Lore
The pyromancy flame of Livid Pyromancer Dunnel attracts the echoes of death.
When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, damned to wander the lands.
Skill: Parting Flame
Release store of death echoes to gain a modest dose of Estus.
Effect
- Collects and stores death echoes from fallen enemies, refilling an Estus charge after twelve enemies are killed
- Does not restore the Ashen Estus Flask charges
- Stores echoes only while equipped in the current right or left hand slot, regardless of being held out
- Adds an extra Combustion to the following offensive Pyromancies:
Availability
In the Painted World of Ariandel, on the colosseum in the Depths of the Painting, down the branches past an Illusory Wall on the bottom floor of Ariandel Chapel's basement.
Moveset
Notes
- Softcaps at 40 Intelligence and Faith, and then again at 60.
- Fireball, Fire Orb, and Great Chaos Fire Orb ignore Faith Scaling until Intelligence is at least:
- 24 for +0
- 23 for +1
- 22 for +2
- 21 for +3
- 20 for +4 - +10
- Fireball, Fire Orb, and Great Chaos Fire Orb ignore Faith Scaling until Intelligence is at least:
- Costs 1.15x Spell Stamina cost to cast Pyromancies.
- Unique True Combos
- Higher Motion Value for Sacred Flame, dealing 2.5x Fire AR on the final hit.
See Also
In Other Games
- Combustion (Dark Souls)
- Combustion (Dark Souls II)
Upgrades
Must be reinforced through Cornyx of the Great Swamp.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 0/0/110/0/0 | 0/0/0 | -/-/D/D (-/-/45.00%/45.00%) | 176 | - | 0 |
+1 | 0/0/118/0/0 | 0/0/0 | -/-/D/D (-/-/48.15%/48.15%) | 181 | 2 Titanite Shard | 570 |
+2 | 0/0/127/0/0 | 0/0/0 | -/-/C/C (-/-/51.30%/51.30%) | 187 | 4 Titanite Shard | 684 |
+3 | 0/0/136/0/0 | 0/0/0 | -/-/C/C (-/-/54.45%/54.45%) | 192 | 6 Titanite Shard | 798 |
+4 | 0/0/145/0/0 | 0/0/0 | -/-/C/C (-/-/58.05%/58.05%) | 198 | 2 Large Titanite Shard | 912 |
+5 | 0/0/154/0/0 | 0/0/0 | -/-/C/C (-/-/58.95%/58.95%) | 200 | 4 Large Titanite Shard | 1026 |
+6 | 0/0/162/0/0 | 0/0/0 | -/-/C/C (-/-/59.85%/59.85%) | 201 | 6 Large Titanite Shard | 1140 |
+7 | 0/0/171/0/0 | 0/0/0 | -/-/C/C (-/-/60.75%/60.75%) | 203 | 2 Titanite Chunk | 1254 |
+8 | 0/0/180/0/0 | 0/0/0 | -/-/C/C (-/-/61.65%/61.65%) | 204 | 4 Titanite Chunk | 1368 |
+9 | 0/0/189/0/0 | 0/0/0 | -/-/C/C (-/-/62.55%/62.55%) | 206 | 6 Titanite Chunk | 1482 |
+10 | 0/0/198/0/0 | 0/0/0 | -/-/C/C (-/-/63.00%/63.00%) | 207 | 1 Titanite Slab | 1710 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Pyromancer's Parting Flame | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
300 | 0 | ||
No | 0 | ||
Combat | |||
Parting Flame | - | ||
25 (-/-) | 65 | ||
207 | 0.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
0 | - | ||
0 | - | ||
110 | - | ||
0 | - | ||
0 | - | ||
Requirements | Bonuses | ||
15 | - | ||
0 | - | ||
13 | D | ||
13 | D |