Lore
A lightweight thrusting sword used in noble duels employing refined techniques.
The primary attack of a thrusting sword is a series of stabs that render foes vulnerable for a devastating final thrust. Can also attack with shield up.
Skill: Stance
From stance, use normal attack to back step and execute a surprise attack, or strong attack for consecutive thrusting.
Effect
Availability
- Found on a corpse on the High Wall of Lothric. From where you fight the Winged Knight, follow the left-hand wall to reach the remains.
Moveset
[[include move-sets |thrusting-sword-moves= —]]]
- Unique moves compared to other thrusting swords:
- Left handed L1 is replaced by Thrust > Thrust (same as R1 but alternated.)
- Left handed L2 is now Parry.
Notes
- The Thrusting Sword's Stance Skill has i-frames on the follow-up Normal Attack backstep.
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 95/0/0/0/0 | 0/0/0 | E/C/-/- | - | 0 |
+1 | 104/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 160 |
+2 | 114/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 192 |
+3 | 123/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 224 |
+4 | 133/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 256 |
+5 | 142/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 288 |
+6 | 152/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 320 |
+7 | 161/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 352 |
+8 | 171/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 384 |
+9 | 180/0/0/0/0 | 0/0/0 | D/B/-/- | 6 Titanite Chunk | 416 |
+10 | 190/0/0/0/0 | 0/0/0 | D/B/-/- | 1 Titanite Slab | 480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/85/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 92/0/92/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 240 |
+2 | 99/0/99/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 280 |
+3 | 106/0/106/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 320 |
+4 | 114/0/114/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 360 |
+5 | 121/0/121/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 400 |
+6 | 128/0/128/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 440 |
+7 | 135/0/135/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 480 |
+8 | 142/0/142/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 520 |
+9 | 149/0/149/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 560 |
+10 | 156/0/156/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 71/71/0/0/0 | 0/0/0 | E/D/C/- | - | 0 |
+1 | 73/76/0/0/0 | 0/0/0 | E/D/C/- | 2 Titanite Shard | 240 |
+2 | 75/81/0/0/0 | 0/0/0 | E/D/B/- | 4 Titanite Shard | 280 |
+3 | 76/86/0/0/0 | 0/0/0 | E/D/B/- | 6 Titanite Shard | 320 |
+4 | 78/92/0/0/0 | 0/0/0 | E/D/A/- | 2 Large Titanite Shard | 360 |
+5 | 80/97/0/0/0 | 0/0/0 | E/D/A/- | 4 Large Titanite Shard | 400 |
+6 | 82/102/0/0/0 | 0/0/0 | E/D/A/- | 6 Large Titanite Shard | 440 |
+7 | 84/107/0/0/0 | 0/0/0 | E/C/A/- | 2 Titanite Chunk | 480 |
+8 | 86/113/0/0/0 | 0/0/0 | E/C/A/- | 4 Titanite Chunk | 520 |
+9 | 88/118/0/0/0 | 0/0/0 | E/C/A/- | 6 Titanite Chunk | 560 |
+10 | 90/123/0/0/0 | 0/0/0 | E/C/A/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 71/0/0/71/0 | 0/0/0 | E/D/-/C | - | 0 |
+1 | 73/0/0/76/0 | 0/0/0 | E/D/-/B | 2 Titanite Shard | 240 |
+2 | 75/0/0/81/0 | 0/0/0 | E/D/-/B | 4 Titanite Shard | 280 |
+3 | 76/0/0/86/0 | 0/0/0 | E/D/-/A | 6 Titanite Shard | 320 |
+4 | 78/0/0/92/0 | 0/0/0 | E/C/-/A | 2 Large Titanite Shard | 360 |
+5 | 80/0/0/97/0 | 0/0/0 | E/C/-/A | 4 Large Titanite Shard | 400 |
+6 | 82/0/0/102/0 | 0/0/0 | E/C/-/A | 6 Large Titanite Shard | 440 |
+7 | 84/0/0/107/0 | 0/0/0 | E/C/-/A | 2 Titanite Chunk | 480 |
+8 | 86/0/0/113/0 | 0/0/0 | E/C/-/A | 4 Titanite Chunk | 520 |
+9 | 88/0/0/118/0 | 0/0/0 | E/C/-/A | 6 Titanite Chunk | 560 |
+10 | 90/0/0/123/0 | 0/0/0 | E/C/-/A | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 76/0/0/0/76 | 0/0/0 | E/E/D/D | - | 0 |
+1 | 77/0/0/0/80 | 0/0/0 | E/D/D/D | 2 Titanite Shard | 240 |
+2 | 79/0/0/0/85 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 280 |
+3 | 81/0/0/0/90 | 0/0/0 | E/D/C/C | 6 Titanite Shard | 320 |
+4 | 83/0/0/0/95 | 0/0/0 | E/D/C/C | 2 Large Titanite Shard | 360 |
+5 | 85/0/0/0/99 | 0/0/0 | E/D/C/C | 4 Large Titanite Shard | 400 |
+6 | 87/0/0/0/104 | 0/0/0 | E/C/C/C | 6 Large Titanite Shard | 440 |
+7 | 89/0/0/0/109 | 0/0/0 | E/C/C/C | 2 Titanite Chunk | 480 |
+8 | 91/0/0/0/114 | 0/0/0 | D/C/B/B | 4 Titanite Chunk | 520 |
+9 | 93/0/0/0/118 | 0/0/0 | D/C/B/B | 6 Titanite Chunk | 560 |
+10 | 95/0/0/0/123 | 0/0/0 | D/C/B/B | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/0/0/0 | 0/34/0 | E/C/-/- | - | 0 |
