Lore
A stone hammer wielded by Millwood Knights, with a head of naturally-formed stone.
The Knights of Millwood would fight hand-in-hand with the earth itself, and this weapon, among the oldest in all Millwood, is symbolic of that relationship.
Skill: Quake
Burrow hammer head into the ground with a great slam, and use strong attack to upheave earth, creating a shockwave that rumbles like a mighty warcry.
Effect
Availability
- At the end of the Snowy Mountain Pass, before turning right toward the 2 Millwood knights guarding a narrow path. The left path leads to the weapon. Guarded by another Millwood knight wielding the same weapon.
Moveset
Notes
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
| Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
|---|---|---|---|---|---|
| +0 | 170/0/0/0/0 | 0/0/0 | C/-/-/- (78.00%/-/-/-) | - | - |
| +1 | 189/0/0/0/0 | 0/0/0 | B/-/-/- (84.24%/-/-/-) | 1 Twinkling Titanite | 1000 |
| +2 | 202/0/0/0/0 | 0/0/0 | B/-/-/- (90.48%/-/-/-) | 2 Twinkling Titanite | 1400 |
| +3 | 236/0/0/0/0 | 0/0/0 | B/-/-/- (96.72%/-/-/-) | 4 Twinkling Titanite | 1800 |
| +4 | 266/0/0/0/0 | 0/0/0 | A/-/-/- (102.96%/-/-/-) | 8 Twinkling Titanite | 2200 |
| +5 | 296/0/0/0/0 | 0/0/0 | A/-/-/- (109.20%/-/-/-) | 1 Titanite Slab | 3000 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
| Quakestone Hammer | |||
|---|---|---|---|
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|||
| General | Aux Effects | ||
| Strike | 0 | ||
| 300 | 0 | ||
| No | 0 | ||
| Combat | |||
| Quake | 40 | ||
| 12 (-/10) | 150 | ||
| N/A | 15.0 | ||
| N/A | 100 | ||
| Damage | Damage Reduction | ||
| 170 | 55 | ||
| 0 | 40 | ||
| 0 | 35 | ||
| 0 | 35 | ||
| 0 | 40 | ||
| Requirements | Bonuses | ||
| 40 | C | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||


