Ringed Knight Spear


Black spear wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life.

For this reason the gods cast a seal of fire upon these spears, and those who possessed them.

Skill: Ember
Thrust the timeworn spear and watch it restore its ancient brilliance and reignite a short-lived flame, whose dull aftermath will carry on.



Found in the Ringed City: from the Ringed City Streets bonfire, backtrack towards the set of steps where multiple Harald Legion Knights appear. Once there, ascend a little and go to the left to find a passage filled with Cursed Pilgrims. Follow this passageway through to find a Ringed Knight guarding the weapon on a corpse.


Stamina Consumption

These values are the amount of stamina the weapon uses when performing the listed moves.

Weapon Skill: 33

Weapon Mode (Hold Type) Normal Attack Strong Attack Held Strong Attack Jumping Strong Attack
Regular (1H) 24 41 53 58
Regular (2H) 30 45 56 64
Ember (1H) 24 51 65 45
Ember (2H) 30 56 69 45


  • 1H is one-handed, i.e. the weapon is held in one hand.
  • 2H is two-handed, i.e. the weapon is held in both hands.



Unique weapon. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 126/0/12/0/0 0/0/0 D/D/E/E - 0
+1 140/0/14/0/0 0/0/0 C/D/E/E 1 Twinkling Titanite 0
+2 150/0/15/0/0 0/0/0 C/D/E/E 2 Twinkling Titanite 0
+3 176/0/17/0/0 0/0/0 C/D/E/E 4 Twinkling Titanite 0
+4 198/0/19/0/0 0/0/0 C/D/E/E 8 Twinkling Titanite 0
+5 220/0/22/0/0 0/0/0 C/D/E/E 1 Titanite Slab 0


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Ringed Knight Spear
Ringed Knight Spear Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Sell Price / Soul Value 800 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Skill Ember Stability 25
Skill FP Cost 12 (-/8) Durability 90
Spell Buff N/A Weight 9.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 126 Physical Reduction 45
Magic Damage 0 Magic Reduction 30
Fire Damage 12 Fire Reduction 20
Lightning Damage 0 Lightning Reduction 20
Dark Damage 0 Dark Reduction 30
Requirements Bonuses
Strength Requirement 15 Strength Bonus D
Dexterity Requirement 17 Dexterity Bonus D
Intelligence Requirement 0 Intelligence Bonus E
Faith Requirement 0 Faith Bonus E
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