+1 | 91/0/0/0/0 | 0/34/0 | E/C/-/- | 2 Titanite Shard | 240 |
+2 | 97/0/0/0/0 | 0/34/0 | D/C/-/- | 4 Titanite Shard | 280 |
+3 | 104/0/0/0/0 | 0/36/0 | D/C/-/- | 6 Titanite Shard | 320 |
+4 | 110/0/0/0/0 | 0/36/0 | D/C/-/- | 2 Large Titanite Shard | 360 |
+5 | 116/0/0/0/0 | 0/37/0 | D/C/-/- | 4 Large Titanite Shard | 400 |
+6 | 122/0/0/0/0 | 0/37/0 | D/C/-/- | 6 Large Titanite Shard | 440 |
+7 | 128/0/0/0/0 | 0/37/0 | D/C/-/- | 2 Titanite Chunk | 480 |
+8 | 134/0/0/0/0 | 0/38/0 | D/C/-/- | 4 Titanite Chunk | 520 |
+9 | 141/0/0/0/0 | 0/39/0 | D/B/-/- | 6 Titanite Chunk | 560 |
+10 | 147/0/0/0/0 | 0/40/0 | D/B/-/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/0/0/0 | 34/0/0 | E/C/-/- | - | 0 |
+1 | 91/0/0/0/0 | 34/0/0 | E/C/-/- | 2 Titanite Shard | 240 |
+2 | 97/0/0/0/0 | 34/0/0 | D/C/-/- | 4 Titanite Shard | 280 |
+3 | 104/0/0/0/0 | 36/0/0 | D/C/-/- | 6 Titanite Shard | 320 |
+4 | 110/0/0/0/0 | 36/0/0 | D/C/-/- | 2 Large Titanite Shard | 360 |
+5 | 116/0/0/0/0 | 37/0/0 | D/C/-/- | 4 Large Titanite Shard | 400 |
+6 | 122/0/0/0/0 | 37/0/0 | D/C/-/- | 6 Large Titanite Shard | 440 |
+7 | 128/0/0/0/0 | 37/0/0 | D/C/-/- | 2 Titanite Chunk | 480 |
+8 | 134/0/0/0/0 | 38/0/0 | D/C/-/- | 4 Titanite Chunk | 520 |
+9 | 141/0/0/0/0 | 39/0/0 | D/B/-/- | 6 Titanite Chunk | 560 |
+10 | 147/0/0/0/0 | 40/0/0 | D/B/-/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/0/0/0/0 | 0/0/0 | E/C/-/- | - | 0 |
+1 | 99/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 240 |
+2 | 108/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 280 |
+3 | 117/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 320 |
+4 | 126/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 360 |
+5 | 135/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 400 |
+6 | 144/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 440 |
+7 | 153/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 480 |
+8 | 162/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 520 |
+9 | 171/0/0/0/0 | 0/0/0 | D/B/-/- | 6 Titanite Chunk | 560 |
+10 | 180/0/0/0/0 | 0/0/0 | D/B/-/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 76/0/0/0/0 | 0/0/0 | E/D/-/C | - | 0 |
+1 | 80/0/0/0/0 | 0/0/0 | E/D/-/B | 2 Titanite Shard | 240 |
+2 | 85/0/0/0/0 | 0/0/0 | E/D/-/B | 4 Titanite Shard | 280 |
+3 | 90/0/0/0/0 | 0/0/0 | E/C/-/B | 6 Titanite Shard | 320 |
+4 | 95/0/0/0/0 | 0/0/0 | E/C/-/B | 2 Large Titanite Shard | 360 |
+5 | 99/0/0/0/0 | 0/0/0 | E/C/-/B | 4 Large Titanite Shard | 400 |
+6 | 104/0/0/0/0 | 0/0/0 | E/C/-/B | 6 Large Titanite Shard | 440 |
+7 | 109/0/0/0/0 | 0/0/0 | E/C/-/B | 2 Titanite Chunk | 480 |
+8 | 114/0/0/0/0 | 0/0/0 | E/C/-/A | 4 Titanite Chunk | 520 |
+9 | 118/0/0/0/0 | 0/0/0 | D/C/-/A | 6 Titanite Chunk | 560 |
+10 | 123/0/0/0/0 | 0/0/0 | D/C/-/A | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/0/0/85 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 92/0/0/0/92 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 240 |
+2 | 99/0/0/0/99 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 280 |
+3 | 106/0/0/0/106 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 320 |
+4 | 114/0/0/0/114 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 360 |
+5 | 121/0/0/0/121 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 400 |
+6 | 128/0/0/0/128 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 440 |
+7 | 135/0/0/0/135 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 480 |
+8 | 142/0/0/0/142 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 520 |
+9 | 149/0/0/0/149 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 560 |
+10 | 156/0/0/0/156 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 76/0/76/0/0 | 0/0/0 | E/E/D/D | - | 0 |
+1 | 77/0/80/0/0 | 0/0/0 | E/D/C/C | 2 Titanite Shard | 240 |
+2 | 79/0/85/0/0 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 280 |
+3 | 81/0/90/0/0 | 0/0/0 | E/D/C/C | 6 Titanite Shard | 320 |
+4 | 83/0/95/0/0 | 0/0/0 | E/C/C/C | 2 Large Titanite Shard | 360 |
+5 | 85/0/99/0/0 | 0/0/0 | E/C/C/C | 4 Large Titanite Shard | 400 |
+6 | 87/0/104/0/0 | 0/0/0 | E/C/C/C | 6 Large Titanite Shard | 440 |
+7 | 89/0/109/0/0 | 0/0/0 | D/C/B/B | 2 Titanite Chunk | 480 |
+8 | 91/0/114/0/0 | 0/0/0 | D/C/B/B | 4 Titanite Chunk | 520 |
+9 | 93/0/118/0/0 | 0/0/0 | D/C/B/B | 6 Titanite Chunk | 560 |
+10 | 95/0/123/0/0 | 0/0/0 | D/C/B/B | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 71/71/0/0/0 | 0/0/0 | E/D/D/- | - | 0 |
+1 | 73/75/0/0/0 | 0/0/0 | E/D/D/- | 2 Titanite Shard | 240 |
+2 | 76/78/0/0/0 | 0/0/0 | E/C/C/- | 4 Titanite Shard | 280 |
+3 | 78/82/0/0/0 | 0/0/0 | E/C/C/- | 6 Titanite Shard | 320 |
+4 | 80/86/0/0/0 | 0/0/0 | E/C/C/- | 2 Large Titanite Shard | 360 |
