Repeating Crossbow

Lore

This crossbow, customized for repeat-firing to face mobs alone, was wielded by Slave Knight Gael.

Used in the battles of an endless journey, this crossbow is covered with twists and dinks, rusted with blood, and made extremely brittle from overuse.

Skill: Repeat Fire
Assume stance to activate repeat firing mechanism, and repeat fire with normal and strong attacks.

Effect

Availability

Tranposed from the Soul of Slave Knight Gael by Ludleth of Courland

Moveset

Notes

Upgrades

Soul-transposed weapon. Upgraded with Titanite Scale.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 77/0/0/0/0 0/0/0 -/-/-/- - -
+1 103/0/0/0/0 0/0/0 -/-/-/- 1 Titanite Scale 750
+2 130/0/0/0/0 0/0/0 -/-/-/- 2 Titanite Scale 1200
+3 156/0/0/0/0 0/0/0 -/-/-/- 4 Titanite Scale 1650
+4 183/0/0/0/0 0/0/0 -/-/-/- 8 Titanite Scale 2100
+5 210/0/0/0/0 0/0/0 -/-/-/- 1 Titanite Slab 3000

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Repeating Crossbow
Repeating Crossbow Image
General Aux Effects
Physical Damage Type None Bleed Effect 0
Sell Price / Soul Value 1000 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Repeat Fire Stability -
Skill FP Cost - (13/13) Durability 20
Spell Buff N/A Weight 7.5
Range 49 Critical Damage 100
Damage Damage Reduction
Physical Damage 77 Physical Reduction 0
Magic Damage 0 Magic Reduction 0
Fire Damage 0 Fire Reduction 0
Lightning Damage 0 Lightning Reduction 0
Dark Damage 0 Dark Reduction 0
Requirements Bonuses
Strength Requirement 16 Strength Bonus -
Dexterity Requirement 20 Dexterity Bonus -
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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