Pyromancy Flame


Flame catalyst used by pyromancers.

Equip a pyromancy flame to utilize pyromancy. Pyromancies must be attuned at a bonfire to use.

Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this very reason, the flame create is fierce. Works while equipped in either hand.





See Also

In Other Games


Must be Reinforced through Cornyx of the Great Swamp.

Standard upgrade path.

Level Damage Aux Effects Stat Bonuses Spell Buff Cost Souls
+0 0/0/100/0/0 0/0/0 -/-/C/C (-/-/51.00%/51.00%) 186 - 0
+1 0/0/108/0/0 0/0/0 -/-/C/C (-/-/54.57%/54.57%) 192 2 Titanite Shard 150
+2 0/0/116/0/0 0/0/0 -/-/C/C (-/-/58.14%/58.14%) 198 4 Titanite Shard 180
+3 0/0/124/0/0 0/0/0 -/-/C/C (-/-/61.71%/61.71%) 204 6 Titanite Shard 210
+4 0/0/132/0/0 0/0/0 -/-/C/C (-/-/65.79%/65.79%) 211 2 Large Titanite Shard 240
+5 0/0/140/0/0 0/0/0 -/-/C/C (-/-/66.81%/66.81%) 213 4 Large Titanite Shard 270
+6 0/0/148/0/0 0/0/0 -/-/C/C (-/-/67.83%/67.83%) 215 6 Large Titanite Shard 300
+7 0/0/156/0/0 0/0/0 -/-/C/C (-/-/68.85%/68.85%) 217 2 Titanite Chunk 330
+8 0/0/164/0/0 0/0/0 -/-/C/C (-/-/69.87%/69.87%) 218 4 Titanite Chunk 360
+9 0/0/172/0/0 0/0/0 -/-/C/C (-/-/70.89%/70.89%) 220 6 Titanite Chunk 390
+10 0/0/180/0/0 0/0/0 -/-/C/C (-/-/71.40%/71.40%) 221 1 Titanite Slab 450


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Pyromancy Flame
Pyromancy Flame Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Skill Combustion Stability -
Skill FP Cost 12 (-/-) Durability 50
Spell Buff 221 Weight 0.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 0 Physical Reduction -
Magic Damage 0 Magic Reduction -
Fire Damage 100 Fire Reduction -
Lightning Damage 0 Lightning Reduction -
Dark Damage 0 Dark Reduction -
Requirements Bonuses
Strength Requirement 0 Strength Bonus -
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 0 Intelligence Bonus C
Faith Requirement 0 Faith Bonus C
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