Ringed Knight Straight Sword


Straight sword wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life.

For this reason the gods cast a seal of fire upon these swords, and those who possessed them.

Skill: Ember
Stand ready with the timeworn blade as it restores its ancient brilliance and reignites a short-lived flame. From this stance, transition to normal or strong attack.


  • Emits light when Ember is active.


Found in The Ringed City: found on the ruins close to the Ringed City Streets bonfire.


  • Unique moves compared to other straight swords:
    • All moves contain Fire damage, creating split damage.


The stationary normal attack from this weapon allows you to follow it up with attacks from certain other weapons, as detailed below:


Unique reinforcement. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 120/0/11/0/0 0/0/0 C/D/E/E (60.00%/25.00%/10.00%/10.00%) - -
+1 134/0/12/0/0 0/0/0 C/D/E/E (64.80%/27.00%/10.80%/10.80%) 1 Twinkling Titanite 550
+2 143/0/13/0/0 0/0/0 C/D/E/E (69.60%/29.00%/11.60%/11.60%) 2 Twinkling Titanite 770
+3 168/0/16/0/0 0/0/0 C/D/E/E (74.40%/31.00%/12.40%/12.40%) 4 Twinkling Titanite 990
+4 189/0/18/0/0 0/0/0 C/D/E/E (79.20%/33.00%/13.20%/13.20%) 8 Twinkling Titanite 1210
+5 210/0/20/0/0 0/0/0 B/D/E/E (84.00%/35.00%/14.00%/14.00%) 1 Titanite Slab 1650


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Ringed Knight Straight Sword
Ringed Knight Straight Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Sell Price / Soul Value 800 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Skill Ember Stability 30
Skill FP Cost - (7/10) Durability 70
Spell Buff N/A Weight 4.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 120 Physical Reduction 45
Magic Damage 0 Magic Reduction 30
Fire Damage 11 Fire Reduction 25
Lightning Damage 0 Lightning Reduction 25
Dark Damage 0 Dark Reduction 30
Requirements Bonuses
Strength Requirement 17 Strength Bonus C
Dexterity Requirement 15 Dexterity Bonus D
Intelligence Requirement 0 Intelligence Bonus E
Faith Requirement 0 Faith Bonus E
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