/0 | 0/0/0 | D/-/-/A (22.80%/-/-/112.86%) | 201 | 4 Titanite Shard | 204 |
+3 | 71/0/0/0/0 | 0/0/0 | D/-/-/A (24.20%/-/-/119.79%) | 207 | 6 Titanite Shard | 238 |
+4 | 78/0/0/0/0 | 0/0/0 | D/-/-/A (25.80%/-/-/127.71%) | 214 | 2 Large Titanite Shard | 272 |
+5 | 84/0/0/0/0 | 0/0/0 | D/-/-/A (26.20%/-/-/129.69%) | 216 | 4 Large Titanite Shard | 306 |
+6 | 91/0/0/0/0 | 0/0/0 | D/-/-/A (26.60%/-/-/131.67%) | 218 | 6 Large Titanite Shard | 340 |
+7 | 97/0/0/0/0 | 0/0/0 | D/-/-/A (27.00%/-/-/133.65%) | 220 | 2 Titanite Chunk | 374 |
+8 | 104/0/0/0/0 | 0/0/0 | D/-/-/A (27.40%/-/-/135.63%) | 222 | 4 Titanite Chunk | 408 |
+9 | 110/0/0/0/0 | 0/0/0 | D/-/-/A (27.80%/-/-/137.61%) | 223 | 6 Titanite Chunk | 441 |
+10 | 117/0/0/0/0 | 0/0/0 | D/-/-/A (28.00%/-/-/138.60%) | 224 | 1 Titanite Slab | 510 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Priest's Chime | |||
---|---|---|---|
![]() |
|||
General | Aux Effects | ||
![]() |
Strike | ![]() |
0 |
![]() |
300 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Gentle Prayer | ![]() |
10 |
![]() |
13 (-/-) | ![]() |
45 |
![]() |
224 | ![]() |
0.5 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
52 | ![]() |
25 |
![]() |
0 | ![]() |
15 |
![]() |
0 | ![]() |
10 |
![]() |
0 | ![]() |
15 |
![]() |
0 | ![]() |
15 |
Requirements | Bonuses | ||
![]() |
3 | ![]() |
E |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
10 | ![]() |
B |