+5 | 83/90/0/0/0 | 0/0/0 | D/C/B/- | 4 Large Titanite Shard | 400 |
+6 | 85/94/0/0/0 | 0/0/0 | D/C/B/- | 6 Large Titanite Shard | 440 |
+7 | 87/97/0/0/0 | 0/0/0 | D/C/B/- | 2 Titanite Chunk | 480 |
+8 | 90/101/0/0/0 | 0/0/0 | D/C/A/- | 4 Titanite Chunk | 520 |
+9 | 92/105/0/0/0 | 0/0/0 | D/C/A/- | 6 Titanite Chunk | 560 |
+10 | 95/109/0/0/0 | 0/0/0 | D/C/A/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/0/0/0/0 | 0/0/0 | E/B/-/- | - | 0 |
+1 | 98/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Shard | 240 |
+2 | 107/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Shard | 280 |
+3 | 115/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Shard | 320 |
+4 | 124/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Large Titanite Shard | 360 |
+5 | 133/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Large Titanite Shard | 400 |
+6 | 141/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Large Titanite Shard | 440 |
+7 | 150/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Titanite Chunk | 480 |
+8 | 158/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Chunk | 520 |
+9 | 167/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 560 |
+10 | 175/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/0 | 0/0/0 | C/-/-/- | - | 0 |
+1 | 101/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 240 |
+2 | 109/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 280 |
+3 | 117/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 320 |
+4 | 126/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 360 |
+5 | 134/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 400 |
+6 | 142/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 440 |
+7 | 150/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 480 |
+8 | 159/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 520 |
+9 | 167/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 560 |
+10 | 175/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 123/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 134/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 240 |
+2 | 146/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 280 |
+3 | 157/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 320 |
+4 | 169/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 360 |
+5 | 180/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 400 |
+6 | 191/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 440 |
+7 | 203/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 480 |
+8 | 214/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 520 |
+9 | 226/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 560 |
+10 | 237/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/0/0/0 | 0/0/0 | C/C/-/- | - | 0 |
+1 | 94/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 240 |
+2 | 102/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 280 |
+3 | 111/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 320 |
+4 | 119/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 360 |
+5 | 128/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 400 |
+6 | 136/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 440 |
+7 | 145/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 480 |
+8 | 153/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 520 |
+9 | 162/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 560 |
+10 | 171/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 640 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Rapier | |||
---|---|---|---|
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|||
General | Aux Effects | ||
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Thrust | ![]() |
0 |
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Stance | ![]() |
15 |
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-(15/15) | ![]() |
60 |
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N/A | ![]() |
2.0 |
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N/A | ![]() |
130 |
Damage | Damage Reduction | ||
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95 | ![]() |
35 |
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0 | ![]() |
20 |
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0 | ![]() |
15 |
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0 | ![]() |
15 |
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0 | ![]() |
20 |
Requirements | Bonuses | ||
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7 | ![]() |
E |
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12 | ![]() |
C |
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0 | ![]() |
- |
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0 | ![]() |
- |