Lore
Flame catalyst used by pyromancers.
Equip a pyromancy flame to utilize pyromancy. Pyromancies must be attuned at a bonfire to use.
Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this very reason, the flame create is fierce. Works while equipped in either hand.
Effect
Availability
- Starting Flame for the Pyromancer Class.
- Given by Cornyx of the Great Swamp in Firelink Shrine, only if the player did not start as a Pyromancer.
Moveset
Notes
- Softcaps at 40 Intelligence and Faith, and then again at 60.
- Fireball, Fire Orb, and Great Chaos Fire Orb ignore Faith Scaling until Intelligence is at least:
- 22 for +0
- 21 for +1
- 20 for +2 - +3
- 19 for +4 - +8
- 18 for +9 - +10
- Fireball, Fire Orb, and Great Chaos Fire Orb ignore Faith Scaling until Intelligence is at least:
- Costs 1x Spell Stamina cost to cast Pyromancies.
- Unique True Combos:
See Also
In Other Games
- Pyromancy Flame (Dark Souls)
- Pyromancy Flame (Dark Souls II)
- Combustion (Dark Souls)
- Combustion (Dark Souls II)
Upgrades
Must be reinforced through Cornyx of the Great Swamp.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 0/0/100/0/0 | 0/0/0 | -/-/C/C (-/-/51.00%/51.00%) | 186 | - | 0 |
+1 | 0/0/108/0/0 | 0/0/0 | -/-/C/C (-/-/54.57%/54.57%) | 192 | 2 Titanite Shard | 150 |
+2 | 0/0/116/0/0 | 0/0/0 | -/-/C/C (-/-/58.14%/58.14%) | 198 | 4 Titanite Shard | 180 |
+3 | 0/0/124/0/0 | 0/0/0 | -/-/C/C (-/-/61.71%/61.71%) | 204 | 6 Titanite Shard | 210 |
+4 | 0/0/132/0/0 | 0/0/0 | -/-/C/C (-/-/65.79%/65.79%) | 211 | 2 Large Titanite Shard | 240 |
+5 | 0/0/140/0/0 | 0/0/0 | -/-/C/C (-/-/66.81%/66.81%) | 213 | 4 Large Titanite Shard | 270 |
+6 | 0/0/148/0/0 | 0/0/0 | -/-/C/C (-/-/67.83%/67.83%) | 215 | 6 Large Titanite Shard | 300 |
+7 | 0/0/156/0/0 | 0/0/0 | -/-/C/C (-/-/68.85%/68.85%) | 217 | 2 Titanite Chunk | 330 |
+8 | 0/0/164/0/0 | 0/0/0 | -/-/C/C (-/-/69.87%/69.87%) | 218 | 4 Titanite Chunk | 360 |
+9 | 0/0/172/0/0 | 0/0/0 | -/-/C/C (-/-/70.89%/70.89%) | 220 | 6 Titanite Chunk | 390 |
+10 | 0/0/180/0/0 | 0/0/0 | -/-/C/C (-/-/71.40%/71.40%) | 221 | 1 Titanite Slab | 450 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Pyromancy Flame | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Strike | ![]() |
0 |
![]() |
100 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Combustion | ![]() |
- |
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12 (-/-) | ![]() |
50 |
![]() |
221 | ![]() |
0.0 |
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N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
100 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |
Requirements | Bonuses | ||
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
C |
![]() |
0 | ![]() |
C |