Pyromancer's Parting Flame

Lore

The pyromancy flame of Livid Pyromancer Dunnel attracts the echoes of death.

When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, damned to wander the lands.

Skill: Parting Flame
Release store of death echoes to gain a modest dose of Estus.

Effect

Collects and stores death echoes from enemies.

Availability

  • On a body at Priscilla's tower. This area is accessible through an illusory wall in the large room filled with Giant Flies under the Chapel, after the Snowy Mountain Pass.
  • Hit the illusory wall, make your way outside then drop down the roots. The item is at the bottom.

Moveset

Notes

Upgrades

Standard upgrade path.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 0/0/110/0/0 0/0/0 -/-/D/D - 0
+1 0/0/118/0/0 0/0/0 -/-/D/D 2 Titanite Shard 570
+2 0/0/127/0/0 0/0/0 -/-/C/C 4 Titanite Shard 684
+3 0/0/136/0/0 0/0/0 -/-/C/C 6 Titanite Shard 798
+4 0/0/145/0/0 0/0/0 -/-/C/C 2 Large Titanite Shard 912
+5 0/0/154/0/0 0/0/0 -/-/C/C 4 Large Titanite Shard 1026
+6 0/0/162/0/0 0/0/0 -/-/C/C 6 Large Titanite Shard 1140
+7 0/0/171/0/0 0/0/0 -/-/C/C 2 Titanite Chunk 1254
+8 0/0/180/0/0 0/0/0 -/-/C/C 4 Titanite Chunk 1368
+9 0/0/189/0/0 0/0/0 -/-/C/C 6 Titanite Chunk 1482
+10 0/0/198/0/0 0/0/0 -/-/C/C 1 Titanite Slab 1710

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Pyromancer's Parting Flame
Pyromancer's Parting Flame Image
General Aux Effects
Physical Damage Type Strike Bleed Damage 0
Sell Price / Soul Value 300 Poison Damage 0
Can this equipment be buffed? No Frost Damage 0
Combat
Skill Parting Flame Stability -
Skill FP Cost 25 (-/-) Durability 65
Spell Buff 150 Weight 0.0
Range N/A Critical Damage 100%
Damage Damage Reduction
Physical Damage 0 Physical Reduction -%
Magic Damage 0 Magic Reduction -%
Fire Damage 110 Fire Reduction -%
Lightning Damage 0 Lightning Reduction -%
Dark Damage 0 Dark Reduction -%
Requirements Bonuses
Strength Requirement 15 Strength Bonus -
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 13 Intelligence Bonus D
Faith Requirement 13 Faith Bonus D
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